0
+ − 1 :lib
+ − 2 OpenGL|GL
+ − 3 .
+ − 4 :fun
+ − 5 glActiveTexture(I)v;
+ − 6 glAttachShader(II)v;
+ − 7 glBeginConditionalRender(II)v;
+ − 8 glBeginQuery(II)v;
+ − 9 glBeginTransformFeedback(I)v;
+ − 10 glBindAttribLocation(II*c)v;
+ − 11 glBindBuffer(II)v;
+ − 12 glBindBufferBase(III)v;
+ − 13 glBindBufferRange(IIIii)v;
+ − 14 glBindFragDataLocation(II*c)v;
+ − 15 glBindFramebuffer(II)v;
+ − 16 glBindRenderbuffer(II)v;
+ − 17 glBindTexture(II)v;
+ − 18 glBindVertexArray(I)v;
+ − 19 glBlendColor(ffff)v;
+ − 20 glBlendEquation(I)v;
+ − 21 glBlendEquationSeparate(II)v;
+ − 22 glBlendEquationSeparatei(III)v;
+ − 23 glBlendEquationi(II)v;
+ − 24 glBlendFunc(II)v;
+ − 25 glBlendFuncSeparate(IIII)v;
+ − 26 glBlendFuncSeparatei(IIIII)v;
+ − 27 glBlendFunci(III)v;
+ − 28 glBlitFramebuffer(iiiiiiiiII)v;
+ − 29 glBufferData(Ii*vI)v;
+ − 30 glBufferSubData(Iii*v)v;
+ − 31 glCheckFramebufferStatus(I)I;
+ − 32 glClampColor(II)v;
+ − 33 glClear(I)v;
+ − 34 glClearBufferfi(Iifi)v;
+ − 35 glClearBufferfv(Ii*f)v;
+ − 36 glClearBufferiv(Ii*i)v;
+ − 37 glClearBufferuiv(Ii*I)v;
+ − 38 glClearColor(ffff)v;
+ − 39 glClearDepth(d)v;
+ − 40 glClearStencil(i)v;
+ − 41 glClientWaitSync(*<__GLsync>IL)I;
+ − 42 glColorMask(CCCC)v;
+ − 43 glColorMaski(ICCCC)v;
+ − 44 glCompileShader(I)v;
+ − 45 glCompressedTexImage1D(IiIiii*v)v;
+ − 46 glCompressedTexImage2D(IiIiiii*v)v;
+ − 47 glCompressedTexImage3D(IiIiiiii*v)v;
+ − 48 glCompressedTexSubImage1D(IiiiIi*v)v;
+ − 49 glCompressedTexSubImage2D(IiiiiiIi*v)v;
+ − 50 glCompressedTexSubImage3D(IiiiiiiiIi*v)v;
+ − 51 glCopyBufferSubData(IIiii)v;
+ − 52 glCopyTexImage1D(IiIiiii)v;
+ − 53 glCopyTexImage2D(IiIiiiii)v;
+ − 54 glCopyTexSubImage1D(Iiiiii)v;
+ − 55 glCopyTexSubImage2D(Iiiiiiii)v;
+ − 56 glCopyTexSubImage3D(Iiiiiiiii)v;
+ − 57 glCreateProgram()I;
+ − 58 glCreateShader(I)I;
+ − 59 glCullFace(I)v;
+ − 60 glDeleteBuffers(i*I)v;
+ − 61 glDeleteFramebuffers(i*I)v;
+ − 62 glDeleteProgram(I)v;
+ − 63 glDeleteQueries(i*I)v;
+ − 64 glDeleteRenderbuffers(i*I)v;
+ − 65 glDeleteShader(I)v;
+ − 66 glDeleteSync(*<__GLsync>)v;
+ − 67 glDeleteTextures(i*I)v;
+ − 68 glDeleteVertexArrays(i*I)v;
+ − 69 glDepthFunc(I)v;
+ − 70 glDepthMask(C)v;
+ − 71 glDepthRange(dd)v;
+ − 72 glDetachShader(II)v;
+ − 73 glDisable(I)v;
+ − 74 glDisableVertexAttribArray(I)v;
+ − 75 glDisablei(II)v;
+ − 76 glDrawArrays(Iii)v;
+ − 77 glDrawArraysInstanced(Iiii)v;
+ − 78 glDrawBuffer(I)v;
+ − 79 glDrawBuffers(i*I)v;
+ − 80 glDrawElements(IiI*v)v;
+ − 81 glDrawElementsBaseVertex(IiI*vi)v;
+ − 82 glDrawElementsInstanced(IiI*vi)v;
+ − 83 glDrawElementsInstancedBaseVertex(IiI*vii)v;
+ − 84 glDrawRangeElements(IIIiI*v)v;
+ − 85 glDrawRangeElementsBaseVertex(IIIiI*vi)v;
+ − 86 glEnable(I)v;
+ − 87 glEnableVertexAttribArray(I)v;
+ − 88 glEnablei(II)v;
+ − 89 glEndConditionalRender()v;
+ − 90 glEndQuery(I)v;
+ − 91 glEndTransformFeedback()v;
+ − 92 glFenceSync(II)*<__GLsync>;
+ − 93 glFinish()v;
+ − 94 glFlush()v;
+ − 95 glFlushMappedBufferRange(Iii)v;
+ − 96 glFramebufferRenderbuffer(IIII)v;
+ − 97 glFramebufferTexture(IIIi)v;
+ − 98 glFramebufferTexture1D(IIIIi)v;
+ − 99 glFramebufferTexture2D(IIIIi)v;
+ − 100 glFramebufferTexture3D(IIIIii)v;
+ − 101 glFramebufferTextureFace(IIIiI)v;
+ − 102 glFramebufferTextureLayer(IIIii)v;
+ − 103 glFrontFace(I)v;
+ − 104 glGenBuffers(i*I)v;
+ − 105 glGenFramebuffers(i*I)v;
+ − 106 glGenQueries(i*I)v;
+ − 107 glGenRenderbuffers(i*I)v;
+ − 108 glGenTextures(i*I)v;
+ − 109 glGenVertexArrays(i*I)v;
+ − 110 glGenerateMipmap(I)v;
+ − 111 glGetActiveAttrib(IIi*i*i*I*c)v;
+ − 112 glGetActiveUniform(IIi*i*i*I*c)v;
+ − 113 glGetActiveUniformBlockName(IIi*i*c)v;
+ − 114 glGetActiveUniformBlockiv(III*i)v;
+ − 115 glGetActiveUniformName(IIi*i*c)v;
+ − 116 glGetActiveUniformsiv(Ii*II*i)v;
+ − 117 glGetAttachedShaders(Ii*i*I)v;
+ − 118 glGetAttribLocation(I*c)i;
+ − 119 glGetBooleani_v(II*C)v;
+ − 120 glGetBooleanv(I*C)v;
+ − 121 glGetBufferParameteri64v(II*l)v;
+ − 122 glGetBufferParameteriv(II*i)v;
+ − 123 glGetBufferPointerv(II**v)v;
+ − 124 glGetBufferSubData(Iii*v)v;
+ − 125 glGetCompressedTexImage(Ii*v)v;
+ − 126 glGetDoublev(I*d)v;
+ − 127 glGetError()I;
+ − 128 glGetFloatv(I*f)v;
+ − 129 glGetFragDataLocation(I*c)i;
+ − 130 glGetFramebufferAttachmentParameteriv(III*i)v;
+ − 131 glGetInteger64i_v(II*l)v;
+ − 132 glGetInteger64v(I*l)v;
+ − 133 glGetIntegeri_v(II*i)v;
+ − 134 glGetIntegerv(I*i)v;
+ − 135 glGetMultisamplefv(II*f)v;
+ − 136 glGetPointerv(I**v)v;
+ − 137 glGetProgramInfoLog(Ii*i*c)v;
+ − 138 glGetProgramiv(II*i)v;
+ − 139 glGetQueryObjectiv(II*i)v;
+ − 140 glGetQueryObjectuiv(II*I)v;
+ − 141 glGetQueryiv(II*i)v;
+ − 142 glGetRenderbufferParameteriv(II*i)v;
+ − 143 glGetShaderInfoLog(Ii*i*c)v;
+ − 144 glGetShaderSource(Ii*i*c)v;
+ − 145 glGetShaderiv(II*i)v;
+ − 146 glGetString(I)*C;
+ − 147 glGetStringi(II)*C;
+ − 148 glGetSynciv(*<__GLsync>Ii*i*i)v;
+ − 149 glGetTexImage(IiII*v)v;
+ − 150 glGetTexLevelParameterfv(IiI*f)v;
+ − 151 glGetTexLevelParameteriv(IiI*i)v;
+ − 152 glGetTexParameterIiv(II*i)v;
+ − 153 glGetTexParameterIuiv(II*I)v;
+ − 154 glGetTexParameterfv(II*f)v;
+ − 155 glGetTexParameteriv(II*i)v;
+ − 156 glGetTransformFeedbackVarying(IIi*i*i*I*c)v;
+ − 157 glGetUniformBlockIndex(I*c)I;
+ − 158 glGetUniformIndices(Ii**c*I)v;
+ − 159 glGetUniformLocation(I*c)i;
+ − 160 glGetUniformfv(Ii*f)v;
+ − 161 glGetUniformiv(Ii*i)v;
+ − 162 glGetUniformuiv(Ii*I)v;
+ − 163 glGetVertexAttribIiv(II*i)v;
+ − 164 glGetVertexAttribIuiv(II*I)v;
+ − 165 glGetVertexAttribPointerv(II**v)v;
+ − 166 glGetVertexAttribdv(II*d)v;
+ − 167 glGetVertexAttribfv(II*f)v;
+ − 168 glGetVertexAttribiv(II*i)v;
+ − 169 glHint(II)v;
+ − 170 glIsBuffer(I)C;
+ − 171 glIsEnabled(I)C;
+ − 172 glIsEnabledi(II)C;
+ − 173 glIsFramebuffer(I)C;
+ − 174 glIsProgram(I)C;
+ − 175 glIsQuery(I)C;
+ − 176 glIsRenderbuffer(I)C;
+ − 177 glIsShader(I)C;
+ − 178 glIsSync(*<__GLsync>)C;
+ − 179 glIsTexture(I)C;
+ − 180 glIsVertexArray(I)C;
+ − 181 glLineWidth(f)v;
+ − 182 glLinkProgram(I)v;
+ − 183 glLogicOp(I)v;
+ − 184 glMapBuffer(II)*v;
+ − 185 glMapBufferRange(IiiI)*v;
+ − 186 glMinSampleShading(f)v;
+ − 187 glMultiDrawArrays(I*i*ii)v;
+ − 188 glMultiDrawElements(I*iI**vi)v;
+ − 189 glMultiDrawElementsBaseVertex(I*iI**vi*i)v;
+ − 190 glPixelStoref(If)v;
+ − 191 glPixelStorei(Ii)v;
+ − 192 glPointParameterf(If)v;
+ − 193 glPointParameterfv(I*f)v;
+ − 194 glPointParameteri(Ii)v;
+ − 195 glPointParameteriv(I*i)v;
+ − 196 glPointSize(f)v;
+ − 197 glPolygonMode(II)v;
+ − 198 glPolygonOffset(ff)v;
+ − 199 glPrimitiveRestartIndex(I)v;
+ − 200 glProgramParameteri(IIi)v;
+ − 201 glProvokingVertex(I)v;
+ − 202 glReadBuffer(I)v;
+ − 203 glReadPixels(iiiiII*v)v;
+ − 204 glRenderbufferStorage(IIii)v;
+ − 205 glRenderbufferStorageMultisample(IiIii)v;
+ − 206 glSampleCoverage(fC)v;
+ − 207 glSampleMaski(II)v;
+ − 208 glScissor(iiii)v;
+ − 209 glShaderSource(Ii**c*i)v;
+ − 210 glStencilFunc(IiI)v;
+ − 211 glStencilFuncSeparate(IIiI)v;
+ − 212 glStencilMask(I)v;
+ − 213 glStencilMaskSeparate(II)v;
+ − 214 glStencilOp(III)v;
+ − 215 glStencilOpSeparate(IIII)v;
+ − 216 glTexBuffer(III)v;
+ − 217 glTexImage1D(IiiiiII*v)v;
+ − 218 glTexImage2D(IiiiiiII*v)v;
+ − 219 glTexImage2DMultisample(IiiiiC)v;
+ − 220 glTexImage3D(IiiiiiiII*v)v;
+ − 221 glTexImage3DMultisample(IiiiiiC)v;
+ − 222 glTexParameterIiv(II*i)v;
+ − 223 glTexParameterIuiv(II*I)v;
+ − 224 glTexParameterf(IIf)v;
+ − 225 glTexParameterfv(II*f)v;
+ − 226 glTexParameteri(IIi)v;
+ − 227 glTexParameteriv(II*i)v;
+ − 228 glTexSubImage1D(IiiiII*v)v;
+ − 229 glTexSubImage2D(IiiiiiII*v)v;
+ − 230 glTexSubImage3D(IiiiiiiiII*v)v;
+ − 231 glTransformFeedbackVaryings(Ii**cI)v;
+ − 232 glUniform1f(if)v;
+ − 233 glUniform1fv(ii*f)v;
+ − 234 glUniform1i(ii)v;
+ − 235 glUniform1iv(ii*i)v;
+ − 236 glUniform1ui(iI)v;
+ − 237 glUniform1uiv(ii*I)v;
+ − 238 glUniform2f(iff)v;
+ − 239 glUniform2fv(ii*f)v;
+ − 240 glUniform2i(iii)v;
+ − 241 glUniform2iv(ii*i)v;
+ − 242 glUniform2ui(iII)v;
+ − 243 glUniform2uiv(ii*I)v;
+ − 244 glUniform3f(ifff)v;
+ − 245 glUniform3fv(ii*f)v;
+ − 246 glUniform3i(iiii)v;
+ − 247 glUniform3iv(ii*i)v;
+ − 248 glUniform3ui(iIII)v;
+ − 249 glUniform3uiv(ii*I)v;
+ − 250 glUniform4f(iffff)v;
+ − 251 glUniform4fv(ii*f)v;
+ − 252 glUniform4i(iiiii)v;
+ − 253 glUniform4iv(ii*i)v;
+ − 254 glUniform4ui(iIIII)v;
+ − 255 glUniform4uiv(ii*I)v;
+ − 256 glUniformBlockBinding(III)v;
+ − 257 glUniformMatrix2fv(iiC*f)v;
+ − 258 glUniformMatrix2x3fv(iiC*f)v;
+ − 259 glUniformMatrix2x4fv(iiC*f)v;
+ − 260 glUniformMatrix3fv(iiC*f)v;
+ − 261 glUniformMatrix3x2fv(iiC*f)v;
+ − 262 glUniformMatrix3x4fv(iiC*f)v;
+ − 263 glUniformMatrix4fv(iiC*f)v;
+ − 264 glUniformMatrix4x2fv(iiC*f)v;
+ − 265 glUniformMatrix4x3fv(iiC*f)v;
+ − 266 glUnmapBuffer(I)C;
+ − 267 glUseProgram(I)v;
+ − 268 glValidateProgram(I)v;
+ − 269 glVertexAttrib1d(Id)v;
+ − 270 glVertexAttrib1dv(I*d)v;
+ − 271 glVertexAttrib1f(If)v;
+ − 272 glVertexAttrib1fv(I*f)v;
+ − 273 glVertexAttrib1s(Is)v;
+ − 274 glVertexAttrib1sv(I*s)v;
+ − 275 glVertexAttrib2d(Idd)v;
+ − 276 glVertexAttrib2dv(I*d)v;
+ − 277 glVertexAttrib2f(Iff)v;
+ − 278 glVertexAttrib2fv(I*f)v;
+ − 279 glVertexAttrib2s(Iss)v;
+ − 280 glVertexAttrib2sv(I*s)v;
+ − 281 glVertexAttrib3d(Iddd)v;
+ − 282 glVertexAttrib3dv(I*d)v;
+ − 283 glVertexAttrib3f(Ifff)v;
+ − 284 glVertexAttrib3fv(I*f)v;
+ − 285 glVertexAttrib3s(Isss)v;
+ − 286 glVertexAttrib3sv(I*s)v;
+ − 287 glVertexAttrib4Nbv(I*c)v;
+ − 288 glVertexAttrib4Niv(I*i)v;
+ − 289 glVertexAttrib4Nsv(I*s)v;
+ − 290 glVertexAttrib4Nub(ICCCC)v;
+ − 291 glVertexAttrib4Nubv(I*C)v;
+ − 292 glVertexAttrib4Nuiv(I*I)v;
+ − 293 glVertexAttrib4Nusv(I*S)v;
+ − 294 glVertexAttrib4bv(I*c)v;
+ − 295 glVertexAttrib4d(Idddd)v;
+ − 296 glVertexAttrib4dv(I*d)v;
+ − 297 glVertexAttrib4f(Iffff)v;
+ − 298 glVertexAttrib4fv(I*f)v;
+ − 299 glVertexAttrib4iv(I*i)v;
+ − 300 glVertexAttrib4s(Issss)v;
+ − 301 glVertexAttrib4sv(I*s)v;
+ − 302 glVertexAttrib4ubv(I*C)v;
+ − 303 glVertexAttrib4uiv(I*I)v;
+ − 304 glVertexAttrib4usv(I*S)v;
+ − 305 glVertexAttribI1i(Ii)v;
+ − 306 glVertexAttribI1iv(I*i)v;
+ − 307 glVertexAttribI1ui(II)v;
+ − 308 glVertexAttribI1uiv(I*I)v;
+ − 309 glVertexAttribI2i(Iii)v;
+ − 310 glVertexAttribI2iv(I*i)v;
+ − 311 glVertexAttribI2ui(III)v;
+ − 312 glVertexAttribI2uiv(I*I)v;
+ − 313 glVertexAttribI3i(Iiii)v;
+ − 314 glVertexAttribI3iv(I*i)v;
+ − 315 glVertexAttribI3ui(IIII)v;
+ − 316 glVertexAttribI3uiv(I*I)v;
+ − 317 glVertexAttribI4bv(I*c)v;
+ − 318 glVertexAttribI4i(Iiiii)v;
+ − 319 glVertexAttribI4iv(I*i)v;
+ − 320 glVertexAttribI4sv(I*s)v;
+ − 321 glVertexAttribI4ubv(I*C)v;
+ − 322 glVertexAttribI4ui(IIIII)v;
+ − 323 glVertexAttribI4uiv(I*I)v;
+ − 324 glVertexAttribI4usv(I*S)v;
+ − 325 glVertexAttribIPointer(IiIi*v)v;
+ − 326 glVertexAttribPointer(IiICi*v)v;
+ − 327 glViewport(iiii)v;
+ − 328 glWaitSync(*<__GLsync>IL)v;
+ − 329 .
+ − 330 :const
+ − 331 GL_ACTIVE_ATTRIBUTES=0x8B89
+ − 332 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A
+ − 333 GL_ACTIVE_TEXTURE=0x84E0
+ − 334 GL_ACTIVE_UNIFORMS=0x8B86
+ − 335 GL_ACTIVE_UNIFORM_BLOCKS=0x8A36
+ − 336 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=0x8A35
+ − 337 GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87
+ − 338 GL_ALIASED_LINE_WIDTH_RANGE=0x846E
+ − 339 GL_ALPHA=0x1906
+ − 340 GL_ALREADY_SIGNALED=0x911A
+ − 341 GL_ALWAYS=0x0207
+ − 342 GL_AND=0x1501
+ − 343 GL_AND_INVERTED=0x1504
+ − 344 GL_AND_REVERSE=0x1502
+ − 345 GL_ARB_copy_buffer=1
+ − 346 GL_ARB_depth_buffer_float=1
+ − 347 GL_ARB_depth_clamp=1
+ − 348 GL_ARB_draw_buffers_blend=1
+ − 349 GL_ARB_draw_elements_base_vertex=1
+ − 350 GL_ARB_fragment_coord_conventions=1
+ − 351 GL_ARB_framebuffer_object=1
+ − 352 GL_ARB_framebuffer_sRGB=1
+ − 353 GL_ARB_half_float_vertex=1
+ − 354 GL_ARB_map_buffer_range=1
+ − 355 GL_ARB_provoking_vertex=1
+ − 356 GL_ARB_sample_shading=1
+ − 357 GL_ARB_seamless_cube_map=1
+ − 358 GL_ARB_sync=1
+ − 359 GL_ARB_texture_compression_rgtc=1
+ − 360 GL_ARB_texture_cube_map_array=1
+ − 361 GL_ARB_texture_gather=1
+ − 362 GL_ARB_texture_multisample=1
+ − 363 GL_ARB_texture_query_lod=1
+ − 364 GL_ARB_texture_rg=1
+ − 365 GL_ARB_uniform_buffer_object=1
+ − 366 GL_ARB_vertex_array_bgra=1
+ − 367 GL_ARB_vertex_array_object=1
+ − 368 GL_ARRAY_BUFFER=0x8892
+ − 369 GL_ARRAY_BUFFER_BINDING=0x8894
+ − 370 GL_ATTACHED_SHADERS=0x8B85
+ − 371 GL_BACK=0x0405
+ − 372 GL_BACK_LEFT=0x0402
+ − 373 GL_BACK_RIGHT=0x0403
+ − 374 GL_BGR=0x80E0
+ − 375 GL_BGRA=0x80E1
+ − 376 GL_BGRA_INTEGER=0x8D9B
+ − 377 GL_BGR_INTEGER=0x8D9A
+ − 378 GL_BLEND=0x0BE2
+ − 379 GL_BLEND_COLOR=0x8005
+ − 380 GL_BLEND_DST=0x0BE0
+ − 381 GL_BLEND_DST_ALPHA=0x80CA
+ − 382 GL_BLEND_DST_RGB=0x80C8
+ − 383 GL_BLEND_EQUATION=0x8009
+ − 384 GL_BLEND_EQUATION_ALPHA=0x883D
+ − 385 GL_BLEND_EQUATION_RGB=0x8009
+ − 386 GL_BLEND_SRC=0x0BE1
+ − 387 GL_BLEND_SRC_ALPHA=0x80CB
+ − 388 GL_BLEND_SRC_RGB=0x80C9
+ − 389 GL_BLUE=0x1905
+ − 390 GL_BLUE_INTEGER=0x8D96
+ − 391 GL_BOOL=0x8B56
+ − 392 GL_BOOL_VEC2=0x8B57
+ − 393 GL_BOOL_VEC3=0x8B58
+ − 394 GL_BOOL_VEC4=0x8B59
+ − 395 GL_BUFFER_ACCESS=0x88BB
+ − 396 GL_BUFFER_ACCESS_FLAGS=0x911F
+ − 397 GL_BUFFER_MAPPED=0x88BC
+ − 398 GL_BUFFER_MAP_LENGTH=0x9120
+ − 399 GL_BUFFER_MAP_OFFSET=0x9121
+ − 400 GL_BUFFER_MAP_POINTER=0x88BD
+ − 401 GL_BUFFER_SIZE=0x8764
+ − 402 GL_BUFFER_USAGE=0x8765
+ − 403 GL_BYTE=0x1400
+ − 404 GL_CCW=0x0901
+ − 405 GL_CLAMP_READ_COLOR=0x891C
+ − 406 GL_CLAMP_TO_BORDER=0x812D
+ − 407 GL_CLAMP_TO_EDGE=0x812F
+ − 408 GL_CLEAR=0x1500
+ − 409 GL_CLIP_DISTANCE0=0x3000
+ − 410 GL_CLIP_DISTANCE1=0x3001
+ − 411 GL_CLIP_DISTANCE2=0x3002
+ − 412 GL_CLIP_DISTANCE3=0x3003
+ − 413 GL_CLIP_DISTANCE4=0x3004
+ − 414 GL_CLIP_DISTANCE5=0x3005
+ − 415 GL_CLIP_DISTANCE6=0x3006
+ − 416 GL_CLIP_DISTANCE7=0x3007
+ − 417 GL_COLOR=0x1800
+ − 418 GL_COLOR_ATTACHMENT0=0x8CE0
+ − 419 GL_COLOR_ATTACHMENT10=0x8CEA
+ − 420 GL_COLOR_ATTACHMENT11=0x8CEB
+ − 421 GL_COLOR_ATTACHMENT12=0x8CEC
+ − 422 GL_COLOR_ATTACHMENT13=0x8CED
+ − 423 GL_COLOR_ATTACHMENT14=0x8CEE
+ − 424 GL_COLOR_ATTACHMENT15=0x8CEF
+ − 425 GL_COLOR_ATTACHMENT1=0x8CE1
+ − 426 GL_COLOR_ATTACHMENT2=0x8CE2
+ − 427 GL_COLOR_ATTACHMENT3=0x8CE3
+ − 428 GL_COLOR_ATTACHMENT4=0x8CE4
+ − 429 GL_COLOR_ATTACHMENT5=0x8CE5
+ − 430 GL_COLOR_ATTACHMENT6=0x8CE6
+ − 431 GL_COLOR_ATTACHMENT7=0x8CE7
+ − 432 GL_COLOR_ATTACHMENT8=0x8CE8
+ − 433 GL_COLOR_ATTACHMENT9=0x8CE9
+ − 434 GL_COLOR_BUFFER_BIT=0x00004000
+ − 435 GL_COLOR_CLEAR_VALUE=0x0C22
+ − 436 GL_COLOR_LOGIC_OP=0x0BF2
+ − 437 GL_COLOR_WRITEMASK=0x0C23
+ − 438 GL_COMPARE_REF_TO_TEXTURE=0x884E
+ − 439 GL_COMPILE_STATUS=0x8B81
+ − 440 GL_COMPRESSED_RED=0x8225
+ − 441 GL_COMPRESSED_RED_RGTC1=0x8DBB
+ − 442 GL_COMPRESSED_RG=0x8226
+ − 443 GL_COMPRESSED_RGB=0x84ED
+ − 444 GL_COMPRESSED_RGBA=0x84EE
+ − 445 GL_COMPRESSED_RG_RGTC2=0x8DBD
+ − 446 GL_COMPRESSED_SIGNED_RED_RGTC1=0x8DBC
+ − 447 GL_COMPRESSED_SIGNED_RG_RGTC2=0x8DBE
+ − 448 GL_COMPRESSED_SRGB=0x8C48
+ − 449 GL_COMPRESSED_SRGB_ALPHA=0x8C49
+ − 450 GL_COMPRESSED_TEXTURE_FORMATS=0x86A3
+ − 451 GL_CONDITION_SATISFIED=0x911C
+ − 452 GL_CONSTANT_ALPHA=0x8003
+ − 453 GL_CONSTANT_COLOR=0x8001
+ − 454 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=0x00000002
+ − 455 GL_CONTEXT_CORE_PROFILE_BIT=0x00000001
+ − 456 GL_CONTEXT_FLAGS=0x821E
+ − 457 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=0x0001
+ − 458 GL_CONTEXT_PROFILE_MASK=0x9126
+ − 459 GL_COPY=0x1503
+ − 460 GL_COPY_INVERTED=0x150C
+ − 461 GL_COPY_READ_BUFFER=0x8F36
+ − 462 GL_COPY_WRITE_BUFFER=0x8F37
+ − 463 GL_CULL_FACE=0x0B44
+ − 464 GL_CULL_FACE_MODE=0x0B45
+ − 465 GL_CURRENT_PROGRAM=0x8B8D
+ − 466 GL_CURRENT_QUERY=0x8865
+ − 467 GL_CURRENT_VERTEX_ATTRIB=0x8626
+ − 468 GL_CW=0x0900
+ − 469 GL_DECR=0x1E03
+ − 470 GL_DECR_WRAP=0x8508
+ − 471 GL_DELETE_STATUS=0x8B80
+ − 472 GL_DEPTH24_STENCIL8=0x88F0
+ − 473 GL_DEPTH32F_STENCIL8=0x8CAD
+ − 474 GL_DEPTH=0x1801
+ − 475 GL_DEPTH_ATTACHMENT=0x8D00
+ − 476 GL_DEPTH_BUFFER=0x8223
+ − 477 GL_DEPTH_BUFFER_BIT=0x00000100
+ − 478 GL_DEPTH_CLAMP=0x864F
+ − 479 GL_DEPTH_CLEAR_VALUE=0x0B73
+ − 480 GL_DEPTH_COMPONENT16=0x81A5
+ − 481 GL_DEPTH_COMPONENT24=0x81A6
+ − 482 GL_DEPTH_COMPONENT32=0x81A7
+ − 483 GL_DEPTH_COMPONENT32F=0x8CAC
+ − 484 GL_DEPTH_COMPONENT=0x1902
+ − 485 GL_DEPTH_FUNC=0x0B74
+ − 486 GL_DEPTH_RANGE=0x0B70
+ − 487 GL_DEPTH_STENCIL=0x84F9
+ − 488 GL_DEPTH_STENCIL_ATTACHMENT=0x821A
+ − 489 GL_DEPTH_TEST=0x0B71
+ − 490 GL_DEPTH_WRITEMASK=0x0B72
+ − 491 GL_DITHER=0x0BD0
+ − 492 GL_DONT_CARE=0x1100
+ − 493 GL_DOUBLE=0x140A
+ − 494 GL_DOUBLEBUFFER=0x0C32
+ − 495 GL_DRAW_BUFFER0=0x8825
+ − 496 GL_DRAW_BUFFER10=0x882F
+ − 497 GL_DRAW_BUFFER11=0x8830
+ − 498 GL_DRAW_BUFFER12=0x8831
+ − 499 GL_DRAW_BUFFER13=0x8832
+ − 500 GL_DRAW_BUFFER14=0x8833
+ − 501 GL_DRAW_BUFFER15=0x8834
+ − 502 GL_DRAW_BUFFER1=0x8826
+ − 503 GL_DRAW_BUFFER2=0x8827
+ − 504 GL_DRAW_BUFFER3=0x8828
+ − 505 GL_DRAW_BUFFER4=0x8829
+ − 506 GL_DRAW_BUFFER5=0x882A
+ − 507 GL_DRAW_BUFFER6=0x882B
+ − 508 GL_DRAW_BUFFER7=0x882C
+ − 509 GL_DRAW_BUFFER8=0x882D
+ − 510 GL_DRAW_BUFFER9=0x882E
+ − 511 GL_DRAW_BUFFER=0x0C01
+ − 512 GL_DRAW_FRAMEBUFFER=0x8CA9
+ − 513 GL_DRAW_FRAMEBUFFER_BINDING=0x8CA6
+ − 514 GL_DST_ALPHA=0x0304
+ − 515 GL_DST_COLOR=0x0306
+ − 516 GL_DYNAMIC_COPY=0x88EA
+ − 517 GL_DYNAMIC_DRAW=0x88E8
+ − 518 GL_DYNAMIC_READ=0x88E9
+ − 519 GL_ELEMENT_ARRAY_BUFFER=0x8893
+ − 520 GL_ELEMENT_ARRAY_BUFFER_BINDING=0x8895
+ − 521 GL_EQUAL=0x0202
+ − 522 GL_EQUIV=0x1509
+ − 523 GL_EXTENSIONS=0x1F03
+ − 524 GL_FALSE=0
+ − 525 GL_FASTEST=0x1101
+ − 526 GL_FILL=0x1B02
+ − 527 GL_FIRST_VERTEX_CONVENTION=0x8E4D
+ − 528 GL_FIXED_ONLY=0x891D
+ − 529 GL_FLOAT=0x1406
+ − 530 GL_FLOAT_32_UNSIGNED_INT_24_8_REV=0x8DAD
+ − 531 GL_FLOAT_MAT2=0x8B5A
+ − 532 GL_FLOAT_MAT2x3=0x8B65
+ − 533 GL_FLOAT_MAT2x4=0x8B66
+ − 534 GL_FLOAT_MAT3=0x8B5B
+ − 535 GL_FLOAT_MAT3x2=0x8B67
+ − 536 GL_FLOAT_MAT3x4=0x8B68
+ − 537 GL_FLOAT_MAT4=0x8B5C
+ − 538 GL_FLOAT_MAT4x2=0x8B69
+ − 539 GL_FLOAT_MAT4x3=0x8B6A
+ − 540 GL_FLOAT_VEC2=0x8B50
+ − 541 GL_FLOAT_VEC3=0x8B51
+ − 542 GL_FLOAT_VEC4=0x8B52
+ − 543 GL_FRAGMENT_SHADER=0x8B30
+ − 544 GL_FRAGMENT_SHADER_DERIVATIVE_HINT=0x8B8B
+ − 545 GL_FRAMEBUFFER=0x8D40
+ − 546 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=0x8215
+ − 547 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=0x8214
+ − 548 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=0x8210
+ − 549 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=0x8211
+ − 550 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=0x8216
+ − 551 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=0x8213
+ − 552 GL_FRAMEBUFFER_ATTACHMENT_LAYERED=0x8DA7
+ − 553 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=0x8CD1
+ − 554 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=0x8CD0
+ − 555 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=0x8212
+ − 556 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=0x8217
+ − 557 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=0x8CD3
+ − 558 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=0x8CD4
+ − 559 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=0x8CD2
+ − 560 GL_FRAMEBUFFER_BINDING=0x8CA6
+ − 561 GL_FRAMEBUFFER_COMPLETE=0x8CD5
+ − 562 GL_FRAMEBUFFER_DEFAULT=0x8218
+ − 563 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=0x8CD6
+ − 564 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=0x8CDB
+ − 565 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS=0x8DA8
+ − 566 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=0x8CD7
+ − 567 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=0x8D56
+ − 568 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=0x8CDC
+ − 569 GL_FRAMEBUFFER_SRGB=0x8DB9
+ − 570 GL_FRAMEBUFFER_UNDEFINED=0x8219
+ − 571 GL_FRAMEBUFFER_UNSUPPORTED=0x8CDD
+ − 572 GL_FRONT=0x0404
+ − 573 GL_FRONT_AND_BACK=0x0408
+ − 574 GL_FRONT_FACE=0x0B46
+ − 575 GL_FRONT_LEFT=0x0400
+ − 576 GL_FRONT_RIGHT=0x0401
+ − 577 GL_FUNC_ADD=0x8006
+ − 578 GL_FUNC_REVERSE_SUBTRACT=0x800B
+ − 579 GL_FUNC_SUBTRACT=0x800A
+ − 580 GL_GEOMETRY_INPUT_TYPE=0x8917
+ − 581 GL_GEOMETRY_OUTPUT_TYPE=0x8918
+ − 582 GL_GEOMETRY_SHADER=0x8DD9
+ − 583 GL_GEOMETRY_VERTICES_OUT=0x8916
+ − 584 GL_GEQUAL=0x0206
+ − 585 GL_GREATER=0x0204
+ − 586 GL_GREEN=0x1904
+ − 587 GL_GREEN_INTEGER=0x8D95
+ − 588 GL_HALF_FLOAT=0x140B
+ − 589 GL_INCR=0x1E02
+ − 590 GL_INCR_WRAP=0x8507
+ − 591 GL_INFO_LOG_LENGTH=0x8B84
+ − 592 GL_INT=0x1404
+ − 593 GL_INTERLEAVED_ATTRIBS=0x8C8C
+ − 594 GL_INT_SAMPLER_1D=0x8DC9
+ − 595 GL_INT_SAMPLER_1D_ARRAY=0x8DCE
+ − 596 GL_INT_SAMPLER_2D=0x8DCA
+ − 597 GL_INT_SAMPLER_2D_ARRAY=0x8DCF
+ − 598 GL_INT_SAMPLER_2D_MULTISAMPLE=0x9109
+ − 599 GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=0x910C
+ − 600 GL_INT_SAMPLER_2D_RECT=0x8DCD
+ − 601 GL_INT_SAMPLER_3D=0x8DCB
+ − 602 GL_INT_SAMPLER_BUFFER=0x8DD0
+ − 603 GL_INT_SAMPLER_CUBE=0x8DCC
+ − 604 GL_INT_SAMPLER_CUBE_MAP_ARRAY=0x900E
+ − 605 GL_INT_VEC2=0x8B53
+ − 606 GL_INT_VEC3=0x8B54
+ − 607 GL_INT_VEC4=0x8B55
+ − 608 GL_INVALID_ENUM=0x0500
+ − 609 GL_INVALID_FRAMEBUFFER_OPERATION=0x0506
+ − 610 GL_INVALID_INDEX=0xFFFFFFFF
+ − 611 GL_INVALID_OPERATION=0x0502
+ − 612 GL_INVALID_VALUE=0x0501
+ − 613 GL_INVERT=0x150A
+ − 614 GL_KEEP=0x1E00
+ − 615 GL_LAST_VERTEX_CONVENTION=0x8E4E
+ − 616 GL_LEFT=0x0406
+ − 617 GL_LEQUAL=0x0203
+ − 618 GL_LESS=0x0201
+ − 619 GL_LINE=0x1B01
+ − 620 GL_LINEAR=0x2601
+ − 621 GL_LINEAR_MIPMAP_LINEAR=0x2703
+ − 622 GL_LINEAR_MIPMAP_NEAREST=0x2701
+ − 623 GL_LINES=0x0001
+ − 624 GL_LINES_ADJACENCY=0x000A
+ − 625 GL_LINE_LOOP=0x0002
+ − 626 GL_LINE_SMOOTH=0x0B20
+ − 627 GL_LINE_SMOOTH_HINT=0x0C52
+ − 628 GL_LINE_STRIP=0x0003
+ − 629 GL_LINE_STRIP_ADJACENCY=0x000B
+ − 630 GL_LINE_WIDTH=0x0B21
+ − 631 GL_LINE_WIDTH_GRANULARITY=0x0B23
+ − 632 GL_LINE_WIDTH_RANGE=0x0B22
+ − 633 GL_LINK_STATUS=0x8B82
+ − 634 GL_LOGIC_OP_MODE=0x0BF0
+ − 635 GL_LOWER_LEFT=0x8CA1
+ − 636 GL_MAJOR_VERSION=0x821B
+ − 637 GL_MAP_FLUSH_EXPLICIT_BIT=0x0010
+ − 638 GL_MAP_INVALIDATE_BUFFER_BIT=0x0008
+ − 639 GL_MAP_INVALIDATE_RANGE_BIT=0x0004
+ − 640 GL_MAP_READ_BIT=0x0001
+ − 641 GL_MAP_UNSYNCHRONIZED_BIT=0x0020
+ − 642 GL_MAP_WRITE_BIT=0x0002
+ − 643 GL_MAX=0x8008
+ − 644 GL_MAX_3D_TEXTURE_SIZE=0x8073
+ − 645 GL_MAX_ARRAY_TEXTURE_LAYERS=0x88FF
+ − 646 GL_MAX_CLIP_DISTANCES=0x0D32
+ − 647 GL_MAX_COLOR_ATTACHMENTS=0x8CDF
+ − 648 GL_MAX_COLOR_TEXTURE_SAMPLES=0x910E
+ − 649 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS=0x8A33
+ − 650 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS=0x8A32
+ − 651 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=0x8B4D
+ − 652 GL_MAX_COMBINED_UNIFORM_BLOCKS=0x8A2E
+ − 653 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS=0x8A31
+ − 654 GL_MAX_CUBE_MAP_TEXTURE_SIZE=0x851C
+ − 655 GL_MAX_DEPTH_TEXTURE_SAMPLES=0x910F
+ − 656 GL_MAX_DRAW_BUFFERS=0x8824
+ − 657 GL_MAX_ELEMENTS_INDICES=0x80E9
+ − 658 GL_MAX_ELEMENTS_VERTICES=0x80E8
+ − 659 GL_MAX_FRAGMENT_INPUT_COMPONENTS=0x9125
+ − 660 GL_MAX_FRAGMENT_UNIFORM_BLOCKS=0x8A2D
+ − 661 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS=0x8B49
+ − 662 GL_MAX_GEOMETRY_INPUT_COMPONENTS=0x9123
+ − 663 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS=0x9124
+ − 664 GL_MAX_GEOMETRY_OUTPUT_VERTICES=0x8DE0
+ − 665 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS=0x8C29
+ − 666 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS=0x8DE1
+ − 667 GL_MAX_GEOMETRY_UNIFORM_BLOCKS=0x8A2C
+ − 668 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS=0x8DDF
+ − 669 GL_MAX_INTEGER_SAMPLES=0x9110
+ − 670 GL_MAX_PROGRAM_TEXEL_OFFSET=0x8905
+ − 671 GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS=0x8F9F
+ − 672 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET=0x8E5F
+ − 673 GL_MAX_RECTANGLE_TEXTURE_SIZE=0x84F8
+ − 674 GL_MAX_RENDERBUFFER_SIZE=0x84E8
+ − 675 GL_MAX_SAMPLES=0x8D57
+ − 676 GL_MAX_SAMPLE_MASK_WORDS=0x8E59
+ − 677 GL_MAX_SERVER_WAIT_TIMEOUT=0x9111
+ − 678 GL_MAX_TEXTURE_BUFFER_SIZE=0x8C2B
+ − 679 GL_MAX_TEXTURE_IMAGE_UNITS=0x8872
+ − 680 GL_MAX_TEXTURE_LOD_BIAS=0x84FD
+ − 681 GL_MAX_TEXTURE_SIZE=0x0D33
+ − 682 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=0x8C8A
+ − 683 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS=0x8C8B
+ − 684 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS=0x8C80
+ − 685 GL_MAX_UNIFORM_BLOCK_SIZE=0x8A30
+ − 686 GL_MAX_UNIFORM_BUFFER_BINDINGS=0x8A2F
+ − 687 GL_MAX_VARYING_COMPONENTS=0x8B4B
+ − 688 GL_MAX_VARYING_FLOATS=0x8B4B
+ − 689 GL_MAX_VERTEX_ATTRIBS=0x8869
+ − 690 GL_MAX_VERTEX_OUTPUT_COMPONENTS=0x9122
+ − 691 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS=0x8B4C
+ − 692 GL_MAX_VERTEX_UNIFORM_BLOCKS=0x8A2B
+ − 693 GL_MAX_VERTEX_UNIFORM_COMPONENTS=0x8B4A
+ − 694 GL_MAX_VIEWPORT_DIMS=0x0D3A
+ − 695 GL_MIN=0x8007
+ − 696 GL_MINOR_VERSION=0x821C
+ − 697 GL_MIN_PROGRAM_TEXEL_OFFSET=0x8904
+ − 698 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET=0x8E5E
+ − 699 GL_MIN_SAMPLE_SHADING_VALUE=0x8C37
+ − 700 GL_MIRRORED_REPEAT=0x8370
+ − 701 GL_MULTISAMPLE=0x809D
+ − 702 GL_NAND=0x150E
+ − 703 GL_NEAREST=0x2600
+ − 704 GL_NEAREST_MIPMAP_LINEAR=0x2702
+ − 705 GL_NEAREST_MIPMAP_NEAREST=0x2700
+ − 706 GL_NEVER=0x0200
+ − 707 GL_NICEST=0x1102
+ − 708 GL_NONE=0
+ − 709 GL_NOOP=0x1505
+ − 710 GL_NOR=0x1508
+ − 711 GL_NOTEQUAL=0x0205
+ − 712 GL_NO_ERROR=0
+ − 713 GL_NUM_COMPRESSED_TEXTURE_FORMATS=0x86A2
+ − 714 GL_NUM_EXTENSIONS=0x821D
+ − 715 GL_OBJECT_TYPE=0x9112
+ − 716 GL_ONE=1
+ − 717 GL_ONE_MINUS_CONSTANT_ALPHA=0x8004
+ − 718 GL_ONE_MINUS_CONSTANT_COLOR=0x8002
+ − 719 GL_ONE_MINUS_DST_ALPHA=0x0305
+ − 720 GL_ONE_MINUS_DST_COLOR=0x0307
+ − 721 GL_ONE_MINUS_SRC_ALPHA=0x0303
+ − 722 GL_ONE_MINUS_SRC_COLOR=0x0301
+ − 723 GL_OR=0x1507
+ − 724 GL_OR_INVERTED=0x150D
+ − 725 GL_OR_REVERSE=0x150B
+ − 726 GL_OUT_OF_MEMORY=0x0505
+ − 727 GL_PACK_ALIGNMENT=0x0D05
+ − 728 GL_PACK_IMAGE_HEIGHT=0x806C
+ − 729 GL_PACK_LSB_FIRST=0x0D01
+ − 730 GL_PACK_ROW_LENGTH=0x0D02
+ − 731 GL_PACK_SKIP_IMAGES=0x806B
+ − 732 GL_PACK_SKIP_PIXELS=0x0D04
+ − 733 GL_PACK_SKIP_ROWS=0x0D03
+ − 734 GL_PACK_SWAP_BYTES=0x0D00
+ − 735 GL_PIXEL_PACK_BUFFER=0x88EB
+ − 736 GL_PIXEL_PACK_BUFFER_BINDING=0x88ED
+ − 737 GL_PIXEL_UNPACK_BUFFER=0x88EC
+ − 738 GL_PIXEL_UNPACK_BUFFER_BINDING=0x88EF
+ − 739 GL_POINT=0x1B00
+ − 740 GL_POINTS=0x0000
+ − 741 GL_POINT_FADE_THRESHOLD_SIZE=0x8128
+ − 742 GL_POINT_SIZE=0x0B11
+ − 743 GL_POINT_SIZE_GRANULARITY=0x0B13
+ − 744 GL_POINT_SIZE_RANGE=0x0B12
+ − 745 GL_POINT_SPRITE_COORD_ORIGIN=0x8CA0
+ − 746 GL_POLYGON_OFFSET_FACTOR=0x8038
+ − 747 GL_POLYGON_OFFSET_FILL=0x8037
+ − 748 GL_POLYGON_OFFSET_LINE=0x2A02
+ − 749 GL_POLYGON_OFFSET_POINT=0x2A01
+ − 750 GL_POLYGON_OFFSET_UNITS=0x2A00
+ − 751 GL_POLYGON_SMOOTH=0x0B41
+ − 752 GL_POLYGON_SMOOTH_HINT=0x0C53
+ − 753 GL_PRIMITIVES_GENERATED=0x8C87
+ − 754 GL_PRIMITIVE_RESTART=0x8F9D
+ − 755 GL_PRIMITIVE_RESTART_INDEX=0x8F9E
+ − 756 GL_PROGRAM_POINT_SIZE=0x8642
+ − 757 GL_PROVOKING_VERTEX=0x8E4F
+ − 758 GL_PROXY_TEXTURE_1D=0x8063
+ − 759 GL_PROXY_TEXTURE_1D_ARRAY=0x8C19
+ − 760 GL_PROXY_TEXTURE_2D=0x8064
+ − 761 GL_PROXY_TEXTURE_2D_ARRAY=0x8C1B
+ − 762 GL_PROXY_TEXTURE_2D_MULTISAMPLE=0x9101
+ − 763 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY=0x9103
+ − 764 GL_PROXY_TEXTURE_3D=0x8070
+ − 765 GL_PROXY_TEXTURE_CUBE_MAP=0x851B
+ − 766 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY=0x900B
+ − 767 GL_PROXY_TEXTURE_RECTANGLE=0x84F7
+ − 768 GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION=0x8E4C
+ − 769 GL_QUERY_BY_REGION_NO_WAIT=0x8E16
+ − 770 GL_QUERY_BY_REGION_WAIT=0x8E15
+ − 771 GL_QUERY_COUNTER_BITS=0x8864
+ − 772 GL_QUERY_NO_WAIT=0x8E14
+ − 773 GL_QUERY_RESULT=0x8866
+ − 774 GL_QUERY_RESULT_AVAILABLE=0x8867
+ − 775 GL_QUERY_WAIT=0x8E13
+ − 776 GL_R11F_G11F_B10F=0x8C3A
+ − 777 GL_R16=0x822A
+ − 778 GL_R16F=0x822D
+ − 779 GL_R16I=0x8233
+ − 780 GL_R16UI=0x8234
+ − 781 GL_R16_SNORM=0x8F98
+ − 782 GL_R32F=0x822E
+ − 783 GL_R32I=0x8235
+ − 784 GL_R32UI=0x8236
+ − 785 GL_R3_G3_B2=0x2A10
+ − 786 GL_R8=0x8229
+ − 787 GL_R8I=0x8231
+ − 788 GL_R8UI=0x8232
+ − 789 GL_R8_SNORM=0x8F94
+ − 790 GL_RASTERIZER_DISCARD=0x8C89
+ − 791 GL_READ_BUFFER=0x0C02
+ − 792 GL_READ_FRAMEBUFFER=0x8CA8
+ − 793 GL_READ_FRAMEBUFFER_BINDING=0x8CAA
+ − 794 GL_READ_ONLY=0x88B8
+ − 795 GL_READ_WRITE=0x88BA
+ − 796 GL_RED=0x1903
+ − 797 GL_RED_INTEGER=0x8D94
+ − 798 GL_RED_SNORM=0x8F90
+ − 799 GL_RENDERBUFFER=0x8D41
+ − 800 GL_RENDERBUFFER_ALPHA_SIZE=0x8D53
+ − 801 GL_RENDERBUFFER_BINDING=0x8CA7
+ − 802 GL_RENDERBUFFER_BLUE_SIZE=0x8D52
+ − 803 GL_RENDERBUFFER_DEPTH_SIZE=0x8D54
+ − 804 GL_RENDERBUFFER_GREEN_SIZE=0x8D51
+ − 805 GL_RENDERBUFFER_HEIGHT=0x8D43
+ − 806 GL_RENDERBUFFER_INTERNAL_FORMAT=0x8D44
+ − 807 GL_RENDERBUFFER_RED_SIZE=0x8D50
+ − 808 GL_RENDERBUFFER_SAMPLES=0x8CAB
+ − 809 GL_RENDERBUFFER_STENCIL_SIZE=0x8D55
+ − 810 GL_RENDERBUFFER_WIDTH=0x8D42
+ − 811 GL_RENDERER=0x1F01
+ − 812 GL_REPEAT=0x2901
+ − 813 GL_REPLACE=0x1E01
+ − 814 GL_RG16=0x822C
+ − 815 GL_RG16F=0x822F
+ − 816 GL_RG16I=0x8239
+ − 817 GL_RG16UI=0x823A
+ − 818 GL_RG16_SNORM=0x8F99
+ − 819 GL_RG32F=0x8230
+ − 820 GL_RG32I=0x823B
+ − 821 GL_RG32UI=0x823C
+ − 822 GL_RG8=0x822B
+ − 823 GL_RG8I=0x8237
+ − 824 GL_RG8UI=0x8238
+ − 825 GL_RG8_SNORM=0x8F95
+ − 826 GL_RG=0x8227
+ − 827 GL_RGB10=0x8052
+ − 828 GL_RGB10_A2=0x8059
+ − 829 GL_RGB12=0x8053
+ − 830 GL_RGB16=0x8054
+ − 831 GL_RGB16F=0x881B
+ − 832 GL_RGB16I=0x8D89
+ − 833 GL_RGB16UI=0x8D77
+ − 834 GL_RGB16_SNORM=0x8F9A
+ − 835 GL_RGB32F=0x8815
+ − 836 GL_RGB32I=0x8D83
+ − 837 GL_RGB32UI=0x8D71
+ − 838 GL_RGB4=0x804F
+ − 839 GL_RGB5=0x8050
+ − 840 GL_RGB5_A1=0x8057
+ − 841 GL_RGB8=0x8051
+ − 842 GL_RGB8I=0x8D8F
+ − 843 GL_RGB8UI=0x8D7D
+ − 844 GL_RGB8_SNORM=0x8F96
+ − 845 GL_RGB9_E5=0x8C3D
+ − 846 GL_RGB=0x1907
+ − 847 GL_RGBA12=0x805A
+ − 848 GL_RGBA16=0x805B
+ − 849 GL_RGBA16F=0x881A
+ − 850 GL_RGBA16I=0x8D88
+ − 851 GL_RGBA16UI=0x8D76
+ − 852 GL_RGBA16_SNORM=0x8F9B
+ − 853 GL_RGBA2=0x8055
+ − 854 GL_RGBA32F=0x8814
+ − 855 GL_RGBA32I=0x8D82
+ − 856 GL_RGBA32UI=0x8D70
+ − 857 GL_RGBA4=0x8056
+ − 858 GL_RGBA8=0x8058
+ − 859 GL_RGBA8I=0x8D8E
+ − 860 GL_RGBA8UI=0x8D7C
+ − 861 GL_RGBA8_SNORM=0x8F97
+ − 862 GL_RGBA=0x1908
+ − 863 GL_RGBA_INTEGER=0x8D99
+ − 864 GL_RGBA_SNORM=0x8F93
+ − 865 GL_RGB_INTEGER=0x8D98
+ − 866 GL_RGB_SNORM=0x8F92
+ − 867 GL_RG_INTEGER=0x8228
+ − 868 GL_RG_SNORM=0x8F91
+ − 869 GL_RIGHT=0x0407
+ − 870 GL_SAMPLER_1D=0x8B5D
+ − 871 GL_SAMPLER_1D_ARRAY=0x8DC0
+ − 872 GL_SAMPLER_1D_ARRAY_SHADOW=0x8DC3
+ − 873 GL_SAMPLER_1D_SHADOW=0x8B61
+ − 874 GL_SAMPLER_2D=0x8B5E
+ − 875 GL_SAMPLER_2D_ARRAY=0x8DC1
+ − 876 GL_SAMPLER_2D_ARRAY_SHADOW=0x8DC4
+ − 877 GL_SAMPLER_2D_MULTISAMPLE=0x9108
+ − 878 GL_SAMPLER_2D_MULTISAMPLE_ARRAY=0x910B
+ − 879 GL_SAMPLER_2D_RECT=0x8B63
+ − 880 GL_SAMPLER_2D_RECT_SHADOW=0x8B64
+ − 881 GL_SAMPLER_2D_SHADOW=0x8B62
+ − 882 GL_SAMPLER_3D=0x8B5F
+ − 883 GL_SAMPLER_BUFFER=0x8DC2
+ − 884 GL_SAMPLER_CUBE=0x8B60
+ − 885 GL_SAMPLER_CUBE_MAP_ARRAY=0x900C
+ − 886 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW=0x900D
+ − 887 GL_SAMPLER_CUBE_SHADOW=0x8DC5
+ − 888 GL_SAMPLES=0x80A9
+ − 889 GL_SAMPLES_PASSED=0x8914
+ − 890 GL_SAMPLE_ALPHA_TO_COVERAGE=0x809E
+ − 891 GL_SAMPLE_ALPHA_TO_ONE=0x809F
+ − 892 GL_SAMPLE_BUFFERS=0x80A8
+ − 893 GL_SAMPLE_COVERAGE=0x80A0
+ − 894 GL_SAMPLE_COVERAGE_INVERT=0x80AB
+ − 895 GL_SAMPLE_COVERAGE_VALUE=0x80AA
+ − 896 GL_SAMPLE_MASK=0x8E51
+ − 897 GL_SAMPLE_MASK_VALUE=0x8E52
+ − 898 GL_SAMPLE_POSITION=0x8E50
+ − 899 GL_SAMPLE_SHADING=0x8C36
+ − 900 GL_SCISSOR_BOX=0x0C10
+ − 901 GL_SCISSOR_TEST=0x0C11
+ − 902 GL_SEPARATE_ATTRIBS=0x8C8D
+ − 903 GL_SET=0x150F
+ − 904 GL_SHADER_SOURCE_LENGTH=0x8B88
+ − 905 GL_SHADER_TYPE=0x8B4F
+ − 906 GL_SHADING_LANGUAGE_VERSION=0x8B8C
+ − 907 GL_SHORT=0x1402
+ − 908 GL_SIGNALED=0x9119
+ − 909 GL_SIGNED_NORMALIZED=0x8F9C
+ − 910 GL_SMOOTH_LINE_WIDTH_GRANULARITY=0x0B23
+ − 911 GL_SMOOTH_LINE_WIDTH_RANGE=0x0B22
+ − 912 GL_SMOOTH_POINT_SIZE_GRANULARITY=0x0B13
+ − 913 GL_SMOOTH_POINT_SIZE_RANGE=0x0B12
+ − 914 GL_SRC_ALPHA=0x0302
+ − 915 GL_SRC_ALPHA_SATURATE=0x0308
+ − 916 GL_SRC_COLOR=0x0300
+ − 917 GL_SRGB8=0x8C41
+ − 918 GL_SRGB8_ALPHA8=0x8C43
+ − 919 GL_SRGB=0x8C40
+ − 920 GL_SRGB_ALPHA=0x8C42
+ − 921 GL_STATIC_COPY=0x88E6
+ − 922 GL_STATIC_DRAW=0x88E4
+ − 923 GL_STATIC_READ=0x88E5
+ − 924 GL_STENCIL=0x1802
+ − 925 GL_STENCIL_ATTACHMENT=0x8D20
+ − 926 GL_STENCIL_BACK_FAIL=0x8801
+ − 927 GL_STENCIL_BACK_FUNC=0x8800
+ − 928 GL_STENCIL_BACK_PASS_DEPTH_FAIL=0x8802
+ − 929 GL_STENCIL_BACK_PASS_DEPTH_PASS=0x8803
+ − 930 GL_STENCIL_BACK_REF=0x8CA3
+ − 931 GL_STENCIL_BACK_VALUE_MASK=0x8CA4
+ − 932 GL_STENCIL_BACK_WRITEMASK=0x8CA5
+ − 933 GL_STENCIL_BUFFER=0x8224
+ − 934 GL_STENCIL_BUFFER_BIT=0x00000400
+ − 935 GL_STENCIL_CLEAR_VALUE=0x0B91
+ − 936 GL_STENCIL_FAIL=0x0B94
+ − 937 GL_STENCIL_FUNC=0x0B92
+ − 938 GL_STENCIL_INDEX16=0x8D49
+ − 939 GL_STENCIL_INDEX1=0x8D46
+ − 940 GL_STENCIL_INDEX4=0x8D47
+ − 941 GL_STENCIL_INDEX8=0x8D48
+ − 942 GL_STENCIL_INDEX=0x1901
+ − 943 GL_STENCIL_PASS_DEPTH_FAIL=0x0B95
+ − 944 GL_STENCIL_PASS_DEPTH_PASS=0x0B96
+ − 945 GL_STENCIL_REF=0x0B97
+ − 946 GL_STENCIL_TEST=0x0B90
+ − 947 GL_STENCIL_VALUE_MASK=0x0B93
+ − 948 GL_STENCIL_WRITEMASK=0x0B98
+ − 949 GL_STEREO=0x0C33
+ − 950 GL_STREAM_COPY=0x88E2
+ − 951 GL_STREAM_DRAW=0x88E0
+ − 952 GL_STREAM_READ=0x88E1
+ − 953 GL_SUBPIXEL_BITS=0x0D50
+ − 954 GL_SYNC_CONDITION=0x9113
+ − 955 GL_SYNC_FENCE=0x9116
+ − 956 GL_SYNC_FLAGS=0x9115
+ − 957 GL_SYNC_FLUSH_COMMANDS_BIT=0x00000001
+ − 958 GL_SYNC_GPU_COMMANDS_COMPLETE=0x9117
+ − 959 GL_SYNC_STATUS=0x9114
+ − 960 GL_TEXTURE0=0x84C0
+ − 961 GL_TEXTURE10=0x84CA
+ − 962 GL_TEXTURE11=0x84CB
+ − 963 GL_TEXTURE12=0x84CC
+ − 964 GL_TEXTURE13=0x84CD
+ − 965 GL_TEXTURE14=0x84CE
+ − 966 GL_TEXTURE15=0x84CF
+ − 967 GL_TEXTURE16=0x84D0
+ − 968 GL_TEXTURE17=0x84D1
+ − 969 GL_TEXTURE18=0x84D2
+ − 970 GL_TEXTURE19=0x84D3
+ − 971 GL_TEXTURE1=0x84C1
+ − 972 GL_TEXTURE20=0x84D4
+ − 973 GL_TEXTURE21=0x84D5
+ − 974 GL_TEXTURE22=0x84D6
+ − 975 GL_TEXTURE23=0x84D7
+ − 976 GL_TEXTURE24=0x84D8
+ − 977 GL_TEXTURE25=0x84D9
+ − 978 GL_TEXTURE26=0x84DA
+ − 979 GL_TEXTURE27=0x84DB
+ − 980 GL_TEXTURE28=0x84DC
+ − 981 GL_TEXTURE29=0x84DD
+ − 982 GL_TEXTURE2=0x84C2
+ − 983 GL_TEXTURE30=0x84DE
+ − 984 GL_TEXTURE31=0x84DF
+ − 985 GL_TEXTURE3=0x84C3
+ − 986 GL_TEXTURE4=0x84C4
+ − 987 GL_TEXTURE5=0x84C5
+ − 988 GL_TEXTURE6=0x84C6
+ − 989 GL_TEXTURE7=0x84C7
+ − 990 GL_TEXTURE8=0x84C8
+ − 991 GL_TEXTURE9=0x84C9
+ − 992 GL_TEXTURE=0x1702
+ − 993 GL_TEXTURE_1D=0x0DE0
+ − 994 GL_TEXTURE_1D_ARRAY=0x8C18
+ − 995 GL_TEXTURE_2D=0x0DE1
+ − 996 GL_TEXTURE_2D_ARRAY=0x8C1A
+ − 997 GL_TEXTURE_2D_MULTISAMPLE=0x9100
+ − 998 GL_TEXTURE_2D_MULTISAMPLE_ARRAY=0x9102
+ − 999 GL_TEXTURE_3D=0x806F
+ − 1000 GL_TEXTURE_ALPHA_SIZE=0x805F
+ − 1001 GL_TEXTURE_ALPHA_TYPE=0x8C13
+ − 1002 GL_TEXTURE_BASE_LEVEL=0x813C
+ − 1003 GL_TEXTURE_BINDING_1D=0x8068
+ − 1004 GL_TEXTURE_BINDING_1D_ARRAY=0x8C1C
+ − 1005 GL_TEXTURE_BINDING_2D=0x8069
+ − 1006 GL_TEXTURE_BINDING_2D_ARRAY=0x8C1D
+ − 1007 GL_TEXTURE_BINDING_2D_MULTISAMPLE=0x9104
+ − 1008 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY=0x9105
+ − 1009 GL_TEXTURE_BINDING_3D=0x806A
+ − 1010 GL_TEXTURE_BINDING_BUFFER=0x8C2C
+ − 1011 GL_TEXTURE_BINDING_CUBE_MAP=0x8514
+ − 1012 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY=0x900A
+ − 1013 GL_TEXTURE_BINDING_RECTANGLE=0x84F6
+ − 1014 GL_TEXTURE_BLUE_SIZE=0x805E
+ − 1015 GL_TEXTURE_BLUE_TYPE=0x8C12
+ − 1016 GL_TEXTURE_BORDER=0x1005
+ − 1017 GL_TEXTURE_BORDER_COLOR=0x1004
+ − 1018 GL_TEXTURE_BUFFER=0x8C2A
+ − 1019 GL_TEXTURE_BUFFER_DATA_STORE_BINDING=0x8C2D
+ − 1020 GL_TEXTURE_BUFFER_FORMAT=0x8C2E
+ − 1021 GL_TEXTURE_COMPARE_FUNC=0x884D
+ − 1022 GL_TEXTURE_COMPARE_MODE=0x884C
+ − 1023 GL_TEXTURE_COMPRESSED=0x86A1
+ − 1024 GL_TEXTURE_COMPRESSED_IMAGE_SIZE=0x86A0
+ − 1025 GL_TEXTURE_COMPRESSION_HINT=0x84EF
+ − 1026 GL_TEXTURE_CUBE_MAP=0x8513
+ − 1027 GL_TEXTURE_CUBE_MAP_ARRAY=0x9009
+ − 1028 GL_TEXTURE_CUBE_MAP_NEGATIVE_X=0x8516
+ − 1029 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y=0x8518
+ − 1030 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z=0x851A
+ − 1031 GL_TEXTURE_CUBE_MAP_POSITIVE_X=0x8515
+ − 1032 GL_TEXTURE_CUBE_MAP_POSITIVE_Y=0x8517
+ − 1033 GL_TEXTURE_CUBE_MAP_POSITIVE_Z=0x8519
+ − 1034 GL_TEXTURE_CUBE_MAP_SEAMLESS=0x884F
+ − 1035 GL_TEXTURE_DEPTH=0x8071
+ − 1036 GL_TEXTURE_DEPTH_SIZE=0x884A
+ − 1037 GL_TEXTURE_DEPTH_TYPE=0x8C16
+ − 1038 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS=0x9107
+ − 1039 GL_TEXTURE_GREEN_SIZE=0x805D
+ − 1040 GL_TEXTURE_GREEN_TYPE=0x8C11
+ − 1041 GL_TEXTURE_HEIGHT=0x1001
+ − 1042 GL_TEXTURE_INTERNAL_FORMAT=0x1003
+ − 1043 GL_TEXTURE_LOD_BIAS=0x8501
+ − 1044 GL_TEXTURE_MAG_FILTER=0x2800
+ − 1045 GL_TEXTURE_MAX_LEVEL=0x813D
+ − 1046 GL_TEXTURE_MAX_LOD=0x813B
+ − 1047 GL_TEXTURE_MIN_FILTER=0x2801
+ − 1048 GL_TEXTURE_MIN_LOD=0x813A
+ − 1049 GL_TEXTURE_RECTANGLE=0x84F5
+ − 1050 GL_TEXTURE_RED_SIZE=0x805C
+ − 1051 GL_TEXTURE_RED_TYPE=0x8C10
+ − 1052 GL_TEXTURE_SAMPLES=0x9106
+ − 1053 GL_TEXTURE_SHARED_SIZE=0x8C3F
+ − 1054 GL_TEXTURE_STENCIL_SIZE=0x88F1
+ − 1055 GL_TEXTURE_WIDTH=0x1000
+ − 1056 GL_TEXTURE_WRAP_R=0x8072
+ − 1057 GL_TEXTURE_WRAP_S=0x2802
+ − 1058 GL_TEXTURE_WRAP_T=0x2803
+ − 1059 GL_TIMEOUT_EXPIRED=0x911B
+ − 1060 GL_TIMEOUT_IGNORED=0xFFFFFFFFFFFFFFFF
+ − 1061 GL_TRANSFORM_FEEDBACK_BUFFER=0x8C8E
+ − 1062 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING=0x8C8F
+ − 1063 GL_TRANSFORM_FEEDBACK_BUFFER_MODE=0x8C7F
+ − 1064 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE=0x8C85
+ − 1065 GL_TRANSFORM_FEEDBACK_BUFFER_START=0x8C84
+ − 1066 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN=0x8C88
+ − 1067 GL_TRANSFORM_FEEDBACK_VARYINGS=0x8C83
+ − 1068 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH=0x8C76
+ − 1069 GL_TRIANGLES=0x0004
+ − 1070 GL_TRIANGLES_ADJACENCY=0x000C
+ − 1071 GL_TRIANGLE_FAN=0x0006
+ − 1072 GL_TRIANGLE_STRIP=0x0005
+ − 1073 GL_TRIANGLE_STRIP_ADJACENCY=0x000D
+ − 1074 GL_TRUE=1
+ − 1075 GL_UNIFORM_ARRAY_STRIDE=0x8A3C
+ − 1076 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=0x8A42
+ − 1077 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=0x8A43
+ − 1078 GL_UNIFORM_BLOCK_BINDING=0x8A3F
+ − 1079 GL_UNIFORM_BLOCK_DATA_SIZE=0x8A40
+ − 1080 GL_UNIFORM_BLOCK_INDEX=0x8A3A
+ − 1081 GL_UNIFORM_BLOCK_NAME_LENGTH=0x8A41
+ − 1082 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=0x8A46
+ − 1083 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER=0x8A45
+ − 1084 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=0x8A44
+ − 1085 GL_UNIFORM_BUFFER=0x8A11
+ − 1086 GL_UNIFORM_BUFFER_BINDING=0x8A28
+ − 1087 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=0x8A34
+ − 1088 GL_UNIFORM_BUFFER_SIZE=0x8A2A
+ − 1089 GL_UNIFORM_BUFFER_START=0x8A29
+ − 1090 GL_UNIFORM_IS_ROW_MAJOR=0x8A3E
+ − 1091 GL_UNIFORM_MATRIX_STRIDE=0x8A3D
+ − 1092 GL_UNIFORM_NAME_LENGTH=0x8A39
+ − 1093 GL_UNIFORM_OFFSET=0x8A3B
+ − 1094 GL_UNIFORM_SIZE=0x8A38
+ − 1095 GL_UNIFORM_TYPE=0x8A37
+ − 1096 GL_UNPACK_ALIGNMENT=0x0CF5
+ − 1097 GL_UNPACK_IMAGE_HEIGHT=0x806E
+ − 1098 GL_UNPACK_LSB_FIRST=0x0CF1
+ − 1099 GL_UNPACK_ROW_LENGTH=0x0CF2
+ − 1100 GL_UNPACK_SKIP_IMAGES=0x806D
+ − 1101 GL_UNPACK_SKIP_PIXELS=0x0CF4
+ − 1102 GL_UNPACK_SKIP_ROWS=0x0CF3
+ − 1103 GL_UNPACK_SWAP_BYTES=0x0CF0
+ − 1104 GL_UNSIGNALED=0x9118
+ − 1105 GL_UNSIGNED_BYTE=0x1401
+ − 1106 GL_UNSIGNED_BYTE_2_3_3_REV=0x8362
+ − 1107 GL_UNSIGNED_BYTE_3_3_2=0x8032
+ − 1108 GL_UNSIGNED_INT=0x1405
+ − 1109 GL_UNSIGNED_INT_10F_11F_11F_REV=0x8C3B
+ − 1110 GL_UNSIGNED_INT_10_10_10_2=0x8036
+ − 1111 GL_UNSIGNED_INT_24_8=0x84FA
+ − 1112 GL_UNSIGNED_INT_2_10_10_10_REV=0x8368
+ − 1113 GL_UNSIGNED_INT_5_9_9_9_REV=0x8C3E
+ − 1114 GL_UNSIGNED_INT_8_8_8_8=0x8035
+ − 1115 GL_UNSIGNED_INT_8_8_8_8_REV=0x8367
+ − 1116 GL_UNSIGNED_INT_SAMPLER_1D=0x8DD1
+ − 1117 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY=0x8DD6
+ − 1118 GL_UNSIGNED_INT_SAMPLER_2D=0x8DD2
+ − 1119 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY=0x8DD7
+ − 1120 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=0x910A
+ − 1121 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=0x910D
+ − 1122 GL_UNSIGNED_INT_SAMPLER_2D_RECT=0x8DD5
+ − 1123 GL_UNSIGNED_INT_SAMPLER_3D=0x8DD3
+ − 1124 GL_UNSIGNED_INT_SAMPLER_BUFFER=0x8DD8
+ − 1125 GL_UNSIGNED_INT_SAMPLER_CUBE=0x8DD4
+ − 1126 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY=0x900F
+ − 1127 GL_UNSIGNED_INT_VEC2=0x8DC6
+ − 1128 GL_UNSIGNED_INT_VEC3=0x8DC7
+ − 1129 GL_UNSIGNED_INT_VEC4=0x8DC8
+ − 1130 GL_UNSIGNED_NORMALIZED=0x8C17
+ − 1131 GL_UNSIGNED_SHORT=0x1403
+ − 1132 GL_UNSIGNED_SHORT_1_5_5_5_REV=0x8366
+ − 1133 GL_UNSIGNED_SHORT_4_4_4_4=0x8033
+ − 1134 GL_UNSIGNED_SHORT_4_4_4_4_REV=0x8365
+ − 1135 GL_UNSIGNED_SHORT_5_5_5_1=0x8034
+ − 1136 GL_UNSIGNED_SHORT_5_6_5=0x8363
+ − 1137 GL_UNSIGNED_SHORT_5_6_5_REV=0x8364
+ − 1138 GL_UPPER_LEFT=0x8CA2
+ − 1139 GL_VALIDATE_STATUS=0x8B83
+ − 1140 GL_VENDOR=0x1F00
+ − 1141 GL_VERSION=0x1F02
+ − 1142 GL_VERSION_1_0=1
+ − 1143 GL_VERSION_1_1=1
+ − 1144 GL_VERSION_1_2=1
+ − 1145 GL_VERSION_1_3=1
+ − 1146 GL_VERSION_1_4=1
+ − 1147 GL_VERSION_1_5=1
+ − 1148 GL_VERSION_2_0=1
+ − 1149 GL_VERSION_2_1=1
+ − 1150 GL_VERSION_3_0=1
+ − 1151 GL_VERSION_3_1=1
+ − 1152 GL_VERSION_3_2=1
+ − 1153 GL_VERTEX_ARRAY_BINDING=0x85B5
+ − 1154 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=0x889F
+ − 1155 GL_VERTEX_ATTRIB_ARRAY_ENABLED=0x8622
+ − 1156 GL_VERTEX_ATTRIB_ARRAY_INTEGER=0x88FD
+ − 1157 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED=0x886A
+ − 1158 GL_VERTEX_ATTRIB_ARRAY_POINTER=0x8645
+ − 1159 GL_VERTEX_ATTRIB_ARRAY_SIZE=0x8623
+ − 1160 GL_VERTEX_ATTRIB_ARRAY_STRIDE=0x8624
+ − 1161 GL_VERTEX_ATTRIB_ARRAY_TYPE=0x8625
+ − 1162 GL_VERTEX_PROGRAM_POINT_SIZE=0x8642
+ − 1163 GL_VERTEX_SHADER=0x8B31
+ − 1164 GL_VIEWPORT=0x0BA2
+ − 1165 GL_WAIT_FAILED=0x911D
+ − 1166 GL_WRITE_ONLY=0x88B9
+ − 1167 GL_XOR=0x1506
+ − 1168 GL_ZERO=0
+ − 1169 .
+ − 1170 :struct
+ − 1171 __GLsync{};
+ − 1172 .
+ − 1173 .