Mercurial > pub > dyncall > bindings
view R/rdyncall/demo/SDL.R @ 56:16151547265e
made callback example python 2 compatible, and added some randomness to numbers to sort
author | Tassilo Philipp |
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date | Tue, 02 Feb 2021 21:07:41 +0100 |
parents | 0cfcc391201f |
children |
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# Package: rdyncall # File: demo/SDL.R # Description: 3D Rotating Cube Demo using SDL,OpenGL and GLU. (dynport demo) dynport(SDL) dynport(GL) dynport(GLU) # Globals. surface <- NULL # Init. init <- function() { err <- SDL_Init(SDL_INIT_VIDEO) if (err != 0) error("SDL_Init failed") surface <<- SDL_SetVideoMode(512,512,32,SDL_DOUBLEBUF+SDL_OPENGL) } # GL Display Lists makeCubeDisplaylist <- function() { vertices <- as.double(c( -1,-1,-1, 1,-1,-1, -1, 1,-1, 1, 1,-1, -1,-1, 1, 1,-1, 1, -1, 1, 1, 1, 1, 1 )) colors <- as.raw( col2rgb( rainbow(8) ) ) triangleIndices <- as.integer(c( 0, 2, 1, 2, 3, 1, 1, 3, 7, 1, 7, 5, 4, 5, 7, 4, 7, 6, 6, 2, 0, 6, 0, 4, 2, 7, 3, 2, 6, 7, 4, 0, 5, 0, 1, 5 )) glEnableClientState(GL_VERTEX_ARRAY) glVertexPointer(3, GL_DOUBLE, 0, vertices ) glEnableClientState(GL_COLOR_ARRAY) glColorPointer(3, GL_UNSIGNED_BYTE, 0, colors ) displaylistId <- glGenLists(1) glNewList( displaylistId, GL_COMPILE ) glPushAttrib(GL_ENABLE_BIT) glEnable(GL_DEPTH_TEST) glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_INT, triangleIndices) glPopAttrib() glEndList() glDisableClientState(GL_VERTEX_ARRAY) glDisableClientState(GL_COLOR_ARRAY) return(displaylistId) } # Mainloop. mainloop <- function() { displaylistId <- makeCubeDisplaylist() evt <- new.struct(SDL_Event) blink <- 0 tbase <- SDL_GetTicks() quit <- FALSE while(!quit) { tnow <- SDL_GetTicks() tdemo <- ( tnow - tbase ) / 1000 glClearColor(0,0,blink,0) glClear(GL_COLOR_BUFFER_BIT+GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() aspect <- 512/512 gluPerspective(60, aspect, 3, 1000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() gluLookAt(0,0,5,0,0,0,0,1,0) glRotated(sin(tdemo)*60.0, 0, 1, 0); glRotated(cos(tdemo)*90.0, 1, 0, 0); glCallList(displaylistId) glCallList(displaylistId) SDL_GL_SwapBuffers() SDL_WM_SetCaption(paste("time:", tdemo),NULL) blink <- blink + 0.01 while (blink > 1) blink <- blink - 1 while( SDL_PollEvent(evt) != 0 ) { if ( evt$type == SDL_QUIT ) quit <- TRUE else if (evt$type == SDL_MOUSEBUTTONDOWN ) { button <- evt$button cat("button ",button$button," at ",button$x,",",button$y,"\n") } } glerr <- glGetError() if (glerr != 0) { cat("GL Error:", gluErrorString(glerr) ) quit <- 1 } SDL_Delay(30) } glDeleteLists(displaylistId, 1) } cleanup <- function() { SDL_Quit() } run <- function() { init() mainloop() cleanup() } run()