Mercurial > pub > dyncall > bindings
view R/rdyncall/man/dynport.Rd @ 37:8c8f848131c6
- version bump
- better doc
- made calling convention mode reset by default, as only way to specify convention used is via signature string
author | Tassilo Philipp |
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date | Mon, 13 Apr 2020 20:08:54 +0200 |
parents | 0cfcc391201f |
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\name{dynport} \alias{dynport} \alias{loadDynportNamespace} \title{Dynamic R Bindings to standard and common C libraries} \description{Function to bind APIs of standard and common C libraries to R via dynamically created interface environment objects comprising R wrappers for C functions, object-like macros, enums and data types. } \usage{ dynport(portname, portfile=NULL, repo=system.file("dynports",package="rdyncall") ) } \arguments{ \item{portname}{the name of a dynport, given as a literal or character string.} \item{portfile}{\code{NULL} or character string giving a script file to parse ; \code{portname} and \code{repo} are .} \item{repo}{character string giving the path to the root of the \emph{dynport} repository.} } \details{ \code{dynport} offers a convenient method for binding entire C libraries to R. This mechanism runs cross-platform and uses dynamic linkage but it implies that the run-time library of a choosen binding need to be preinstalled in the system. Depending on the OS, the run-time libraries may be preinstalled or require manual installation. See \link{rdyncall-demos} for OS-specific installation notes for several C libraries. The binding method is data-driven using platform-portable specifications named \emph{DynPort} files. DynPort files are stored in a repository that is installed as part of the package installation. When \code{dynport} processes a \emph{DynPort} file given by \code{portname}, an environment object is created, populated with R wrapper and helper objects that make up the interface to the C library, and attached to the search path with the name \code{dynport:<PORTNAME>}. Unloading of previously loaded dynport environments is achieved via \code{detach(dynport:<PORTNAME>)}. Up to \pkg{rdyncall} version 0.7.4, R name space objects were used as containers as described in the article \emph{Foreign Library Interface}, thus dynport \sQuote{packages} appeared as \code{"package:<PORTNAME>"} on the search path. The mechanism to create synthesized R packages at run-time required the use of \code{.Internal} calls. But since the use of internal R functions is not permitted for packages distributed on CRAN we downgraded the package to use ordinary environment objects starting with version 0.7.5 until a public interface for the creation of R namespace objects is available. The following gives a list of currently available \emph{DynPorts}: \tabular{ll}{ \strong{DynPort name/C Library} \tab \strong{Description} \cr \code{expat} \tab Expat XML Parser Library \cr \code{GL} \tab OpenGL 1.1 API \cr \code{GLU} \tab OpenGL Utility Library \cr \code{GLUT} \tab OpenGL Utility Toolkit Library \cr \code{SDL} \tab Simple DirectMedia Layer library \cr \code{SDL_image} \tab Loading of image files (png,jpeg..) \cr \code{SDL_mixer} \tab Loading/Playing of ogg/mp3/mod music files. \cr \code{SDL_ttf} \tab Loading/Rendering of True Type Fonts. \cr \code{SDL_net} \tab Networking library. \cr \code{glew} \tab OpenGL Extension Wrangler (includes OpenGL 3.0) \cr \code{glfw} \tab OpenGL Windowing/Setup Library \cr \code{gl3} \tab strict OpenGL 3 (untested) \cr \code{R} \tab R shared library \cr \code{ode} \tab Open Dynamics (Physics-) Engine (untested) \cr \code{cuda} \tab NVIDIA Cuda (untested) \cr \code{csound} \tab Sound programming language and library \cr \code{opencl} \tab OpenCL (untested) \cr \code{stdio} \tab C Standard Library I/O Functions \cr \code{glpk} \tab GNU Linear Programming Kit \cr \code{EGL} \tab Embedded Systems Graphics Library \cr } As of the current implementation \emph{DynPort} files are R scripts that perform up to three tasks: \itemize{ \item Functions (and pointer-to-function variables) are mapped via \code{\link{dynbind}} and a description of the C library using a \emph{library signatures}. \item Symbolic names are assigned to its values for object-like macro defines and C enum types. \item Run-time type-information objects for aggregate C data types (struct and union) are registered via \code{\link{parseStructInfos}} and \code{\link{parseUnionInfos}}. } The file path to the \emph{DynPort} file is derived from \code{portname} per default. This would refer to \code{"<repo>/<portname>.R"} where \code{repo} usually refers to the initial \emph{DynPort} repository located at the sub-folder \code{"dynports/"} of the package. If \code{portfile} is given, then this value is taken as file path (usually for testing purpose). A tool suite, comprising AWK (was boost wave), GCC Preprocessor, GCC-XML and XSLT, was used to generate the available \emph{DynPort} files automatically by extracting type information from C library header files. In a future release, the DynPort format will be changed to a language-neutral text file document. For the interested reader: A first prototyp is currently available in an FFI extension to the Lua programming language (see \code{luadyncall} subversion sub-tree). A third revision (including function types in call signatures, bitfields, arrays, etc..) is currently in development. } \references{ Adler, D. (2012) \dQuote{Foreign Library Interface}, \emph{The R Journal}, \bold{4(1)}, 30--40, June 2012. \url{http://journal.r-project.org/archive/2012-1/RJournal_2012-1_Adler.pdf} Adler, D., Philipp, T. (2008) \emph{DynCall Project}. \url{http://dyncall.org} Clark, J. (1998). expat - XML Parser Toolkit. \url{http://expat.sourceforge.net} Ikits, M. and Magallon, M. (2002). The OpenGL Extension Wrangler Library. \url{http://glew.sourceforge.net} Latinga, S. (1998). The Simple DirectMedia Layer Library. \url{http://www.libsdl.org} Segal, M. and Akeley, K. (1992). The OpenGL Graphics System. A Specification, Version 1.0. \url{http://www.opengl.org} Smith, R. (2001). Open Dynamics Engine. \url{http://www.ode.org} } \examples{ \donttest{ # Using SDL and OpenGL in R dynport(SDL) dynport(GL) # Initialize Video Sub-system SDL_Init(SDL_INIT_VIDEO) # Initialize Screen with OpenGL Context and Double Buffering SDL_SetVideoMode(320,256,32,SDL_OPENGL+SDL_DOUBLEBUF) # Clear Color and Clear Screen glClearColor(0,0,1,0) # blue glClear(GL_COLOR_BUFFER_BIT) # Flip Double-Buffer SDL_GL_SwapBuffers() } } \keyword{programming} \keyword{interface}