view lua/luadyncall/share/dynport/gl3.dynport @ 18:3bfef07b0cd9

- cleanup of non-working java binding, restart work, somewhat different interface
author cslag
date Wed, 30 Mar 2016 02:05:06 +0200
parents 0cfcc391201f
children
line wrap: on
line source

:lib
OpenGL|GL
.
:fun
glActiveTexture(I)v;
glAttachShader(II)v;
glBeginConditionalRender(II)v;
glBeginQuery(II)v;
glBeginTransformFeedback(I)v;
glBindAttribLocation(II*c)v;
glBindBuffer(II)v;
glBindBufferBase(III)v;
glBindBufferRange(IIIii)v;
glBindFragDataLocation(II*c)v;
glBindFramebuffer(II)v;
glBindRenderbuffer(II)v;
glBindTexture(II)v;
glBindVertexArray(I)v;
glBlendColor(ffff)v;
glBlendEquation(I)v;
glBlendEquationSeparate(II)v;
glBlendEquationSeparatei(III)v;
glBlendEquationi(II)v;
glBlendFunc(II)v;
glBlendFuncSeparate(IIII)v;
glBlendFuncSeparatei(IIIII)v;
glBlendFunci(III)v;
glBlitFramebuffer(iiiiiiiiII)v;
glBufferData(Ii*vI)v;
glBufferSubData(Iii*v)v;
glCheckFramebufferStatus(I)I;
glClampColor(II)v;
glClear(I)v;
glClearBufferfi(Iifi)v;
glClearBufferfv(Ii*f)v;
glClearBufferiv(Ii*i)v;
glClearBufferuiv(Ii*I)v;
glClearColor(ffff)v;
glClearDepth(d)v;
glClearStencil(i)v;
glClientWaitSync(*<__GLsync>IL)I;
glColorMask(CCCC)v;
glColorMaski(ICCCC)v;
glCompileShader(I)v;
glCompressedTexImage1D(IiIiii*v)v;
glCompressedTexImage2D(IiIiiii*v)v;
glCompressedTexImage3D(IiIiiiii*v)v;
glCompressedTexSubImage1D(IiiiIi*v)v;
glCompressedTexSubImage2D(IiiiiiIi*v)v;
glCompressedTexSubImage3D(IiiiiiiiIi*v)v;
glCopyBufferSubData(IIiii)v;
glCopyTexImage1D(IiIiiii)v;
glCopyTexImage2D(IiIiiiii)v;
glCopyTexSubImage1D(Iiiiii)v;
glCopyTexSubImage2D(Iiiiiiii)v;
glCopyTexSubImage3D(Iiiiiiiii)v;
glCreateProgram()I;
glCreateShader(I)I;
glCullFace(I)v;
glDeleteBuffers(i*I)v;
glDeleteFramebuffers(i*I)v;
glDeleteProgram(I)v;
glDeleteQueries(i*I)v;
glDeleteRenderbuffers(i*I)v;
glDeleteShader(I)v;
glDeleteSync(*<__GLsync>)v;
glDeleteTextures(i*I)v;
glDeleteVertexArrays(i*I)v;
glDepthFunc(I)v;
glDepthMask(C)v;
glDepthRange(dd)v;
glDetachShader(II)v;
glDisable(I)v;
glDisableVertexAttribArray(I)v;
glDisablei(II)v;
glDrawArrays(Iii)v;
glDrawArraysInstanced(Iiii)v;
glDrawBuffer(I)v;
glDrawBuffers(i*I)v;
glDrawElements(IiI*v)v;
glDrawElementsBaseVertex(IiI*vi)v;
glDrawElementsInstanced(IiI*vi)v;
glDrawElementsInstancedBaseVertex(IiI*vii)v;
glDrawRangeElements(IIIiI*v)v;
glDrawRangeElementsBaseVertex(IIIiI*vi)v;
glEnable(I)v;
glEnableVertexAttribArray(I)v;
glEnablei(II)v;
glEndConditionalRender()v;
glEndQuery(I)v;
glEndTransformFeedback()v;
glFenceSync(II)*<__GLsync>;
glFinish()v;
glFlush()v;
glFlushMappedBufferRange(Iii)v;
glFramebufferRenderbuffer(IIII)v;
glFramebufferTexture(IIIi)v;
glFramebufferTexture1D(IIIIi)v;
glFramebufferTexture2D(IIIIi)v;
glFramebufferTexture3D(IIIIii)v;
glFramebufferTextureFace(IIIiI)v;
glFramebufferTextureLayer(IIIii)v;
glFrontFace(I)v;
glGenBuffers(i*I)v;
glGenFramebuffers(i*I)v;
glGenQueries(i*I)v;
glGenRenderbuffers(i*I)v;
glGenTextures(i*I)v;
glGenVertexArrays(i*I)v;
glGenerateMipmap(I)v;
glGetActiveAttrib(IIi*i*i*I*c)v;
glGetActiveUniform(IIi*i*i*I*c)v;
glGetActiveUniformBlockName(IIi*i*c)v;
glGetActiveUniformBlockiv(III*i)v;
glGetActiveUniformName(IIi*i*c)v;
glGetActiveUniformsiv(Ii*II*i)v;
glGetAttachedShaders(Ii*i*I)v;
glGetAttribLocation(I*c)i;
glGetBooleani_v(II*C)v;
glGetBooleanv(I*C)v;
glGetBufferParameteri64v(II*l)v;
glGetBufferParameteriv(II*i)v;
glGetBufferPointerv(II**v)v;
glGetBufferSubData(Iii*v)v;
glGetCompressedTexImage(Ii*v)v;
glGetDoublev(I*d)v;
glGetError()I;
glGetFloatv(I*f)v;
glGetFragDataLocation(I*c)i;
glGetFramebufferAttachmentParameteriv(III*i)v;
glGetInteger64i_v(II*l)v;
glGetInteger64v(I*l)v;
glGetIntegeri_v(II*i)v;
glGetIntegerv(I*i)v;
glGetMultisamplefv(II*f)v;
glGetPointerv(I**v)v;
glGetProgramInfoLog(Ii*i*c)v;
glGetProgramiv(II*i)v;
glGetQueryObjectiv(II*i)v;
glGetQueryObjectuiv(II*I)v;
glGetQueryiv(II*i)v;
glGetRenderbufferParameteriv(II*i)v;
glGetShaderInfoLog(Ii*i*c)v;
glGetShaderSource(Ii*i*c)v;
glGetShaderiv(II*i)v;
glGetString(I)*C;
glGetStringi(II)*C;
glGetSynciv(*<__GLsync>Ii*i*i)v;
glGetTexImage(IiII*v)v;
glGetTexLevelParameterfv(IiI*f)v;
glGetTexLevelParameteriv(IiI*i)v;
glGetTexParameterIiv(II*i)v;
glGetTexParameterIuiv(II*I)v;
glGetTexParameterfv(II*f)v;
glGetTexParameteriv(II*i)v;
glGetTransformFeedbackVarying(IIi*i*i*I*c)v;
glGetUniformBlockIndex(I*c)I;
glGetUniformIndices(Ii**c*I)v;
glGetUniformLocation(I*c)i;
glGetUniformfv(Ii*f)v;
glGetUniformiv(Ii*i)v;
glGetUniformuiv(Ii*I)v;
glGetVertexAttribIiv(II*i)v;
glGetVertexAttribIuiv(II*I)v;
glGetVertexAttribPointerv(II**v)v;
glGetVertexAttribdv(II*d)v;
glGetVertexAttribfv(II*f)v;
glGetVertexAttribiv(II*i)v;
glHint(II)v;
glIsBuffer(I)C;
glIsEnabled(I)C;
glIsEnabledi(II)C;
glIsFramebuffer(I)C;
glIsProgram(I)C;
glIsQuery(I)C;
glIsRenderbuffer(I)C;
glIsShader(I)C;
glIsSync(*<__GLsync>)C;
glIsTexture(I)C;
glIsVertexArray(I)C;
glLineWidth(f)v;
glLinkProgram(I)v;
glLogicOp(I)v;
glMapBuffer(II)*v;
glMapBufferRange(IiiI)*v;
glMinSampleShading(f)v;
glMultiDrawArrays(I*i*ii)v;
glMultiDrawElements(I*iI**vi)v;
glMultiDrawElementsBaseVertex(I*iI**vi*i)v;
glPixelStoref(If)v;
glPixelStorei(Ii)v;
glPointParameterf(If)v;
glPointParameterfv(I*f)v;
glPointParameteri(Ii)v;
glPointParameteriv(I*i)v;
glPointSize(f)v;
glPolygonMode(II)v;
glPolygonOffset(ff)v;
glPrimitiveRestartIndex(I)v;
glProgramParameteri(IIi)v;
glProvokingVertex(I)v;
glReadBuffer(I)v;
glReadPixels(iiiiII*v)v;
glRenderbufferStorage(IIii)v;
glRenderbufferStorageMultisample(IiIii)v;
glSampleCoverage(fC)v;
glSampleMaski(II)v;
glScissor(iiii)v;
glShaderSource(Ii**c*i)v;
glStencilFunc(IiI)v;
glStencilFuncSeparate(IIiI)v;
glStencilMask(I)v;
glStencilMaskSeparate(II)v;
glStencilOp(III)v;
glStencilOpSeparate(IIII)v;
glTexBuffer(III)v;
glTexImage1D(IiiiiII*v)v;
glTexImage2D(IiiiiiII*v)v;
glTexImage2DMultisample(IiiiiC)v;
glTexImage3D(IiiiiiiII*v)v;
glTexImage3DMultisample(IiiiiiC)v;
glTexParameterIiv(II*i)v;
glTexParameterIuiv(II*I)v;
glTexParameterf(IIf)v;
glTexParameterfv(II*f)v;
glTexParameteri(IIi)v;
glTexParameteriv(II*i)v;
glTexSubImage1D(IiiiII*v)v;
glTexSubImage2D(IiiiiiII*v)v;
glTexSubImage3D(IiiiiiiiII*v)v;
glTransformFeedbackVaryings(Ii**cI)v;
glUniform1f(if)v;
glUniform1fv(ii*f)v;
glUniform1i(ii)v;
glUniform1iv(ii*i)v;
glUniform1ui(iI)v;
glUniform1uiv(ii*I)v;
glUniform2f(iff)v;
glUniform2fv(ii*f)v;
glUniform2i(iii)v;
glUniform2iv(ii*i)v;
glUniform2ui(iII)v;
glUniform2uiv(ii*I)v;
glUniform3f(ifff)v;
glUniform3fv(ii*f)v;
glUniform3i(iiii)v;
glUniform3iv(ii*i)v;
glUniform3ui(iIII)v;
glUniform3uiv(ii*I)v;
glUniform4f(iffff)v;
glUniform4fv(ii*f)v;
glUniform4i(iiiii)v;
glUniform4iv(ii*i)v;
glUniform4ui(iIIII)v;
glUniform4uiv(ii*I)v;
glUniformBlockBinding(III)v;
glUniformMatrix2fv(iiC*f)v;
glUniformMatrix2x3fv(iiC*f)v;
glUniformMatrix2x4fv(iiC*f)v;
glUniformMatrix3fv(iiC*f)v;
glUniformMatrix3x2fv(iiC*f)v;
glUniformMatrix3x4fv(iiC*f)v;
glUniformMatrix4fv(iiC*f)v;
glUniformMatrix4x2fv(iiC*f)v;
glUniformMatrix4x3fv(iiC*f)v;
glUnmapBuffer(I)C;
glUseProgram(I)v;
glValidateProgram(I)v;
glVertexAttrib1d(Id)v;
glVertexAttrib1dv(I*d)v;
glVertexAttrib1f(If)v;
glVertexAttrib1fv(I*f)v;
glVertexAttrib1s(Is)v;
glVertexAttrib1sv(I*s)v;
glVertexAttrib2d(Idd)v;
glVertexAttrib2dv(I*d)v;
glVertexAttrib2f(Iff)v;
glVertexAttrib2fv(I*f)v;
glVertexAttrib2s(Iss)v;
glVertexAttrib2sv(I*s)v;
glVertexAttrib3d(Iddd)v;
glVertexAttrib3dv(I*d)v;
glVertexAttrib3f(Ifff)v;
glVertexAttrib3fv(I*f)v;
glVertexAttrib3s(Isss)v;
glVertexAttrib3sv(I*s)v;
glVertexAttrib4Nbv(I*c)v;
glVertexAttrib4Niv(I*i)v;
glVertexAttrib4Nsv(I*s)v;
glVertexAttrib4Nub(ICCCC)v;
glVertexAttrib4Nubv(I*C)v;
glVertexAttrib4Nuiv(I*I)v;
glVertexAttrib4Nusv(I*S)v;
glVertexAttrib4bv(I*c)v;
glVertexAttrib4d(Idddd)v;
glVertexAttrib4dv(I*d)v;
glVertexAttrib4f(Iffff)v;
glVertexAttrib4fv(I*f)v;
glVertexAttrib4iv(I*i)v;
glVertexAttrib4s(Issss)v;
glVertexAttrib4sv(I*s)v;
glVertexAttrib4ubv(I*C)v;
glVertexAttrib4uiv(I*I)v;
glVertexAttrib4usv(I*S)v;
glVertexAttribI1i(Ii)v;
glVertexAttribI1iv(I*i)v;
glVertexAttribI1ui(II)v;
glVertexAttribI1uiv(I*I)v;
glVertexAttribI2i(Iii)v;
glVertexAttribI2iv(I*i)v;
glVertexAttribI2ui(III)v;
glVertexAttribI2uiv(I*I)v;
glVertexAttribI3i(Iiii)v;
glVertexAttribI3iv(I*i)v;
glVertexAttribI3ui(IIII)v;
glVertexAttribI3uiv(I*I)v;
glVertexAttribI4bv(I*c)v;
glVertexAttribI4i(Iiiii)v;
glVertexAttribI4iv(I*i)v;
glVertexAttribI4sv(I*s)v;
glVertexAttribI4ubv(I*C)v;
glVertexAttribI4ui(IIIII)v;
glVertexAttribI4uiv(I*I)v;
glVertexAttribI4usv(I*S)v;
glVertexAttribIPointer(IiIi*v)v;
glVertexAttribPointer(IiICi*v)v;
glViewport(iiii)v;
glWaitSync(*<__GLsync>IL)v;
.
:const
GL_ACTIVE_ATTRIBUTES=0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A
GL_ACTIVE_TEXTURE=0x84E0
GL_ACTIVE_UNIFORMS=0x8B86
GL_ACTIVE_UNIFORM_BLOCKS=0x8A36
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=0x8A35
GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87
GL_ALIASED_LINE_WIDTH_RANGE=0x846E
GL_ALPHA=0x1906
GL_ALREADY_SIGNALED=0x911A
GL_ALWAYS=0x0207
GL_AND=0x1501
GL_AND_INVERTED=0x1504
GL_AND_REVERSE=0x1502
GL_ARB_copy_buffer=1
GL_ARB_depth_buffer_float=1
GL_ARB_depth_clamp=1
GL_ARB_draw_buffers_blend=1
GL_ARB_draw_elements_base_vertex=1
GL_ARB_fragment_coord_conventions=1
GL_ARB_framebuffer_object=1
GL_ARB_framebuffer_sRGB=1
GL_ARB_half_float_vertex=1
GL_ARB_map_buffer_range=1
GL_ARB_provoking_vertex=1
GL_ARB_sample_shading=1
GL_ARB_seamless_cube_map=1
GL_ARB_sync=1
GL_ARB_texture_compression_rgtc=1
GL_ARB_texture_cube_map_array=1
GL_ARB_texture_gather=1
GL_ARB_texture_multisample=1
GL_ARB_texture_query_lod=1
GL_ARB_texture_rg=1
GL_ARB_uniform_buffer_object=1
GL_ARB_vertex_array_bgra=1
GL_ARB_vertex_array_object=1
GL_ARRAY_BUFFER=0x8892
GL_ARRAY_BUFFER_BINDING=0x8894
GL_ATTACHED_SHADERS=0x8B85
GL_BACK=0x0405
GL_BACK_LEFT=0x0402
GL_BACK_RIGHT=0x0403
GL_BGR=0x80E0
GL_BGRA=0x80E1
GL_BGRA_INTEGER=0x8D9B
GL_BGR_INTEGER=0x8D9A
GL_BLEND=0x0BE2
GL_BLEND_COLOR=0x8005
GL_BLEND_DST=0x0BE0
GL_BLEND_DST_ALPHA=0x80CA
GL_BLEND_DST_RGB=0x80C8
GL_BLEND_EQUATION=0x8009
GL_BLEND_EQUATION_ALPHA=0x883D
GL_BLEND_EQUATION_RGB=0x8009
GL_BLEND_SRC=0x0BE1
GL_BLEND_SRC_ALPHA=0x80CB
GL_BLEND_SRC_RGB=0x80C9
GL_BLUE=0x1905
GL_BLUE_INTEGER=0x8D96
GL_BOOL=0x8B56
GL_BOOL_VEC2=0x8B57
GL_BOOL_VEC3=0x8B58
GL_BOOL_VEC4=0x8B59
GL_BUFFER_ACCESS=0x88BB
GL_BUFFER_ACCESS_FLAGS=0x911F
GL_BUFFER_MAPPED=0x88BC
GL_BUFFER_MAP_LENGTH=0x9120
GL_BUFFER_MAP_OFFSET=0x9121
GL_BUFFER_MAP_POINTER=0x88BD
GL_BUFFER_SIZE=0x8764
GL_BUFFER_USAGE=0x8765
GL_BYTE=0x1400
GL_CCW=0x0901
GL_CLAMP_READ_COLOR=0x891C
GL_CLAMP_TO_BORDER=0x812D
GL_CLAMP_TO_EDGE=0x812F
GL_CLEAR=0x1500
GL_CLIP_DISTANCE0=0x3000
GL_CLIP_DISTANCE1=0x3001
GL_CLIP_DISTANCE2=0x3002
GL_CLIP_DISTANCE3=0x3003
GL_CLIP_DISTANCE4=0x3004
GL_CLIP_DISTANCE5=0x3005
GL_CLIP_DISTANCE6=0x3006
GL_CLIP_DISTANCE7=0x3007
GL_COLOR=0x1800
GL_COLOR_ATTACHMENT0=0x8CE0
GL_COLOR_ATTACHMENT10=0x8CEA
GL_COLOR_ATTACHMENT11=0x8CEB
GL_COLOR_ATTACHMENT12=0x8CEC
GL_COLOR_ATTACHMENT13=0x8CED
GL_COLOR_ATTACHMENT14=0x8CEE
GL_COLOR_ATTACHMENT15=0x8CEF
GL_COLOR_ATTACHMENT1=0x8CE1
GL_COLOR_ATTACHMENT2=0x8CE2
GL_COLOR_ATTACHMENT3=0x8CE3
GL_COLOR_ATTACHMENT4=0x8CE4
GL_COLOR_ATTACHMENT5=0x8CE5
GL_COLOR_ATTACHMENT6=0x8CE6
GL_COLOR_ATTACHMENT7=0x8CE7
GL_COLOR_ATTACHMENT8=0x8CE8
GL_COLOR_ATTACHMENT9=0x8CE9
GL_COLOR_BUFFER_BIT=0x00004000
GL_COLOR_CLEAR_VALUE=0x0C22
GL_COLOR_LOGIC_OP=0x0BF2
GL_COLOR_WRITEMASK=0x0C23
GL_COMPARE_REF_TO_TEXTURE=0x884E
GL_COMPILE_STATUS=0x8B81
GL_COMPRESSED_RED=0x8225
GL_COMPRESSED_RED_RGTC1=0x8DBB
GL_COMPRESSED_RG=0x8226
GL_COMPRESSED_RGB=0x84ED
GL_COMPRESSED_RGBA=0x84EE
GL_COMPRESSED_RG_RGTC2=0x8DBD
GL_COMPRESSED_SIGNED_RED_RGTC1=0x8DBC
GL_COMPRESSED_SIGNED_RG_RGTC2=0x8DBE
GL_COMPRESSED_SRGB=0x8C48
GL_COMPRESSED_SRGB_ALPHA=0x8C49
GL_COMPRESSED_TEXTURE_FORMATS=0x86A3
GL_CONDITION_SATISFIED=0x911C
GL_CONSTANT_ALPHA=0x8003
GL_CONSTANT_COLOR=0x8001
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=0x00000002
GL_CONTEXT_CORE_PROFILE_BIT=0x00000001
GL_CONTEXT_FLAGS=0x821E
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=0x0001
GL_CONTEXT_PROFILE_MASK=0x9126
GL_COPY=0x1503
GL_COPY_INVERTED=0x150C
GL_COPY_READ_BUFFER=0x8F36
GL_COPY_WRITE_BUFFER=0x8F37
GL_CULL_FACE=0x0B44
GL_CULL_FACE_MODE=0x0B45
GL_CURRENT_PROGRAM=0x8B8D
GL_CURRENT_QUERY=0x8865
GL_CURRENT_VERTEX_ATTRIB=0x8626
GL_CW=0x0900
GL_DECR=0x1E03
GL_DECR_WRAP=0x8508
GL_DELETE_STATUS=0x8B80
GL_DEPTH24_STENCIL8=0x88F0
GL_DEPTH32F_STENCIL8=0x8CAD
GL_DEPTH=0x1801
GL_DEPTH_ATTACHMENT=0x8D00
GL_DEPTH_BUFFER=0x8223
GL_DEPTH_BUFFER_BIT=0x00000100
GL_DEPTH_CLAMP=0x864F
GL_DEPTH_CLEAR_VALUE=0x0B73
GL_DEPTH_COMPONENT16=0x81A5
GL_DEPTH_COMPONENT24=0x81A6
GL_DEPTH_COMPONENT32=0x81A7
GL_DEPTH_COMPONENT32F=0x8CAC
GL_DEPTH_COMPONENT=0x1902
GL_DEPTH_FUNC=0x0B74
GL_DEPTH_RANGE=0x0B70
GL_DEPTH_STENCIL=0x84F9
GL_DEPTH_STENCIL_ATTACHMENT=0x821A
GL_DEPTH_TEST=0x0B71
GL_DEPTH_WRITEMASK=0x0B72
GL_DITHER=0x0BD0
GL_DONT_CARE=0x1100
GL_DOUBLE=0x140A
GL_DOUBLEBUFFER=0x0C32
GL_DRAW_BUFFER0=0x8825
GL_DRAW_BUFFER10=0x882F
GL_DRAW_BUFFER11=0x8830
GL_DRAW_BUFFER12=0x8831
GL_DRAW_BUFFER13=0x8832
GL_DRAW_BUFFER14=0x8833
GL_DRAW_BUFFER15=0x8834
GL_DRAW_BUFFER1=0x8826
GL_DRAW_BUFFER2=0x8827
GL_DRAW_BUFFER3=0x8828
GL_DRAW_BUFFER4=0x8829
GL_DRAW_BUFFER5=0x882A
GL_DRAW_BUFFER6=0x882B
GL_DRAW_BUFFER7=0x882C
GL_DRAW_BUFFER8=0x882D
GL_DRAW_BUFFER9=0x882E
GL_DRAW_BUFFER=0x0C01
GL_DRAW_FRAMEBUFFER=0x8CA9
GL_DRAW_FRAMEBUFFER_BINDING=0x8CA6
GL_DST_ALPHA=0x0304
GL_DST_COLOR=0x0306
GL_DYNAMIC_COPY=0x88EA
GL_DYNAMIC_DRAW=0x88E8
GL_DYNAMIC_READ=0x88E9
GL_ELEMENT_ARRAY_BUFFER=0x8893
GL_ELEMENT_ARRAY_BUFFER_BINDING=0x8895
GL_EQUAL=0x0202
GL_EQUIV=0x1509
GL_EXTENSIONS=0x1F03
GL_FALSE=0
GL_FASTEST=0x1101
GL_FILL=0x1B02
GL_FIRST_VERTEX_CONVENTION=0x8E4D
GL_FIXED_ONLY=0x891D
GL_FLOAT=0x1406
GL_FLOAT_32_UNSIGNED_INT_24_8_REV=0x8DAD
GL_FLOAT_MAT2=0x8B5A
GL_FLOAT_MAT2x3=0x8B65
GL_FLOAT_MAT2x4=0x8B66
GL_FLOAT_MAT3=0x8B5B
GL_FLOAT_MAT3x2=0x8B67
GL_FLOAT_MAT3x4=0x8B68
GL_FLOAT_MAT4=0x8B5C
GL_FLOAT_MAT4x2=0x8B69
GL_FLOAT_MAT4x3=0x8B6A
GL_FLOAT_VEC2=0x8B50
GL_FLOAT_VEC3=0x8B51
GL_FLOAT_VEC4=0x8B52
GL_FRAGMENT_SHADER=0x8B30
GL_FRAGMENT_SHADER_DERIVATIVE_HINT=0x8B8B
GL_FRAMEBUFFER=0x8D40
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=0x8215
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=0x8214
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=0x8210
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=0x8211
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=0x8216
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=0x8213
GL_FRAMEBUFFER_ATTACHMENT_LAYERED=0x8DA7
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=0x8CD1
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=0x8CD0
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=0x8212
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=0x8217
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=0x8CD3
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=0x8CD4
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=0x8CD2
GL_FRAMEBUFFER_BINDING=0x8CA6
GL_FRAMEBUFFER_COMPLETE=0x8CD5
GL_FRAMEBUFFER_DEFAULT=0x8218
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=0x8CD6
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=0x8CDB
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GL_TRIANGLES_ADJACENCY=0x000C
GL_TRIANGLE_FAN=0x0006
GL_TRIANGLE_STRIP=0x0005
GL_TRIANGLE_STRIP_ADJACENCY=0x000D
GL_TRUE=1
GL_UNIFORM_ARRAY_STRIDE=0x8A3C
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=0x8A42
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=0x8A43
GL_UNIFORM_BLOCK_BINDING=0x8A3F
GL_UNIFORM_BLOCK_DATA_SIZE=0x8A40
GL_UNIFORM_BLOCK_INDEX=0x8A3A
GL_UNIFORM_BLOCK_NAME_LENGTH=0x8A41
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=0x8A46
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER=0x8A45
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=0x8A44
GL_UNIFORM_BUFFER=0x8A11
GL_UNIFORM_BUFFER_BINDING=0x8A28
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=0x8A34
GL_UNIFORM_BUFFER_SIZE=0x8A2A
GL_UNIFORM_BUFFER_START=0x8A29
GL_UNIFORM_IS_ROW_MAJOR=0x8A3E
GL_UNIFORM_MATRIX_STRIDE=0x8A3D
GL_UNIFORM_NAME_LENGTH=0x8A39
GL_UNIFORM_OFFSET=0x8A3B
GL_UNIFORM_SIZE=0x8A38
GL_UNIFORM_TYPE=0x8A37
GL_UNPACK_ALIGNMENT=0x0CF5
GL_UNPACK_IMAGE_HEIGHT=0x806E
GL_UNPACK_LSB_FIRST=0x0CF1
GL_UNPACK_ROW_LENGTH=0x0CF2
GL_UNPACK_SKIP_IMAGES=0x806D
GL_UNPACK_SKIP_PIXELS=0x0CF4
GL_UNPACK_SKIP_ROWS=0x0CF3
GL_UNPACK_SWAP_BYTES=0x0CF0
GL_UNSIGNALED=0x9118
GL_UNSIGNED_BYTE=0x1401
GL_UNSIGNED_BYTE_2_3_3_REV=0x8362
GL_UNSIGNED_BYTE_3_3_2=0x8032
GL_UNSIGNED_INT=0x1405
GL_UNSIGNED_INT_10F_11F_11F_REV=0x8C3B
GL_UNSIGNED_INT_10_10_10_2=0x8036
GL_UNSIGNED_INT_24_8=0x84FA
GL_UNSIGNED_INT_2_10_10_10_REV=0x8368
GL_UNSIGNED_INT_5_9_9_9_REV=0x8C3E
GL_UNSIGNED_INT_8_8_8_8=0x8035
GL_UNSIGNED_INT_8_8_8_8_REV=0x8367
GL_UNSIGNED_INT_SAMPLER_1D=0x8DD1
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY=0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D=0x8DD2
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY=0x8DD7
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=0x910A
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=0x910D
GL_UNSIGNED_INT_SAMPLER_2D_RECT=0x8DD5
GL_UNSIGNED_INT_SAMPLER_3D=0x8DD3
GL_UNSIGNED_INT_SAMPLER_BUFFER=0x8DD8
GL_UNSIGNED_INT_SAMPLER_CUBE=0x8DD4
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY=0x900F
GL_UNSIGNED_INT_VEC2=0x8DC6
GL_UNSIGNED_INT_VEC3=0x8DC7
GL_UNSIGNED_INT_VEC4=0x8DC8
GL_UNSIGNED_NORMALIZED=0x8C17
GL_UNSIGNED_SHORT=0x1403
GL_UNSIGNED_SHORT_1_5_5_5_REV=0x8366
GL_UNSIGNED_SHORT_4_4_4_4=0x8033
GL_UNSIGNED_SHORT_4_4_4_4_REV=0x8365
GL_UNSIGNED_SHORT_5_5_5_1=0x8034
GL_UNSIGNED_SHORT_5_6_5=0x8363
GL_UNSIGNED_SHORT_5_6_5_REV=0x8364
GL_UPPER_LEFT=0x8CA2
GL_VALIDATE_STATUS=0x8B83
GL_VENDOR=0x1F00
GL_VERSION=0x1F02
GL_VERSION_1_0=1
GL_VERSION_1_1=1
GL_VERSION_1_2=1
GL_VERSION_1_3=1
GL_VERSION_1_4=1
GL_VERSION_1_5=1
GL_VERSION_2_0=1
GL_VERSION_2_1=1
GL_VERSION_3_0=1
GL_VERSION_3_1=1
GL_VERSION_3_2=1
GL_VERTEX_ARRAY_BINDING=0x85B5
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=0x889F
GL_VERTEX_ATTRIB_ARRAY_ENABLED=0x8622
GL_VERTEX_ATTRIB_ARRAY_INTEGER=0x88FD
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED=0x886A
GL_VERTEX_ATTRIB_ARRAY_POINTER=0x8645
GL_VERTEX_ATTRIB_ARRAY_SIZE=0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE=0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE=0x8625
GL_VERTEX_PROGRAM_POINT_SIZE=0x8642
GL_VERTEX_SHADER=0x8B31
GL_VIEWPORT=0x0BA2
GL_WAIT_FAILED=0x911D
GL_WRITE_ONLY=0x88B9
GL_XOR=0x1506
GL_ZERO=0
.
:struct
__GLsync{};
.
.