Mercurial > pub > dyncall > dyncall
view doc/README.NDS @ 324:dd78bd0152af
- removal of never-adopted mini-test framework stub
- test/plain: better output and cleanup
- test/plain_c++: better output and re-enabled this calls for other platforms than windows (was disabled by mistake)
author | Tassilo Philipp |
---|---|
date | Thu, 21 Nov 2019 12:50:37 +0100 |
parents | 3e629dc19168 |
children |
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Build instructions for DynCall on Nintendo DS using devkitPro and NMake under Windows ============================================= To build the library, you have to configure it first. Since the NDS build uses devkitPro and NMake, assure to have them in your %PATH%. To configure the library, call one of the following, depending if you want to use the processor in ARM or THUMB mode: configure.bat /tool-gcc /target-nds-arm configure.bat /tool-gcc /target-nds-thumb Note that the /tool-gcc flag is needed, because we're using devkitARM (via devkitPro) which is based on the GCC toolchain. The /target-nds-* flags don't imply this. Then, call: nmake /F Nmakefile