Mercurial > pub > dyncall > dyncall
view doc/README.NDS @ 226:6e40eb9fb261
- different strategy for mach-o files to lookup symbol names, in order to be consistent with other functions (that use dladdr() and dlsym() calls, which mostly don't use '_' prefixes)
author | Tassilo Philipp |
---|---|
date | Sat, 15 Apr 2017 22:02:58 +0200 |
parents | 3e629dc19168 |
children |
line wrap: on
line source
Build instructions for DynCall on Nintendo DS using devkitPro and NMake under Windows ============================================= To build the library, you have to configure it first. Since the NDS build uses devkitPro and NMake, assure to have them in your %PATH%. To configure the library, call one of the following, depending if you want to use the processor in ARM or THUMB mode: configure.bat /tool-gcc /target-nds-arm configure.bat /tool-gcc /target-nds-thumb Note that the /tool-gcc flag is needed, because we're using devkitARM (via devkitPro) which is based on the GCC toolchain. The /target-nds-* flags don't imply this. Then, call: nmake /F Nmakefile