Mercurial > pub > dyncall > dyncall
comparison doc/README.NDS @ 0:3e629dc19168
initial from svn dyncall-1745
author | Daniel Adler |
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date | Thu, 19 Mar 2015 22:24:28 +0100 |
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1 Build instructions for DynCall on Nintendo DS | |
2 using devkitPro and NMake under Windows | |
3 ============================================= | |
4 | |
5 | |
6 To build the library, you have to configure it first. | |
7 Since the NDS build uses devkitPro and NMake, assure | |
8 to have them in your %PATH%. | |
9 | |
10 To configure the library, call one of the following, | |
11 depending if you want to use the processor in ARM or | |
12 THUMB mode: | |
13 | |
14 configure.bat /tool-gcc /target-nds-arm | |
15 configure.bat /tool-gcc /target-nds-thumb | |
16 | |
17 Note that the /tool-gcc flag is needed, because we're | |
18 using devkitARM (via devkitPro) which is based on the | |
19 GCC toolchain. The /target-nds-* flags don't imply | |
20 this. | |
21 | |
22 Then, call: | |
23 | |
24 nmake /F Nmakefile | |
25 |