Mercurial > pub > dyncall > dyncall
view autovar/autovar_OSFAMILY.h @ 27:523c45dfa8fb
- refactored arm calling conventions' callvm code, so that the code that keeps
the caller from overwriting the return value on some platforms also works on
OpenBSD (before we casted the function pointer to have long long as return
type, to hint the caller that there is one, but that triggers an intentional
SIGABRT on OpenBSD for security reasons; now the decl reflects this, directly)
author | cslag |
---|---|
date | Tue, 15 Sep 2015 12:48:52 +0200 |
parents | 3e629dc19168 |
children | f5577f6bf97a |
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/* Package: dyncall Library: autovar File: autovar/autovar_OSFAMILY.h Description: License: Copyright (c) 2011-2015 Daniel Adler <dadler@uni-goettingen.de>, Tassilo Philipp <tphilipp@potion-studios.com> Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef AUTOVAR_OSFAMILY_H #define AUTOVAR_OSFAMILY_H #include "autovar_OS.h" #if defined(OS_Win32) || defined(OS_Win64) #define OSFAMILY_Windows #elif defined(OS_NDS) || defined(OS_PSP) #define OSFAMILY_GameConsole #else #define OSFAMILY_Unix #endif #endif /* AUTOVAR_OSFAMILY_H */