view dyncallback/dyncall_args_arm32.c @ 663:127b569978cc default tip

- another tweak handling clang trying to be too smart (see last commit)
author Tassilo Philipp
date Sun, 24 Mar 2024 13:52:44 +0100
parents 93ce63d72d59
children
line wrap: on
line source

/*

 Package: dyncall
 Library: dyncallback
 File: dyncallback/dyncall_args_arm32.c
 Description: Callback's Arguments VM - Implementation for ARM32 (ARM and THUMB mode)
 License:

   Copyright (c) 2007-2024 Daniel Adler <dadler@uni-goettingen.de>,
                           Tassilo Philipp <tphilipp@potion-studios.com>

   Permission to use, copy, modify, and distribute this software for any
   purpose with or without fee is hereby granted, provided that the above
   copyright notice and this permission notice appear in all copies.

   THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
   WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
   MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
   ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
   WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
   ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
   OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

*/



#include "dyncall_args.h"

struct DCArgs
{
	/* Don't change order! */
	long  reg_data[4];
	int   reg_count;
	long* stack_ptr;
#if defined(DC__ABI_ARM_HF)
	DCfloat f[16];
	int     freg_count;
	int     dreg_count;
#endif
};


static void arm_align_64(DCArgs* args)
{
  /* Look at signature to see if current calling convention needs alignment */
  /* or not (e.g. EABI has different alignment). If nothing specified, fall */
  /* back to default behaviour for this platform.                           */
  /* @@@ check signature string */

  int sig =
#if defined(DC__ABI_ARM_EABI) || defined(DC__ABI_ARM_HF)
    0; /* EABI */
#else
    1; /* ATPCS */
#endif
  if(sig == 0) {
    if(args->reg_count < 4)
      args->reg_count = (args->reg_count+1)&~1;
    if(args->reg_count >= 4 && (int)args->stack_ptr & 4)
      ++args->stack_ptr;
  }
}


static void* arm_word(DCArgs* args)
{
  if(args->reg_count < 4)
    return &args->reg_data[args->reg_count++];
  else
    return (void*)args->stack_ptr++;
}

static DCfloat arm_float(DCArgs* args)
{
#if defined(DC__ABI_ARM_HF)
  DCfloat f;
  if(args->freg_count < 16) {
    f = args->f[args->freg_count++];

    /* if freg_count was odd, sync with dreg_count */
    if(!(args->freg_count & 1) && (args->freg_count < args->dreg_count))
      args->freg_count = args->dreg_count;

    return f;
  }
#endif
  return *(DCfloat*)arm_word(args);
}

static DCdouble arm_double(DCArgs* args)
{
  union {
    DCdouble d;
    DClong   l[2];
  } d;
#if defined(DC__ABI_ARM_HF)
  if(args->dreg_count < args->freg_count)
    args->dreg_count = (args->freg_count+1)&0x1e; /* clear last bit, counter won't be higher than 16, anyways */

  if(args->dreg_count < 16) {
    d.d = *(DCdouble*)&args->f[args->dreg_count];
    args->dreg_count += 2;

    /* freg_count is either odd (pointing to a gap), or always the same as dreg_count */
    if(!(args->freg_count & 1))
      args->freg_count = args->dreg_count;
    return d.d;
  }
  args->freg_count = 16; /* fp registers all full - need to use stack now: stop filling gaps for single precision, also */
#endif
  arm_align_64(args);
  d.l[0] = *(DClong*)arm_word(args);
  d.l[1] = *(DClong*)arm_word(args);
  return d.d;
}

static DClonglong arm_longlong(DCArgs* args)
{
  union {
    DClonglong ll;
    DClong     l[2];
  } ll;
  arm_align_64(args);
  ll.l[0] = *(DClong*)arm_word(args);
  ll.l[1] = *(DClong*)arm_word(args);
  return ll.ll;
}


DClonglong  dcbArgLongLong (DCArgs* p) { return arm_longlong(p); }
DClong      dcbArgLong     (DCArgs* p) { return *(DClong*)arm_word(p); }
DCint       dcbArgInt      (DCArgs* p) { return (DCint)   dcbArgLong(p); }
DCchar      dcbArgChar     (DCArgs* p) { return (DCchar)  dcbArgLong(p); }
DCshort     dcbArgShort    (DCArgs* p) { return (DCshort) dcbArgLong(p); }
DCbool      dcbArgBool     (DCArgs* p) { return (dcbArgLong(p) == 0) ? 0 : 1; }

DCuint      dcbArgUInt     (DCArgs* p) { return (DCuint)     dcbArgInt(p);      }
DCuchar     dcbArgUChar    (DCArgs* p) { return (DCuchar)    dcbArgChar(p);     }
DCushort    dcbArgUShort   (DCArgs* p) { return (DCushort)   dcbArgShort(p);    }
DCulong     dcbArgULong    (DCArgs* p) { return (DCulong)    dcbArgLong(p);     }
DCulonglong dcbArgULongLong(DCArgs* p) { return (DCulonglong)dcbArgLongLong(p); }


DCpointer   dcbArgPointer  (DCArgs* p) { return (DCpointer)  dcbArgLong(p); }

DCdouble    dcbArgDouble   (DCArgs* p) { return arm_double(p); }
DCfloat     dcbArgFloat    (DCArgs* p) { return arm_float(p); }

DCpointer   dcbArgAggr     (DCArgs* p, DCpointer target)                   { /* @@@AGGR not impl */ return NULL; }
void        dcbReturnAggr  (DCArgs *args, DCValue *result, DCpointer ret)  { /* @@@AGGR not impl */ }