Mercurial > pub > dyncall > dyncall
view autovar/autovar_OSFAMILY.h @ 433:45662241d9cd
suite_aggrs now handling struct by value return types, also
still missing: nesting, unions, arrays
note: this doesn't compile against this same checked in revision of dyncall, but only my working copy; a future checkin will catch up
author | Tassilo Philipp |
---|---|
date | Sat, 22 Jan 2022 16:07:57 +0100 |
parents | f5577f6bf97a |
children |
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/* Package: dyncall Library: autovar File: autovar/autovar_OSFAMILY.h Description: License: Copyright (c) 2011-2018 Daniel Adler <dadler@uni-goettingen.de>, Tassilo Philipp <tphilipp@potion-studios.com> Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef AUTOVAR_OSFAMILY_H #define AUTOVAR_OSFAMILY_H #include "autovar_OS.h" #if defined(OS_Win32) || defined(OS_Win64) #define OSFAMILY_Windows #elif defined(OS_NDS) || defined(OS_PSP) #define OSFAMILY_GameConsole #else #define OSFAMILY_Unix #endif #endif /* AUTOVAR_OSFAMILY_H */