Mercurial > pub > dyncall > dyncall
comparison test/callback_suite_aggrs/Makefile.generic @ 533:71c884e610f0
- integration of patches from Raphael Luba, Thekla, Inc.:
* integration of aggregate-by-value (struct, union) support patch for x64 (win and sysv)
* windows/x64 asm additions to specify how stack unwinds (help for debuggers, exception handling, etc.)
* see Changelog for details
- new calling convention modes for thiscalls (platform agnostic, was specific before)
* new signature character for platform agnostic thiscalls ('*' / DC_SIGCHAR_CC_THISCALL)
- dcCallF(), dcVCallF(), dcArgF() and dcVArgF():
* added support for aggregates-by-value (wasn't part of patch)
* change that those functions don't implicitly call dcReset() anymore, which was unflexible (breaking change)
- added macros to feature test implementation for aggregate-by-value and syscall support
- changed libdyncall_s.lib and libdyncallback_s.lib order in callback test makefiles, as some toolchains are picky about order
- doc:
* man page updates to describe aggregate interface
* manual overview changes to highlight platforms with aggregate-by-value support
- test/plain: replaced tests w/ old/stale sctruct interface with new aggregate one
author | Tassilo Philipp |
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date | Thu, 21 Apr 2022 13:35:47 +0200 |
parents | cd46e111bc4c |
children |
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532:d4bf63ab9164 | 533:71c884e610f0 |
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1 APP = callback_suite_aggrs | 1 APP = callback_suite_aggrs |
2 OBJS = globals.o cases.o main.o | 2 OBJS = globals.o cases.o main.o |
3 SRCTOP = ${VPATH}/../.. | 3 SRCTOP = ${VPATH}/../.. |
4 BLDTOP = ../.. | 4 BLDTOP = ../.. |
5 CFLAGS += -I${SRCTOP}/dyncall -I${SRCTOP}/dyncallback | 5 CFLAGS += -I${SRCTOP}/dyncall -I${SRCTOP}/dyncallback |
6 LDLIBS += -L${BLDTOP}/dyncall -ldyncall_s -L${BLDTOP}/dyncallback -ldyncallback_s | 6 LDLIBS += -L${BLDTOP}/dyncallback -ldyncallback_s -L${BLDTOP}/dyncall -ldyncall_s |
7 LUA = lua | 7 LUA = lua |
8 | 8 |
9 .PHONY: all clean install config | 9 .PHONY: all clean install config |
10 all: ${APP} | 10 all: ${APP} |
11 ${APP}: ${OBJS} | 11 ${APP}: ${OBJS} |