Mercurial > pub > dyncall > dyncall
view doc/README.PSP @ 533:71c884e610f0
- integration of patches from Raphael Luba, Thekla, Inc.:
* integration of aggregate-by-value (struct, union) support patch for x64 (win and sysv)
* windows/x64 asm additions to specify how stack unwinds (help for debuggers, exception handling, etc.)
* see Changelog for details
- new calling convention modes for thiscalls (platform agnostic, was specific before)
* new signature character for platform agnostic thiscalls ('*' / DC_SIGCHAR_CC_THISCALL)
- dcCallF(), dcVCallF(), dcArgF() and dcVArgF():
* added support for aggregates-by-value (wasn't part of patch)
* change that those functions don't implicitly call dcReset() anymore, which was unflexible (breaking change)
- added macros to feature test implementation for aggregate-by-value and syscall support
- changed libdyncall_s.lib and libdyncallback_s.lib order in callback test makefiles, as some toolchains are picky about order
- doc:
* man page updates to describe aggregate interface
* manual overview changes to highlight platforms with aggregate-by-value support
- test/plain: replaced tests w/ old/stale sctruct interface with new aggregate one
author | Tassilo Philipp |
---|---|
date | Thu, 21 Apr 2022 13:35:47 +0200 |
parents | 3e629dc19168 |
children |
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Cross-compile DynCall for PSP using PSP-SDK =========================================== Make sure the PSP SDK's is installed and that the build tools (e.g. psp-gcc) are in your PATH. Also make sure that your PSP SDK's include files are in your CPATH Status: ------- - dyncall: tests run ok. - dyncallback: all good. - dynload: unsupported due to missing dynamic linker and ELF headers. There are currently two ways to build dyncall for PSP. Build using configure and make: ------------------------------- $ ./configure --target=PSP $ make libdyncall libdyncallback Build using build script for gcc (using Makefile.generic): ---------------------------------------------------------- $ sh buildsys/scripts/batch-build-psp.sh