diff lua/luadyncall/share/dynport/gl3.dynport @ 0:0cfcc391201f

initial from svn dyncall-1745
author Daniel Adler
date Thu, 19 Mar 2015 22:26:28 +0100
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lua/luadyncall/share/dynport/gl3.dynport	Thu Mar 19 22:26:28 2015 +0100
@@ -0,0 +1,1173 @@
+:lib
+OpenGL|GL
+.
+:fun
+glActiveTexture(I)v;
+glAttachShader(II)v;
+glBeginConditionalRender(II)v;
+glBeginQuery(II)v;
+glBeginTransformFeedback(I)v;
+glBindAttribLocation(II*c)v;
+glBindBuffer(II)v;
+glBindBufferBase(III)v;
+glBindBufferRange(IIIii)v;
+glBindFragDataLocation(II*c)v;
+glBindFramebuffer(II)v;
+glBindRenderbuffer(II)v;
+glBindTexture(II)v;
+glBindVertexArray(I)v;
+glBlendColor(ffff)v;
+glBlendEquation(I)v;
+glBlendEquationSeparate(II)v;
+glBlendEquationSeparatei(III)v;
+glBlendEquationi(II)v;
+glBlendFunc(II)v;
+glBlendFuncSeparate(IIII)v;
+glBlendFuncSeparatei(IIIII)v;
+glBlendFunci(III)v;
+glBlitFramebuffer(iiiiiiiiII)v;
+glBufferData(Ii*vI)v;
+glBufferSubData(Iii*v)v;
+glCheckFramebufferStatus(I)I;
+glClampColor(II)v;
+glClear(I)v;
+glClearBufferfi(Iifi)v;
+glClearBufferfv(Ii*f)v;
+glClearBufferiv(Ii*i)v;
+glClearBufferuiv(Ii*I)v;
+glClearColor(ffff)v;
+glClearDepth(d)v;
+glClearStencil(i)v;
+glClientWaitSync(*<__GLsync>IL)I;
+glColorMask(CCCC)v;
+glColorMaski(ICCCC)v;
+glCompileShader(I)v;
+glCompressedTexImage1D(IiIiii*v)v;
+glCompressedTexImage2D(IiIiiii*v)v;
+glCompressedTexImage3D(IiIiiiii*v)v;
+glCompressedTexSubImage1D(IiiiIi*v)v;
+glCompressedTexSubImage2D(IiiiiiIi*v)v;
+glCompressedTexSubImage3D(IiiiiiiiIi*v)v;
+glCopyBufferSubData(IIiii)v;
+glCopyTexImage1D(IiIiiii)v;
+glCopyTexImage2D(IiIiiiii)v;
+glCopyTexSubImage1D(Iiiiii)v;
+glCopyTexSubImage2D(Iiiiiiii)v;
+glCopyTexSubImage3D(Iiiiiiiii)v;
+glCreateProgram()I;
+glCreateShader(I)I;
+glCullFace(I)v;
+glDeleteBuffers(i*I)v;
+glDeleteFramebuffers(i*I)v;
+glDeleteProgram(I)v;
+glDeleteQueries(i*I)v;
+glDeleteRenderbuffers(i*I)v;
+glDeleteShader(I)v;
+glDeleteSync(*<__GLsync>)v;
+glDeleteTextures(i*I)v;
+glDeleteVertexArrays(i*I)v;
+glDepthFunc(I)v;
+glDepthMask(C)v;
+glDepthRange(dd)v;
+glDetachShader(II)v;
+glDisable(I)v;
+glDisableVertexAttribArray(I)v;
+glDisablei(II)v;
+glDrawArrays(Iii)v;
+glDrawArraysInstanced(Iiii)v;
+glDrawBuffer(I)v;
+glDrawBuffers(i*I)v;
+glDrawElements(IiI*v)v;
+glDrawElementsBaseVertex(IiI*vi)v;
+glDrawElementsInstanced(IiI*vi)v;
+glDrawElementsInstancedBaseVertex(IiI*vii)v;
+glDrawRangeElements(IIIiI*v)v;
+glDrawRangeElementsBaseVertex(IIIiI*vi)v;
+glEnable(I)v;
+glEnableVertexAttribArray(I)v;
+glEnablei(II)v;
+glEndConditionalRender()v;
+glEndQuery(I)v;
+glEndTransformFeedback()v;
+glFenceSync(II)*<__GLsync>;
+glFinish()v;
+glFlush()v;
+glFlushMappedBufferRange(Iii)v;
+glFramebufferRenderbuffer(IIII)v;
+glFramebufferTexture(IIIi)v;
+glFramebufferTexture1D(IIIIi)v;
+glFramebufferTexture2D(IIIIi)v;
+glFramebufferTexture3D(IIIIii)v;
+glFramebufferTextureFace(IIIiI)v;
+glFramebufferTextureLayer(IIIii)v;
+glFrontFace(I)v;
+glGenBuffers(i*I)v;
+glGenFramebuffers(i*I)v;
+glGenQueries(i*I)v;
+glGenRenderbuffers(i*I)v;
+glGenTextures(i*I)v;
+glGenVertexArrays(i*I)v;
+glGenerateMipmap(I)v;
+glGetActiveAttrib(IIi*i*i*I*c)v;
+glGetActiveUniform(IIi*i*i*I*c)v;
+glGetActiveUniformBlockName(IIi*i*c)v;
+glGetActiveUniformBlockiv(III*i)v;
+glGetActiveUniformName(IIi*i*c)v;
+glGetActiveUniformsiv(Ii*II*i)v;
+glGetAttachedShaders(Ii*i*I)v;
+glGetAttribLocation(I*c)i;
+glGetBooleani_v(II*C)v;
+glGetBooleanv(I*C)v;
+glGetBufferParameteri64v(II*l)v;
+glGetBufferParameteriv(II*i)v;
+glGetBufferPointerv(II**v)v;
+glGetBufferSubData(Iii*v)v;
+glGetCompressedTexImage(Ii*v)v;
+glGetDoublev(I*d)v;
+glGetError()I;
+glGetFloatv(I*f)v;
+glGetFragDataLocation(I*c)i;
+glGetFramebufferAttachmentParameteriv(III*i)v;
+glGetInteger64i_v(II*l)v;
+glGetInteger64v(I*l)v;
+glGetIntegeri_v(II*i)v;
+glGetIntegerv(I*i)v;
+glGetMultisamplefv(II*f)v;
+glGetPointerv(I**v)v;
+glGetProgramInfoLog(Ii*i*c)v;
+glGetProgramiv(II*i)v;
+glGetQueryObjectiv(II*i)v;
+glGetQueryObjectuiv(II*I)v;
+glGetQueryiv(II*i)v;
+glGetRenderbufferParameteriv(II*i)v;
+glGetShaderInfoLog(Ii*i*c)v;
+glGetShaderSource(Ii*i*c)v;
+glGetShaderiv(II*i)v;
+glGetString(I)*C;
+glGetStringi(II)*C;
+glGetSynciv(*<__GLsync>Ii*i*i)v;
+glGetTexImage(IiII*v)v;
+glGetTexLevelParameterfv(IiI*f)v;
+glGetTexLevelParameteriv(IiI*i)v;
+glGetTexParameterIiv(II*i)v;
+glGetTexParameterIuiv(II*I)v;
+glGetTexParameterfv(II*f)v;
+glGetTexParameteriv(II*i)v;
+glGetTransformFeedbackVarying(IIi*i*i*I*c)v;
+glGetUniformBlockIndex(I*c)I;
+glGetUniformIndices(Ii**c*I)v;
+glGetUniformLocation(I*c)i;
+glGetUniformfv(Ii*f)v;
+glGetUniformiv(Ii*i)v;
+glGetUniformuiv(Ii*I)v;
+glGetVertexAttribIiv(II*i)v;
+glGetVertexAttribIuiv(II*I)v;
+glGetVertexAttribPointerv(II**v)v;
+glGetVertexAttribdv(II*d)v;
+glGetVertexAttribfv(II*f)v;
+glGetVertexAttribiv(II*i)v;
+glHint(II)v;
+glIsBuffer(I)C;
+glIsEnabled(I)C;
+glIsEnabledi(II)C;
+glIsFramebuffer(I)C;
+glIsProgram(I)C;
+glIsQuery(I)C;
+glIsRenderbuffer(I)C;
+glIsShader(I)C;
+glIsSync(*<__GLsync>)C;
+glIsTexture(I)C;
+glIsVertexArray(I)C;
+glLineWidth(f)v;
+glLinkProgram(I)v;
+glLogicOp(I)v;
+glMapBuffer(II)*v;
+glMapBufferRange(IiiI)*v;
+glMinSampleShading(f)v;
+glMultiDrawArrays(I*i*ii)v;
+glMultiDrawElements(I*iI**vi)v;
+glMultiDrawElementsBaseVertex(I*iI**vi*i)v;
+glPixelStoref(If)v;
+glPixelStorei(Ii)v;
+glPointParameterf(If)v;
+glPointParameterfv(I*f)v;
+glPointParameteri(Ii)v;
+glPointParameteriv(I*i)v;
+glPointSize(f)v;
+glPolygonMode(II)v;
+glPolygonOffset(ff)v;
+glPrimitiveRestartIndex(I)v;
+glProgramParameteri(IIi)v;
+glProvokingVertex(I)v;
+glReadBuffer(I)v;
+glReadPixels(iiiiII*v)v;
+glRenderbufferStorage(IIii)v;
+glRenderbufferStorageMultisample(IiIii)v;
+glSampleCoverage(fC)v;
+glSampleMaski(II)v;
+glScissor(iiii)v;
+glShaderSource(Ii**c*i)v;
+glStencilFunc(IiI)v;
+glStencilFuncSeparate(IIiI)v;
+glStencilMask(I)v;
+glStencilMaskSeparate(II)v;
+glStencilOp(III)v;
+glStencilOpSeparate(IIII)v;
+glTexBuffer(III)v;
+glTexImage1D(IiiiiII*v)v;
+glTexImage2D(IiiiiiII*v)v;
+glTexImage2DMultisample(IiiiiC)v;
+glTexImage3D(IiiiiiiII*v)v;
+glTexImage3DMultisample(IiiiiiC)v;
+glTexParameterIiv(II*i)v;
+glTexParameterIuiv(II*I)v;
+glTexParameterf(IIf)v;
+glTexParameterfv(II*f)v;
+glTexParameteri(IIi)v;
+glTexParameteriv(II*i)v;
+glTexSubImage1D(IiiiII*v)v;
+glTexSubImage2D(IiiiiiII*v)v;
+glTexSubImage3D(IiiiiiiiII*v)v;
+glTransformFeedbackVaryings(Ii**cI)v;
+glUniform1f(if)v;
+glUniform1fv(ii*f)v;
+glUniform1i(ii)v;
+glUniform1iv(ii*i)v;
+glUniform1ui(iI)v;
+glUniform1uiv(ii*I)v;
+glUniform2f(iff)v;
+glUniform2fv(ii*f)v;
+glUniform2i(iii)v;
+glUniform2iv(ii*i)v;
+glUniform2ui(iII)v;
+glUniform2uiv(ii*I)v;
+glUniform3f(ifff)v;
+glUniform3fv(ii*f)v;
+glUniform3i(iiii)v;
+glUniform3iv(ii*i)v;
+glUniform3ui(iIII)v;
+glUniform3uiv(ii*I)v;
+glUniform4f(iffff)v;
+glUniform4fv(ii*f)v;
+glUniform4i(iiiii)v;
+glUniform4iv(ii*i)v;
+glUniform4ui(iIIII)v;
+glUniform4uiv(ii*I)v;
+glUniformBlockBinding(III)v;
+glUniformMatrix2fv(iiC*f)v;
+glUniformMatrix2x3fv(iiC*f)v;
+glUniformMatrix2x4fv(iiC*f)v;
+glUniformMatrix3fv(iiC*f)v;
+glUniformMatrix3x2fv(iiC*f)v;
+glUniformMatrix3x4fv(iiC*f)v;
+glUniformMatrix4fv(iiC*f)v;
+glUniformMatrix4x2fv(iiC*f)v;
+glUniformMatrix4x3fv(iiC*f)v;
+glUnmapBuffer(I)C;
+glUseProgram(I)v;
+glValidateProgram(I)v;
+glVertexAttrib1d(Id)v;
+glVertexAttrib1dv(I*d)v;
+glVertexAttrib1f(If)v;
+glVertexAttrib1fv(I*f)v;
+glVertexAttrib1s(Is)v;
+glVertexAttrib1sv(I*s)v;
+glVertexAttrib2d(Idd)v;
+glVertexAttrib2dv(I*d)v;
+glVertexAttrib2f(Iff)v;
+glVertexAttrib2fv(I*f)v;
+glVertexAttrib2s(Iss)v;
+glVertexAttrib2sv(I*s)v;
+glVertexAttrib3d(Iddd)v;
+glVertexAttrib3dv(I*d)v;
+glVertexAttrib3f(Ifff)v;
+glVertexAttrib3fv(I*f)v;
+glVertexAttrib3s(Isss)v;
+glVertexAttrib3sv(I*s)v;
+glVertexAttrib4Nbv(I*c)v;
+glVertexAttrib4Niv(I*i)v;
+glVertexAttrib4Nsv(I*s)v;
+glVertexAttrib4Nub(ICCCC)v;
+glVertexAttrib4Nubv(I*C)v;
+glVertexAttrib4Nuiv(I*I)v;
+glVertexAttrib4Nusv(I*S)v;
+glVertexAttrib4bv(I*c)v;
+glVertexAttrib4d(Idddd)v;
+glVertexAttrib4dv(I*d)v;
+glVertexAttrib4f(Iffff)v;
+glVertexAttrib4fv(I*f)v;
+glVertexAttrib4iv(I*i)v;
+glVertexAttrib4s(Issss)v;
+glVertexAttrib4sv(I*s)v;
+glVertexAttrib4ubv(I*C)v;
+glVertexAttrib4uiv(I*I)v;
+glVertexAttrib4usv(I*S)v;
+glVertexAttribI1i(Ii)v;
+glVertexAttribI1iv(I*i)v;
+glVertexAttribI1ui(II)v;
+glVertexAttribI1uiv(I*I)v;
+glVertexAttribI2i(Iii)v;
+glVertexAttribI2iv(I*i)v;
+glVertexAttribI2ui(III)v;
+glVertexAttribI2uiv(I*I)v;
+glVertexAttribI3i(Iiii)v;
+glVertexAttribI3iv(I*i)v;
+glVertexAttribI3ui(IIII)v;
+glVertexAttribI3uiv(I*I)v;
+glVertexAttribI4bv(I*c)v;
+glVertexAttribI4i(Iiiii)v;
+glVertexAttribI4iv(I*i)v;
+glVertexAttribI4sv(I*s)v;
+glVertexAttribI4ubv(I*C)v;
+glVertexAttribI4ui(IIIII)v;
+glVertexAttribI4uiv(I*I)v;
+glVertexAttribI4usv(I*S)v;
+glVertexAttribIPointer(IiIi*v)v;
+glVertexAttribPointer(IiICi*v)v;
+glViewport(iiii)v;
+glWaitSync(*<__GLsync>IL)v;
+.
+:const
+GL_ACTIVE_ATTRIBUTES=0x8B89
+GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A
+GL_ACTIVE_TEXTURE=0x84E0
+GL_ACTIVE_UNIFORMS=0x8B86
+GL_ACTIVE_UNIFORM_BLOCKS=0x8A36
+GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=0x8A35
+GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87
+GL_ALIASED_LINE_WIDTH_RANGE=0x846E
+GL_ALPHA=0x1906
+GL_ALREADY_SIGNALED=0x911A
+GL_ALWAYS=0x0207
+GL_AND=0x1501
+GL_AND_INVERTED=0x1504
+GL_AND_REVERSE=0x1502
+GL_ARB_copy_buffer=1
+GL_ARB_depth_buffer_float=1
+GL_ARB_depth_clamp=1
+GL_ARB_draw_buffers_blend=1
+GL_ARB_draw_elements_base_vertex=1
+GL_ARB_fragment_coord_conventions=1
+GL_ARB_framebuffer_object=1
+GL_ARB_framebuffer_sRGB=1
+GL_ARB_half_float_vertex=1
+GL_ARB_map_buffer_range=1
+GL_ARB_provoking_vertex=1
+GL_ARB_sample_shading=1
+GL_ARB_seamless_cube_map=1
+GL_ARB_sync=1
+GL_ARB_texture_compression_rgtc=1
+GL_ARB_texture_cube_map_array=1
+GL_ARB_texture_gather=1
+GL_ARB_texture_multisample=1
+GL_ARB_texture_query_lod=1
+GL_ARB_texture_rg=1
+GL_ARB_uniform_buffer_object=1
+GL_ARB_vertex_array_bgra=1
+GL_ARB_vertex_array_object=1
+GL_ARRAY_BUFFER=0x8892
+GL_ARRAY_BUFFER_BINDING=0x8894
+GL_ATTACHED_SHADERS=0x8B85
+GL_BACK=0x0405
+GL_BACK_LEFT=0x0402
+GL_BACK_RIGHT=0x0403
+GL_BGR=0x80E0
+GL_BGRA=0x80E1
+GL_BGRA_INTEGER=0x8D9B
+GL_BGR_INTEGER=0x8D9A
+GL_BLEND=0x0BE2
+GL_BLEND_COLOR=0x8005
+GL_BLEND_DST=0x0BE0
+GL_BLEND_DST_ALPHA=0x80CA
+GL_BLEND_DST_RGB=0x80C8
+GL_BLEND_EQUATION=0x8009
+GL_BLEND_EQUATION_ALPHA=0x883D
+GL_BLEND_EQUATION_RGB=0x8009
+GL_BLEND_SRC=0x0BE1
+GL_BLEND_SRC_ALPHA=0x80CB
+GL_BLEND_SRC_RGB=0x80C9
+GL_BLUE=0x1905
+GL_BLUE_INTEGER=0x8D96
+GL_BOOL=0x8B56
+GL_BOOL_VEC2=0x8B57
+GL_BOOL_VEC3=0x8B58
+GL_BOOL_VEC4=0x8B59
+GL_BUFFER_ACCESS=0x88BB
+GL_BUFFER_ACCESS_FLAGS=0x911F
+GL_BUFFER_MAPPED=0x88BC
+GL_BUFFER_MAP_LENGTH=0x9120
+GL_BUFFER_MAP_OFFSET=0x9121
+GL_BUFFER_MAP_POINTER=0x88BD
+GL_BUFFER_SIZE=0x8764
+GL_BUFFER_USAGE=0x8765
+GL_BYTE=0x1400
+GL_CCW=0x0901
+GL_CLAMP_READ_COLOR=0x891C
+GL_CLAMP_TO_BORDER=0x812D
+GL_CLAMP_TO_EDGE=0x812F
+GL_CLEAR=0x1500
+GL_CLIP_DISTANCE0=0x3000
+GL_CLIP_DISTANCE1=0x3001
+GL_CLIP_DISTANCE2=0x3002
+GL_CLIP_DISTANCE3=0x3003
+GL_CLIP_DISTANCE4=0x3004
+GL_CLIP_DISTANCE5=0x3005
+GL_CLIP_DISTANCE6=0x3006
+GL_CLIP_DISTANCE7=0x3007
+GL_COLOR=0x1800
+GL_COLOR_ATTACHMENT0=0x8CE0
+GL_COLOR_ATTACHMENT10=0x8CEA
+GL_COLOR_ATTACHMENT11=0x8CEB
+GL_COLOR_ATTACHMENT12=0x8CEC
+GL_COLOR_ATTACHMENT13=0x8CED
+GL_COLOR_ATTACHMENT14=0x8CEE
+GL_COLOR_ATTACHMENT15=0x8CEF
+GL_COLOR_ATTACHMENT1=0x8CE1
+GL_COLOR_ATTACHMENT2=0x8CE2
+GL_COLOR_ATTACHMENT3=0x8CE3
+GL_COLOR_ATTACHMENT4=0x8CE4
+GL_COLOR_ATTACHMENT5=0x8CE5
+GL_COLOR_ATTACHMENT6=0x8CE6
+GL_COLOR_ATTACHMENT7=0x8CE7
+GL_COLOR_ATTACHMENT8=0x8CE8
+GL_COLOR_ATTACHMENT9=0x8CE9
+GL_COLOR_BUFFER_BIT=0x00004000
+GL_COLOR_CLEAR_VALUE=0x0C22
+GL_COLOR_LOGIC_OP=0x0BF2
+GL_COLOR_WRITEMASK=0x0C23
+GL_COMPARE_REF_TO_TEXTURE=0x884E
+GL_COMPILE_STATUS=0x8B81
+GL_COMPRESSED_RED=0x8225
+GL_COMPRESSED_RED_RGTC1=0x8DBB
+GL_COMPRESSED_RG=0x8226
+GL_COMPRESSED_RGB=0x84ED
+GL_COMPRESSED_RGBA=0x84EE
+GL_COMPRESSED_RG_RGTC2=0x8DBD
+GL_COMPRESSED_SIGNED_RED_RGTC1=0x8DBC
+GL_COMPRESSED_SIGNED_RG_RGTC2=0x8DBE
+GL_COMPRESSED_SRGB=0x8C48
+GL_COMPRESSED_SRGB_ALPHA=0x8C49
+GL_COMPRESSED_TEXTURE_FORMATS=0x86A3
+GL_CONDITION_SATISFIED=0x911C
+GL_CONSTANT_ALPHA=0x8003
+GL_CONSTANT_COLOR=0x8001
+GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=0x00000002
+GL_CONTEXT_CORE_PROFILE_BIT=0x00000001
+GL_CONTEXT_FLAGS=0x821E
+GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=0x0001
+GL_CONTEXT_PROFILE_MASK=0x9126
+GL_COPY=0x1503
+GL_COPY_INVERTED=0x150C
+GL_COPY_READ_BUFFER=0x8F36
+GL_COPY_WRITE_BUFFER=0x8F37
+GL_CULL_FACE=0x0B44
+GL_CULL_FACE_MODE=0x0B45
+GL_CURRENT_PROGRAM=0x8B8D
+GL_CURRENT_QUERY=0x8865
+GL_CURRENT_VERTEX_ATTRIB=0x8626
+GL_CW=0x0900
+GL_DECR=0x1E03
+GL_DECR_WRAP=0x8508
+GL_DELETE_STATUS=0x8B80
+GL_DEPTH24_STENCIL8=0x88F0
+GL_DEPTH32F_STENCIL8=0x8CAD
+GL_DEPTH=0x1801
+GL_DEPTH_ATTACHMENT=0x8D00
+GL_DEPTH_BUFFER=0x8223
+GL_DEPTH_BUFFER_BIT=0x00000100
+GL_DEPTH_CLAMP=0x864F
+GL_DEPTH_CLEAR_VALUE=0x0B73
+GL_DEPTH_COMPONENT16=0x81A5
+GL_DEPTH_COMPONENT24=0x81A6
+GL_DEPTH_COMPONENT32=0x81A7
+GL_DEPTH_COMPONENT32F=0x8CAC
+GL_DEPTH_COMPONENT=0x1902
+GL_DEPTH_FUNC=0x0B74
+GL_DEPTH_RANGE=0x0B70
+GL_DEPTH_STENCIL=0x84F9
+GL_DEPTH_STENCIL_ATTACHMENT=0x821A
+GL_DEPTH_TEST=0x0B71
+GL_DEPTH_WRITEMASK=0x0B72
+GL_DITHER=0x0BD0
+GL_DONT_CARE=0x1100
+GL_DOUBLE=0x140A
+GL_DOUBLEBUFFER=0x0C32
+GL_DRAW_BUFFER0=0x8825
+GL_DRAW_BUFFER10=0x882F
+GL_DRAW_BUFFER11=0x8830
+GL_DRAW_BUFFER12=0x8831
+GL_DRAW_BUFFER13=0x8832
+GL_DRAW_BUFFER14=0x8833
+GL_DRAW_BUFFER15=0x8834
+GL_DRAW_BUFFER1=0x8826
+GL_DRAW_BUFFER2=0x8827
+GL_DRAW_BUFFER3=0x8828
+GL_DRAW_BUFFER4=0x8829
+GL_DRAW_BUFFER5=0x882A
+GL_DRAW_BUFFER6=0x882B
+GL_DRAW_BUFFER7=0x882C
+GL_DRAW_BUFFER8=0x882D
+GL_DRAW_BUFFER9=0x882E
+GL_DRAW_BUFFER=0x0C01
+GL_DRAW_FRAMEBUFFER=0x8CA9
+GL_DRAW_FRAMEBUFFER_BINDING=0x8CA6
+GL_DST_ALPHA=0x0304
+GL_DST_COLOR=0x0306
+GL_DYNAMIC_COPY=0x88EA
+GL_DYNAMIC_DRAW=0x88E8
+GL_DYNAMIC_READ=0x88E9
+GL_ELEMENT_ARRAY_BUFFER=0x8893
+GL_ELEMENT_ARRAY_BUFFER_BINDING=0x8895
+GL_EQUAL=0x0202
+GL_EQUIV=0x1509
+GL_EXTENSIONS=0x1F03
+GL_FALSE=0
+GL_FASTEST=0x1101
+GL_FILL=0x1B02
+GL_FIRST_VERTEX_CONVENTION=0x8E4D
+GL_FIXED_ONLY=0x891D
+GL_FLOAT=0x1406
+GL_FLOAT_32_UNSIGNED_INT_24_8_REV=0x8DAD
+GL_FLOAT_MAT2=0x8B5A
+GL_FLOAT_MAT2x3=0x8B65
+GL_FLOAT_MAT2x4=0x8B66
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+GL_TEXTURE_BINDING_CUBE_MAP=0x8514
+GL_TEXTURE_BINDING_CUBE_MAP_ARRAY=0x900A
+GL_TEXTURE_BINDING_RECTANGLE=0x84F6
+GL_TEXTURE_BLUE_SIZE=0x805E
+GL_TEXTURE_BLUE_TYPE=0x8C12
+GL_TEXTURE_BORDER=0x1005
+GL_TEXTURE_BORDER_COLOR=0x1004
+GL_TEXTURE_BUFFER=0x8C2A
+GL_TEXTURE_BUFFER_DATA_STORE_BINDING=0x8C2D
+GL_TEXTURE_BUFFER_FORMAT=0x8C2E
+GL_TEXTURE_COMPARE_FUNC=0x884D
+GL_TEXTURE_COMPARE_MODE=0x884C
+GL_TEXTURE_COMPRESSED=0x86A1
+GL_TEXTURE_COMPRESSED_IMAGE_SIZE=0x86A0
+GL_TEXTURE_COMPRESSION_HINT=0x84EF
+GL_TEXTURE_CUBE_MAP=0x8513
+GL_TEXTURE_CUBE_MAP_ARRAY=0x9009
+GL_TEXTURE_CUBE_MAP_NEGATIVE_X=0x8516
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Y=0x8518
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Z=0x851A
+GL_TEXTURE_CUBE_MAP_POSITIVE_X=0x8515
+GL_TEXTURE_CUBE_MAP_POSITIVE_Y=0x8517
+GL_TEXTURE_CUBE_MAP_POSITIVE_Z=0x8519
+GL_TEXTURE_CUBE_MAP_SEAMLESS=0x884F
+GL_TEXTURE_DEPTH=0x8071
+GL_TEXTURE_DEPTH_SIZE=0x884A
+GL_TEXTURE_DEPTH_TYPE=0x8C16
+GL_TEXTURE_FIXED_SAMPLE_LOCATIONS=0x9107
+GL_TEXTURE_GREEN_SIZE=0x805D
+GL_TEXTURE_GREEN_TYPE=0x8C11
+GL_TEXTURE_HEIGHT=0x1001
+GL_TEXTURE_INTERNAL_FORMAT=0x1003
+GL_TEXTURE_LOD_BIAS=0x8501
+GL_TEXTURE_MAG_FILTER=0x2800
+GL_TEXTURE_MAX_LEVEL=0x813D
+GL_TEXTURE_MAX_LOD=0x813B
+GL_TEXTURE_MIN_FILTER=0x2801
+GL_TEXTURE_MIN_LOD=0x813A
+GL_TEXTURE_RECTANGLE=0x84F5
+GL_TEXTURE_RED_SIZE=0x805C
+GL_TEXTURE_RED_TYPE=0x8C10
+GL_TEXTURE_SAMPLES=0x9106
+GL_TEXTURE_SHARED_SIZE=0x8C3F
+GL_TEXTURE_STENCIL_SIZE=0x88F1
+GL_TEXTURE_WIDTH=0x1000
+GL_TEXTURE_WRAP_R=0x8072
+GL_TEXTURE_WRAP_S=0x2802
+GL_TEXTURE_WRAP_T=0x2803
+GL_TIMEOUT_EXPIRED=0x911B
+GL_TIMEOUT_IGNORED=0xFFFFFFFFFFFFFFFF
+GL_TRANSFORM_FEEDBACK_BUFFER=0x8C8E
+GL_TRANSFORM_FEEDBACK_BUFFER_BINDING=0x8C8F
+GL_TRANSFORM_FEEDBACK_BUFFER_MODE=0x8C7F
+GL_TRANSFORM_FEEDBACK_BUFFER_SIZE=0x8C85
+GL_TRANSFORM_FEEDBACK_BUFFER_START=0x8C84
+GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN=0x8C88
+GL_TRANSFORM_FEEDBACK_VARYINGS=0x8C83
+GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH=0x8C76
+GL_TRIANGLES=0x0004
+GL_TRIANGLES_ADJACENCY=0x000C
+GL_TRIANGLE_FAN=0x0006
+GL_TRIANGLE_STRIP=0x0005
+GL_TRIANGLE_STRIP_ADJACENCY=0x000D
+GL_TRUE=1
+GL_UNIFORM_ARRAY_STRIDE=0x8A3C
+GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=0x8A42
+GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=0x8A43
+GL_UNIFORM_BLOCK_BINDING=0x8A3F
+GL_UNIFORM_BLOCK_DATA_SIZE=0x8A40
+GL_UNIFORM_BLOCK_INDEX=0x8A3A
+GL_UNIFORM_BLOCK_NAME_LENGTH=0x8A41
+GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=0x8A46
+GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER=0x8A45
+GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=0x8A44
+GL_UNIFORM_BUFFER=0x8A11
+GL_UNIFORM_BUFFER_BINDING=0x8A28
+GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=0x8A34
+GL_UNIFORM_BUFFER_SIZE=0x8A2A
+GL_UNIFORM_BUFFER_START=0x8A29
+GL_UNIFORM_IS_ROW_MAJOR=0x8A3E
+GL_UNIFORM_MATRIX_STRIDE=0x8A3D
+GL_UNIFORM_NAME_LENGTH=0x8A39
+GL_UNIFORM_OFFSET=0x8A3B
+GL_UNIFORM_SIZE=0x8A38
+GL_UNIFORM_TYPE=0x8A37
+GL_UNPACK_ALIGNMENT=0x0CF5
+GL_UNPACK_IMAGE_HEIGHT=0x806E
+GL_UNPACK_LSB_FIRST=0x0CF1
+GL_UNPACK_ROW_LENGTH=0x0CF2
+GL_UNPACK_SKIP_IMAGES=0x806D
+GL_UNPACK_SKIP_PIXELS=0x0CF4
+GL_UNPACK_SKIP_ROWS=0x0CF3
+GL_UNPACK_SWAP_BYTES=0x0CF0
+GL_UNSIGNALED=0x9118
+GL_UNSIGNED_BYTE=0x1401
+GL_UNSIGNED_BYTE_2_3_3_REV=0x8362
+GL_UNSIGNED_BYTE_3_3_2=0x8032
+GL_UNSIGNED_INT=0x1405
+GL_UNSIGNED_INT_10F_11F_11F_REV=0x8C3B
+GL_UNSIGNED_INT_10_10_10_2=0x8036
+GL_UNSIGNED_INT_24_8=0x84FA
+GL_UNSIGNED_INT_2_10_10_10_REV=0x8368
+GL_UNSIGNED_INT_5_9_9_9_REV=0x8C3E
+GL_UNSIGNED_INT_8_8_8_8=0x8035
+GL_UNSIGNED_INT_8_8_8_8_REV=0x8367
+GL_UNSIGNED_INT_SAMPLER_1D=0x8DD1
+GL_UNSIGNED_INT_SAMPLER_1D_ARRAY=0x8DD6
+GL_UNSIGNED_INT_SAMPLER_2D=0x8DD2
+GL_UNSIGNED_INT_SAMPLER_2D_ARRAY=0x8DD7
+GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=0x910A
+GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=0x910D
+GL_UNSIGNED_INT_SAMPLER_2D_RECT=0x8DD5
+GL_UNSIGNED_INT_SAMPLER_3D=0x8DD3
+GL_UNSIGNED_INT_SAMPLER_BUFFER=0x8DD8
+GL_UNSIGNED_INT_SAMPLER_CUBE=0x8DD4
+GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY=0x900F
+GL_UNSIGNED_INT_VEC2=0x8DC6
+GL_UNSIGNED_INT_VEC3=0x8DC7
+GL_UNSIGNED_INT_VEC4=0x8DC8
+GL_UNSIGNED_NORMALIZED=0x8C17
+GL_UNSIGNED_SHORT=0x1403
+GL_UNSIGNED_SHORT_1_5_5_5_REV=0x8366
+GL_UNSIGNED_SHORT_4_4_4_4=0x8033
+GL_UNSIGNED_SHORT_4_4_4_4_REV=0x8365
+GL_UNSIGNED_SHORT_5_5_5_1=0x8034
+GL_UNSIGNED_SHORT_5_6_5=0x8363
+GL_UNSIGNED_SHORT_5_6_5_REV=0x8364
+GL_UPPER_LEFT=0x8CA2
+GL_VALIDATE_STATUS=0x8B83
+GL_VENDOR=0x1F00
+GL_VERSION=0x1F02
+GL_VERSION_1_0=1
+GL_VERSION_1_1=1
+GL_VERSION_1_2=1
+GL_VERSION_1_3=1
+GL_VERSION_1_4=1
+GL_VERSION_1_5=1
+GL_VERSION_2_0=1
+GL_VERSION_2_1=1
+GL_VERSION_3_0=1
+GL_VERSION_3_1=1
+GL_VERSION_3_2=1
+GL_VERTEX_ARRAY_BINDING=0x85B5
+GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=0x889F
+GL_VERTEX_ATTRIB_ARRAY_ENABLED=0x8622
+GL_VERTEX_ATTRIB_ARRAY_INTEGER=0x88FD
+GL_VERTEX_ATTRIB_ARRAY_NORMALIZED=0x886A
+GL_VERTEX_ATTRIB_ARRAY_POINTER=0x8645
+GL_VERTEX_ATTRIB_ARRAY_SIZE=0x8623
+GL_VERTEX_ATTRIB_ARRAY_STRIDE=0x8624
+GL_VERTEX_ATTRIB_ARRAY_TYPE=0x8625
+GL_VERTEX_PROGRAM_POINT_SIZE=0x8642
+GL_VERTEX_SHADER=0x8B31
+GL_VIEWPORT=0x0BA2
+GL_WAIT_FAILED=0x911D
+GL_WRITE_ONLY=0x88B9
+GL_XOR=0x1506
+GL_ZERO=0
+.
+:struct
+__GLsync{};
+.
+.