view doc/README.PSP @ 217:87c695673522

dynload darwin/mach-o update: - removed unnecessarily complex darwin loader interface, and sharing with dynload_unix now - mach-o symbol resolving refactored: * to handle symlinks, relative paths, paths with random casing * loading lib when not already loaded, for API consistency with ELF and PE implementations
author Tassilo Philipp
date Thu, 06 Apr 2017 12:00:36 +0200
parents 3e629dc19168
children
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Cross-compile DynCall for PSP using PSP-SDK
===========================================


Make sure the PSP SDK's is installed and that the build tools (e.g. psp-gcc) are
in your PATH. Also make sure that your PSP SDK's include files are in your CPATH


Status:
-------

- dyncall: tests run ok.
- dyncallback: all good.
- dynload: unsupported due to missing dynamic linker and ELF headers.
  


There are currently two ways to build dyncall for PSP.

Build using configure and make:
-------------------------------

  $ ./configure --target=PSP
  $ make libdyncall libdyncallback


Build using build script for gcc (using Makefile.generic):
----------------------------------------------------------
  $ sh buildsys/scripts/batch-build-psp.sh