Mercurial > pub > dyncall > dyncall
view doc/README.NDS @ 517:f8856e29b512
- tests: made "ordered" signature generation code shareable, and added possibility to specify return types, separately (mainly to include 'void')
author | Tassilo Philipp |
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date | Mon, 11 Apr 2022 14:50:35 +0200 |
parents | 3e629dc19168 |
children |
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Build instructions for DynCall on Nintendo DS using devkitPro and NMake under Windows ============================================= To build the library, you have to configure it first. Since the NDS build uses devkitPro and NMake, assure to have them in your %PATH%. To configure the library, call one of the following, depending if you want to use the processor in ARM or THUMB mode: configure.bat /tool-gcc /target-nds-arm configure.bat /tool-gcc /target-nds-thumb Note that the /tool-gcc flag is needed, because we're using devkitARM (via devkitPro) which is based on the GCC toolchain. The /target-nds-* flags don't imply this. Then, call: nmake /F Nmakefile