Mercurial > pub > dyncall > dyncall
view doc/README.NDS @ 217:87c695673522
dynload darwin/mach-o update:
- removed unnecessarily complex darwin loader interface, and sharing with dynload_unix now
- mach-o symbol resolving refactored:
* to handle symlinks, relative paths, paths with random casing
* loading lib when not already loaded, for API consistency with ELF and PE implementations
author | Tassilo Philipp |
---|---|
date | Thu, 06 Apr 2017 12:00:36 +0200 |
parents | 3e629dc19168 |
children |
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Build instructions for DynCall on Nintendo DS using devkitPro and NMake under Windows ============================================= To build the library, you have to configure it first. Since the NDS build uses devkitPro and NMake, assure to have them in your %PATH%. To configure the library, call one of the following, depending if you want to use the processor in ARM or THUMB mode: configure.bat /tool-gcc /target-nds-arm configure.bat /tool-gcc /target-nds-thumb Note that the /tool-gcc flag is needed, because we're using devkitARM (via devkitPro) which is based on the GCC toolchain. The /target-nds-* flags don't imply this. Then, call: nmake /F Nmakefile