view doc/README.NDS @ 533:71c884e610f0

- integration of patches from Raphael Luba, Thekla, Inc.: * integration of aggregate-by-value (struct, union) support patch for x64 (win and sysv) * windows/x64 asm additions to specify how stack unwinds (help for debuggers, exception handling, etc.) * see Changelog for details - new calling convention modes for thiscalls (platform agnostic, was specific before) * new signature character for platform agnostic thiscalls ('*' / DC_SIGCHAR_CC_THISCALL) - dcCallF(), dcVCallF(), dcArgF() and dcVArgF(): * added support for aggregates-by-value (wasn't part of patch) * change that those functions don't implicitly call dcReset() anymore, which was unflexible (breaking change) - added macros to feature test implementation for aggregate-by-value and syscall support - changed libdyncall_s.lib and libdyncallback_s.lib order in callback test makefiles, as some toolchains are picky about order - doc: * man page updates to describe aggregate interface * manual overview changes to highlight platforms with aggregate-by-value support - test/plain: replaced tests w/ old/stale sctruct interface with new aggregate one
author Tassilo Philipp
date Thu, 21 Apr 2022 13:35:47 +0200
parents 3e629dc19168
children
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Build instructions for DynCall on Nintendo DS
   using devkitPro and NMake under Windows
=============================================


To build the library, you have to configure it first.
Since the NDS build uses devkitPro and NMake, assure
to have them in your %PATH%.

To configure the library, call one of the following,
depending if you want to use the processor in ARM or
THUMB mode:

  configure.bat /tool-gcc /target-nds-arm
  configure.bat /tool-gcc /target-nds-thumb

Note that the /tool-gcc flag is needed, because we're
using devkitARM (via devkitPro) which is based on the
GCC toolchain. The /target-nds-* flags don't imply
this.

Then, call:

  nmake /F Nmakefile