view doc/README.NDS @ 166:d5705f226298

- added portasm support for adding .section .note.GNU-stack "hints" marking generated .o files from assembly files as not needing an executable stack * needed to be done manually in assembly files, in contrast to C translation units where gcc adds such hints automatically * this is for security, and better/easier integration of dyncall into other projects and builds, as dyncall doesn't need an executable stack * thanks to Thorsten Behrens for bringing this up to our intention and providing a first analysis * currently only done on Linux, but will be added across other platforms (where applicable) after some testing
author cslag
date Thu, 05 Jan 2017 11:07:29 +0100
parents 3e629dc19168
children
line wrap: on
line source

Build instructions for DynCall on Nintendo DS
   using devkitPro and NMake under Windows
=============================================


To build the library, you have to configure it first.
Since the NDS build uses devkitPro and NMake, assure
to have them in your %PATH%.

To configure the library, call one of the following,
depending if you want to use the processor in ARM or
THUMB mode:

  configure.bat /tool-gcc /target-nds-arm
  configure.bat /tool-gcc /target-nds-thumb

Note that the /tool-gcc flag is needed, because we're
using devkitARM (via devkitPro) which is based on the
GCC toolchain. The /target-nds-* flags don't imply
this.

Then, call:

  nmake /F Nmakefile