Mercurial > pub > dyncall > bindings
diff lua/luadyncall/share/dynport/GL.dynport @ 0:0cfcc391201f
initial from svn dyncall-1745
author | Daniel Adler |
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date | Thu, 19 Mar 2015 22:26:28 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lua/luadyncall/share/dynport/GL.dynport Thu Mar 19 22:26:28 2015 +0100 @@ -0,0 +1,3907 @@ +:lib +OpenGL|GL +. +:fun +glAccum(If)v; +glAlphaFunc(If)v; +glAreTexturesResident(i*I*C)C; +glArrayElement(i)v; +glBegin(I)v; +glBindTexture(II)v; +glBitmap(iiffff*C)v; +glBlendFunc(II)v; +glCallList(I)v; +glCallLists(iI*v)v; +glClear(I)v; +glClearAccum(ffff)v; +glClearColor(ffff)v; +glClearDepth(d)v; +glClearIndex(f)v; +glClearStencil(i)v; +glClipPlane(I*d)v; +glColor3b(ccc)v; +glColor3bv(*c)v; +glColor3d(ddd)v; +glColor3dv(*d)v; +glColor3f(fff)v; +glColor3fv(*f)v; +glColor3i(iii)v; +glColor3iv(*i)v; +glColor3s(sss)v; +glColor3sv(*s)v; +glColor3ub(CCC)v; +glColor3ubv(*C)v; +glColor3ui(III)v; +glColor3uiv(*I)v; +glColor3us(SSS)v; +glColor3usv(*S)v; +glColor4b(cccc)v; +glColor4bv(*c)v; +glColor4d(dddd)v; +glColor4dv(*d)v; +glColor4f(ffff)v; +glColor4fv(*f)v; +glColor4i(iiii)v; +glColor4iv(*i)v; +glColor4s(ssss)v; +glColor4sv(*s)v; +glColor4ub(CCCC)v; +glColor4ubv(*C)v; +glColor4ui(IIII)v; +glColor4uiv(*I)v; +glColor4us(SSSS)v; +glColor4usv(*S)v; +glColorMask(CCCC)v; +glColorMaterial(II)v; +glColorPointer(iIi*v)v; +glCopyPixels(iiiiI)v; +glCopyTexImage1D(IiIiiii)v; +glCopyTexImage2D(IiIiiiii)v; +glCopyTexSubImage1D(Iiiiii)v; +glCopyTexSubImage2D(Iiiiiiii)v; +glCullFace(I)v; +glDeleteLists(Ii)v; +glDeleteTextures(i*I)v; +glDepthFunc(I)v; +glDepthMask(C)v; +glDepthRange(dd)v; +glDisable(I)v; +glDisableClientState(I)v; +glDrawArrays(Iii)v; +glDrawBuffer(I)v; +glDrawElements(IiI*v)v; +glDrawPixels(iiII*v)v; +glEdgeFlag(C)v; +glEdgeFlagPointer(i*v)v; +glEdgeFlagv(*C)v; +glEnable(I)v; +glEnableClientState(I)v; +glEnd()v; +glEndList()v; +glEvalCoord1d(d)v; +glEvalCoord1dv(*d)v; +glEvalCoord1f(f)v; +glEvalCoord1fv(*f)v; +glEvalCoord2d(dd)v; +glEvalCoord2dv(*d)v; +glEvalCoord2f(ff)v; +glEvalCoord2fv(*f)v; +glEvalMesh1(Iii)v; +glEvalMesh2(Iiiii)v; +glEvalPoint1(i)v; +glEvalPoint2(ii)v; +glFeedbackBuffer(iI*f)v; +glFinish()v; +glFlush()v; +glFogf(If)v; +glFogfv(I*f)v; +glFogi(Ii)v; +glFogiv(I*i)v; +glFrontFace(I)v; +glFrustum(dddddd)v; +glGenLists(i)I; +glGenTextures(i*I)v; +glGetBooleanv(I*C)v; +glGetClipPlane(I*d)v; +glGetDoublev(I*d)v; +glGetError()I; +glGetFloatv(I*f)v; +glGetIntegerv(I*i)v; +glGetLightfv(II*f)v; +glGetLightiv(II*i)v; +glGetMapdv(II*d)v; +glGetMapfv(II*f)v; +glGetMapiv(II*i)v; +glGetMaterialfv(II*f)v; +glGetMaterialiv(II*i)v; +glGetPixelMapfv(I*f)v; +glGetPixelMapuiv(I*I)v; +glGetPixelMapusv(I*S)v; +glGetPointerv(I**v)v; +glGetPolygonStipple(*C)v; +glGetString(I)*C; +glGetTexEnvfv(II*f)v; +glGetTexEnviv(II*i)v; +glGetTexGendv(II*d)v; +glGetTexGenfv(II*f)v; +glGetTexGeniv(II*i)v; +glGetTexImage(IiII*v)v; +glGetTexLevelParameterfv(IiI*f)v; +glGetTexLevelParameteriv(IiI*i)v; +glGetTexParameterfv(II*f)v; +glGetTexParameteriv(II*i)v; +glHint(II)v; +glIndexMask(I)v; +glIndexPointer(Ii*v)v; +glIndexd(d)v; +glIndexdv(*d)v; +glIndexf(f)v; +glIndexfv(*f)v; +glIndexi(i)v; +glIndexiv(*i)v; +glIndexs(s)v; +glIndexsv(*s)v; +glIndexub(C)v; +glIndexubv(*C)v; +glInitNames()v; +glInterleavedArrays(Ii*v)v; +glIsEnabled(I)C; +glIsList(I)C; +glIsTexture(I)C; +glLightModelf(If)v; +glLightModelfv(I*f)v; +glLightModeli(Ii)v; +glLightModeliv(I*i)v; +glLightf(IIf)v; +glLightfv(II*f)v; +glLighti(IIi)v; +glLightiv(II*i)v; +glLineStipple(iS)v; +glLineWidth(f)v; +glListBase(I)v; +glLoadIdentity()v; +glLoadMatrixd(*d)v; +glLoadMatrixf(*f)v; +glLoadName(I)v; +glLogicOp(I)v; +glMap1d(Iddii*d)v; +glMap1f(Iffii*f)v; +glMap2d(Iddiiddii*d)v; +glMap2f(Iffiiffii*f)v; +glMapGrid1d(idd)v; +glMapGrid1f(iff)v; +glMapGrid2d(iddidd)v; +glMapGrid2f(iffiff)v; +glMaterialf(IIf)v; +glMaterialfv(II*f)v; +glMateriali(IIi)v; +glMaterialiv(II*i)v; +glMatrixMode(I)v; +glMultMatrixd(*d)v; +glMultMatrixf(*f)v; +glNewList(II)v; +glNormal3b(ccc)v; +glNormal3bv(*c)v; +glNormal3d(ddd)v; +glNormal3dv(*d)v; +glNormal3f(fff)v; +glNormal3fv(*f)v; +glNormal3i(iii)v; +glNormal3iv(*i)v; +glNormal3s(sss)v; +glNormal3sv(*s)v; +glNormalPointer(Ii*v)v; +glOrtho(dddddd)v; +glPassThrough(f)v; +glPixelMapfv(Ii*f)v; +glPixelMapuiv(Ii*I)v; +glPixelMapusv(Ii*S)v; +glPixelStoref(If)v; +glPixelStorei(Ii)v; +glPixelTransferf(If)v; +glPixelTransferi(Ii)v; +glPixelZoom(ff)v; +glPointSize(f)v; +glPolygonMode(II)v; +glPolygonOffset(ff)v; +glPolygonStipple(*C)v; +glPopAttrib()v; +glPopClientAttrib()v; +glPopMatrix()v; +glPopName()v; +glPrioritizeTextures(i*I*f)v; +glPushAttrib(I)v; +glPushClientAttrib(I)v; +glPushMatrix()v; +glPushName(I)v; +glRasterPos2d(dd)v; +glRasterPos2dv(*d)v; +glRasterPos2f(ff)v; +glRasterPos2fv(*f)v; +glRasterPos2i(ii)v; +glRasterPos2iv(*i)v; +glRasterPos2s(ss)v; +glRasterPos2sv(*s)v; +glRasterPos3d(ddd)v; +glRasterPos3dv(*d)v; +glRasterPos3f(fff)v; +glRasterPos3fv(*f)v; +glRasterPos3i(iii)v; +glRasterPos3iv(*i)v; +glRasterPos3s(sss)v; +glRasterPos3sv(*s)v; +glRasterPos4d(dddd)v; +glRasterPos4dv(*d)v; +glRasterPos4f(ffff)v; +glRasterPos4fv(*f)v; +glRasterPos4i(iiii)v; +glRasterPos4iv(*i)v; +glRasterPos4s(ssss)v; +glRasterPos4sv(*s)v; +glReadBuffer(I)v; +glReadPixels(iiiiII*v)v; +glRectd(dddd)v; +glRectdv(*d*d)v; +glRectf(ffff)v; +glRectfv(*f*f)v; +glRecti(iiii)v; +glRectiv(*i*i)v; +glRects(ssss)v; +glRectsv(*s*s)v; +glRenderMode(I)i; +glRotated(dddd)v; +glRotatef(ffff)v; +glScaled(ddd)v; +glScalef(fff)v; +glScissor(iiii)v; +glSelectBuffer(i*I)v; +glShadeModel(I)v; +glStencilFunc(IiI)v; +glStencilMask(I)v; +glStencilOp(III)v; +glTexCoord1d(d)v; +glTexCoord1dv(*d)v; +glTexCoord1f(f)v; +glTexCoord1fv(*f)v; +glTexCoord1i(i)v; +glTexCoord1iv(*i)v; +glTexCoord1s(s)v; +glTexCoord1sv(*s)v; +glTexCoord2d(dd)v; +glTexCoord2dv(*d)v; +glTexCoord2f(ff)v; +glTexCoord2fv(*f)v; +glTexCoord2i(ii)v; +glTexCoord2iv(*i)v; +glTexCoord2s(ss)v; +glTexCoord2sv(*s)v; +glTexCoord3d(ddd)v; +glTexCoord3dv(*d)v; +glTexCoord3f(fff)v; +glTexCoord3fv(*f)v; +glTexCoord3i(iii)v; +glTexCoord3iv(*i)v; +glTexCoord3s(sss)v; +glTexCoord3sv(*s)v; +glTexCoord4d(dddd)v; +glTexCoord4dv(*d)v; +glTexCoord4f(ffff)v; +glTexCoord4fv(*f)v; +glTexCoord4i(iiii)v; +glTexCoord4iv(*i)v; +glTexCoord4s(ssss)v; +glTexCoord4sv(*s)v; +glTexCoordPointer(iIi*v)v; +glTexEnvf(IIf)v; +glTexEnvfv(II*f)v; +glTexEnvi(IIi)v; +glTexEnviv(II*i)v; +glTexGend(IId)v; +glTexGendv(II*d)v; +glTexGenf(IIf)v; +glTexGenfv(II*f)v; +glTexGeni(IIi)v; +glTexGeniv(II*i)v; +glTexImage1D(IiiiiII*v)v; +glTexImage2D(IiiiiiII*v)v; +glTexParameterf(IIf)v; +glTexParameterfv(II*f)v; +glTexParameteri(IIi)v; +glTexParameteriv(II*i)v; +glTexSubImage1D(IiiiII*v)v; +glTexSubImage2D(IiiiiiII*v)v; +glTranslated(ddd)v; +glTranslatef(fff)v; +glVertex2d(dd)v; +glVertex2dv(*d)v; +glVertex2f(ff)v; +glVertex2fv(*f)v; +glVertex2i(ii)v; +glVertex2iv(*i)v; +glVertex2s(ss)v; +glVertex2sv(*s)v; +glVertex3d(ddd)v; +glVertex3dv(*d)v; +glVertex3f(fff)v; +glVertex3fv(*f)v; +glVertex3i(iii)v; +glVertex3iv(*i)v; +glVertex3s(sss)v; +glVertex3sv(*s)v; +glVertex4d(dddd)v; +glVertex4dv(*d)v; +glVertex4f(ffff)v; +glVertex4fv(*f)v; +glVertex4i(iiii)v; +glVertex4iv(*i)v; +glVertex4s(ssss)v; +glVertex4sv(*s)v; +glVertexPointer(iIi*v)v; +glViewport(iiii)v; +. +:const +GLAPI=extern +GL_1PASS_EXT=0x80A1 +GL_1PASS_SGIS=0x80A1 +GL_2D=0x0600 +GL_2PASS_0_EXT=0x80A2 +GL_2PASS_0_SGIS=0x80A2 +GL_2PASS_1_EXT=0x80A3 +GL_2PASS_1_SGIS=0x80A3 +GL_2X_BIT_ATI=0x00000001 +GL_2_BYTES=0x1407 +GL_3D=0x0601 +GL_3DFX_multisample=1 +GL_3DFX_tbuffer=1 +GL_3DFX_texture_compression_FXT1=1 +GL_3D_COLOR=0x0602 +GL_3D_COLOR_TEXTURE=0x0603 +GL_3_BYTES=0x1408 +GL_422_AVERAGE_EXT=0x80CE +GL_422_EXT=0x80CC +GL_422_REV_AVERAGE_EXT=0x80CF +GL_422_REV_EXT=0x80CD +GL_4D_COLOR_TEXTURE=0x0604 +GL_4PASS_0_EXT=0x80A4 +GL_4PASS_0_SGIS=0x80A4 +GL_4PASS_1_EXT=0x80A5 +GL_4PASS_1_SGIS=0x80A5 +GL_4PASS_2_EXT=0x80A6 +GL_4PASS_2_SGIS=0x80A6 +GL_4PASS_3_EXT=0x80A7 +GL_4PASS_3_SGIS=0x80A7 +GL_4X_BIT_ATI=0x00000002 +GL_4_BYTES=0x1409 +GL_8X_BIT_ATI=0x00000004 +GL_ABGR_EXT=0x8000 +GL_ACCUM=0x0100 +GL_ACCUM_ALPHA_BITS=0x0D5B +GL_ACCUM_BLUE_BITS=0x0D5A +GL_ACCUM_BUFFER_BIT=0x00000200 +GL_ACCUM_CLEAR_VALUE=0x0B80 +GL_ACCUM_GREEN_BITS=0x0D59 +GL_ACCUM_RED_BITS=0x0D58 +GL_ACTIVE_ATTRIBUTES=0x8B89 +GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A +GL_ACTIVE_STENCIL_FACE_EXT=0x8911 +GL_ACTIVE_TEXTURE=0x84E0 +GL_ACTIVE_TEXTURE_ARB=0x84E0 +GL_ACTIVE_UNIFORMS=0x8B86 +GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87 +GL_ACTIVE_VARYINGS_NV=0x8C81 +GL_ACTIVE_VARYING_MAX_LENGTH_NV=0x8C82 +GL_ACTIVE_VERTEX_UNITS_ARB=0x86A5 +GL_ADD=0x0104 +GL_ADD_ATI=0x8963 +GL_ADD_SIGNED=0x8574 +GL_ADD_SIGNED_ARB=0x8574 +GL_ADD_SIGNED_EXT=0x8574 +GL_ALIASED_LINE_WIDTH_RANGE=0x846E +GL_ALIASED_POINT_SIZE_RANGE=0x846D +GL_ALLOW_DRAW_FRG_HINT_PGI=0x1A210 +GL_ALLOW_DRAW_MEM_HINT_PGI=0x1A211 +GL_ALLOW_DRAW_OBJ_HINT_PGI=0x1A20E +GL_ALLOW_DRAW_WIN_HINT_PGI=0x1A20F +GL_ALL_ATTRIB_BITS=0xFFFFFFFF +GL_ALL_COMPLETED_NV=0x84F2 +GL_ALPHA12=0x803D +GL_ALPHA12_EXT=0x803D +GL_ALPHA16=0x803E +GL_ALPHA16F_ARB=0x881C +GL_ALPHA16I_EXT=0x8D8A +GL_ALPHA16UI_EXT=0x8D78 +GL_ALPHA16_EXT=0x803E +GL_ALPHA32F_ARB=0x8816 +GL_ALPHA32I_EXT=0x8D84 +GL_ALPHA32UI_EXT=0x8D72 +GL_ALPHA4=0x803B +GL_ALPHA4_EXT=0x803B +GL_ALPHA8=0x803C +GL_ALPHA8I_EXT=0x8D90 +GL_ALPHA8UI_EXT=0x8D7E +GL_ALPHA8_EXT=0x803C +GL_ALPHA=0x1906 +GL_ALPHA_BIAS=0x0D1D +GL_ALPHA_BITS=0x0D55 +GL_ALPHA_FLOAT16_ATI=0x881C +GL_ALPHA_FLOAT32_ATI=0x8816 +GL_ALPHA_INTEGER=0x8D97 +GL_ALPHA_INTEGER_EXT=0x8D97 +GL_ALPHA_MAX_CLAMP_INGR=0x8567 +GL_ALPHA_MAX_SGIX=0x8321 +GL_ALPHA_MIN_CLAMP_INGR=0x8563 +GL_ALPHA_MIN_SGIX=0x8320 +GL_ALPHA_SCALE=0x0D1C +GL_ALPHA_TEST=0x0BC0 +GL_ALPHA_TEST_FUNC=0x0BC1 +GL_ALPHA_TEST_REF=0x0BC2 +GL_ALWAYS=0x0207 +GL_ALWAYS_FAST_HINT_PGI=0x1A20C +GL_ALWAYS_SOFT_HINT_PGI=0x1A20D +GL_AMBIENT=0x1200 +GL_AMBIENT_AND_DIFFUSE=0x1602 +GL_AND=0x1501 +GL_AND_INVERTED=0x1504 +GL_AND_REVERSE=0x1502 +GL_APPLE_client_storage=1 +GL_APPLE_element_array=1 +GL_APPLE_fence=1 +GL_APPLE_specular_vector=1 +GL_APPLE_transform_hint=1 +GL_APPLE_vertex_array_object=1 +GL_APPLE_vertex_array_range=1 +GL_APPLE_ycbcr_422=1 +GL_ARB_color_buffer_float=1 +GL_ARB_depth_buffer_float=1 +GL_ARB_depth_texture=1 +GL_ARB_draw_buffers=1 +GL_ARB_draw_instanced=1 +GL_ARB_fragment_program=1 +GL_ARB_fragment_program_shadow=1 +GL_ARB_fragment_shader=1 +GL_ARB_framebuffer_object=1 +GL_ARB_framebuffer_sRGB=1 +GL_ARB_geometry_shader4=1 +GL_ARB_half_float_pixel=1 +GL_ARB_half_float_vertex=1 +GL_ARB_instanced_arrays=1 +GL_ARB_map_buffer_range=1 +GL_ARB_matrix_palette=1 +GL_ARB_multisample=1 +GL_ARB_multitexture=1 +GL_ARB_occlusion_query=1 +GL_ARB_pixel_buffer_object=1 +GL_ARB_point_parameters=1 +GL_ARB_point_sprite=1 +GL_ARB_shader_objects=1 +GL_ARB_shading_language_100=1 +GL_ARB_shadow=1 +GL_ARB_shadow_ambient=1 +GL_ARB_texture_border_clamp=1 +GL_ARB_texture_buffer_object=1 +GL_ARB_texture_compression=1 +GL_ARB_texture_compression_rgtc=1 +GL_ARB_texture_cube_map=1 +GL_ARB_texture_env_add=1 +GL_ARB_texture_env_combine=1 +GL_ARB_texture_env_crossbar=1 +GL_ARB_texture_env_dot3=1 +GL_ARB_texture_float=1 +GL_ARB_texture_mirrored_repeat=1 +GL_ARB_texture_non_power_of_two=1 +GL_ARB_texture_rectangle=1 +GL_ARB_texture_rg=1 +GL_ARB_transpose_matrix=1 +GL_ARB_vertex_array_object=1 +GL_ARB_vertex_blend=1 +GL_ARB_vertex_buffer_object=1 +GL_ARB_vertex_program=1 +GL_ARB_vertex_shader=1 +GL_ARB_window_pos=1 +GL_ARRAY_BUFFER=0x8892 +GL_ARRAY_BUFFER_ARB=0x8892 +GL_ARRAY_BUFFER_BINDING=0x8894 +GL_ARRAY_BUFFER_BINDING_ARB=0x8894 +GL_ARRAY_ELEMENT_LOCK_COUNT_EXT=0x81A9 +GL_ARRAY_ELEMENT_LOCK_FIRST_EXT=0x81A8 +GL_ARRAY_OBJECT_BUFFER_ATI=0x8766 +GL_ARRAY_OBJECT_OFFSET_ATI=0x8767 +GL_ASYNC_DRAW_PIXELS_SGIX=0x835D +GL_ASYNC_HISTOGRAM_SGIX=0x832C +GL_ASYNC_MARKER_SGIX=0x8329 +GL_ASYNC_READ_PIXELS_SGIX=0x835E +GL_ASYNC_TEX_IMAGE_SGIX=0x835C +GL_ATI_draw_buffers=1 +GL_ATI_element_array=1 +GL_ATI_envmap_bumpmap=1 +GL_ATI_fragment_shader=1 +GL_ATI_map_object_buffer=1 +GL_ATI_pixel_format_float=1 +GL_ATI_pn_triangles=1 +GL_ATI_separate_stencil=1 +GL_ATI_text_fragment_shader=1 +GL_ATI_texture_env_combine3=1 +GL_ATI_texture_float=1 +GL_ATI_texture_mirror_once=1 +GL_ATI_vertex_array_object=1 +GL_ATI_vertex_attrib_array_object=1 +GL_ATI_vertex_streams=1 +GL_ATTACHED_SHADERS=0x8B85 +GL_ATTENUATION_EXT=0x834D +GL_ATTRIB_ARRAY_POINTER_NV=0x8645 +GL_ATTRIB_ARRAY_SIZE_NV=0x8623 +GL_ATTRIB_ARRAY_STRIDE_NV=0x8624 +GL_ATTRIB_ARRAY_TYPE_NV=0x8625 +GL_ATTRIB_STACK_DEPTH=0x0BB0 +GL_AUTO_NORMAL=0x0D80 +GL_AUX0=0x0409 +GL_AUX1=0x040A +GL_AUX2=0x040B +GL_AUX3=0x040C +GL_AUX_BUFFERS=0x0C00 +GL_AVERAGE_EXT=0x8335 +GL_AVERAGE_HP=0x8160 +GL_BACK=0x0405 +GL_BACK_LEFT=0x0402 +GL_BACK_NORMALS_HINT_PGI=0x1A223 +GL_BACK_PRIMARY_COLOR_NV=0x8C77 +GL_BACK_RIGHT=0x0403 +GL_BACK_SECONDARY_COLOR_NV=0x8C78 +GL_BGR=0x80E0 +GL_BGRA=0x80E1 +GL_BGRA_EXT=0x80E1 +GL_BGRA_INTEGER=0x8D9B +GL_BGRA_INTEGER_EXT=0x8D9B +GL_BGR_EXT=0x80E0 +GL_BGR_INTEGER=0x8D9A +GL_BGR_INTEGER_EXT=0x8D9A +GL_BIAS_BIT_ATI=0x00000008 +GL_BIAS_BY_NEGATIVE_ONE_HALF_NV=0x8541 +GL_BINORMAL_ARRAY_EXT=0x843A +GL_BINORMAL_ARRAY_POINTER_EXT=0x8443 +GL_BINORMAL_ARRAY_STRIDE_EXT=0x8441 +GL_BINORMAL_ARRAY_TYPE_EXT=0x8440 +GL_BITMAP=0x1A00 +GL_BITMAP_TOKEN=0x0704 +GL_BLEND=0x0BE2 +GL_BLEND_COLOR=0x8005 +GL_BLEND_COLOR_EXT=0x8005 +GL_BLEND_DST=0x0BE0 +GL_BLEND_DST_ALPHA=0x80CA +GL_BLEND_DST_ALPHA_EXT=0x80CA +GL_BLEND_DST_RGB=0x80C8 +GL_BLEND_DST_RGB_EXT=0x80C8 +GL_BLEND_EQUATION=0x8009 +GL_BLEND_EQUATION_ALPHA=0x883D +GL_BLEND_EQUATION_ALPHA_EXT=0x883D +GL_BLEND_EQUATION_EXT=0x8009 +GL_BLEND_EQUATION_RGB=0x8009 +GL_BLEND_EQUATION_RGB_EXT=0x8009 +GL_BLEND_SRC=0x0BE1 +GL_BLEND_SRC_ALPHA=0x80CB +GL_BLEND_SRC_ALPHA_EXT=0x80CB +GL_BLEND_SRC_RGB=0x80C9 +GL_BLEND_SRC_RGB_EXT=0x80C9 +GL_BLUE=0x1905 +GL_BLUE_BIAS=0x0D1B +GL_BLUE_BITS=0x0D54 +GL_BLUE_BIT_ATI=0x00000004 +GL_BLUE_INTEGER=0x8D96 +GL_BLUE_INTEGER_EXT=0x8D96 +GL_BLUE_MAX_CLAMP_INGR=0x8566 +GL_BLUE_MIN_CLAMP_INGR=0x8562 +GL_BLUE_SCALE=0x0D1A +GL_BOOL=0x8B56 +GL_BOOL_ARB=0x8B56 +GL_BOOL_VEC2=0x8B57 +GL_BOOL_VEC2_ARB=0x8B57 +GL_BOOL_VEC3=0x8B58 +GL_BOOL_VEC3_ARB=0x8B58 +GL_BOOL_VEC4=0x8B59 +GL_BOOL_VEC4_ARB=0x8B59 +GL_BUFFER_ACCESS=0x88BB +GL_BUFFER_ACCESS_ARB=0x88BB +GL_BUFFER_GPU_ADDRESS_NV=0x8F1D +GL_BUFFER_MAPPED=0x88BC +GL_BUFFER_MAPPED_ARB=0x88BC +GL_BUFFER_MAP_POINTER=0x88BD +GL_BUFFER_MAP_POINTER_ARB=0x88BD +GL_BUFFER_SIZE=0x8764 +GL_BUFFER_SIZE_ARB=0x8764 +GL_BUFFER_USAGE=0x8765 +GL_BUFFER_USAGE_ARB=0x8765 +GL_BUMP_ENVMAP_ATI=0x877B +GL_BUMP_NUM_TEX_UNITS_ATI=0x8777 +GL_BUMP_ROT_MATRIX_ATI=0x8775 +GL_BUMP_ROT_MATRIX_SIZE_ATI=0x8776 +GL_BUMP_TARGET_ATI=0x877C +GL_BUMP_TEX_UNITS_ATI=0x8778 +GL_BYTE=0x1400 +GL_C3F_V3F=0x2A24 +GL_C4F_N3F_V3F=0x2A26 +GL_C4UB_V2F=0x2A22 +GL_C4UB_V3F=0x2A23 +GL_CALLIGRAPHIC_FRAGMENT_SGIX=0x8183 +GL_CCW=0x0901 +GL_CG_FRAGMENT_SHADER_EXT=0x890F +GL_CG_VERTEX_SHADER_EXT=0x890E +GL_CLAMP=0x2900 +GL_CLAMP_FRAGMENT_COLOR=0x891B +GL_CLAMP_FRAGMENT_COLOR_ARB=0x891B +GL_CLAMP_READ_COLOR=0x891C +GL_CLAMP_READ_COLOR_ARB=0x891C +GL_CLAMP_TO_BORDER=0x812D +GL_CLAMP_TO_BORDER_ARB=0x812D +GL_CLAMP_TO_BORDER_SGIS=0x812D +GL_CLAMP_TO_EDGE=0x812F +GL_CLAMP_TO_EDGE_SGIS=0x812F +GL_CLAMP_VERTEX_COLOR=0x891A +GL_CLAMP_VERTEX_COLOR_ARB=0x891A +GL_CLEAR=0x1500 +GL_CLIENT_ACTIVE_TEXTURE=0x84E1 +GL_CLIENT_ACTIVE_TEXTURE_ARB=0x84E1 +GL_CLIENT_ALL_ATTRIB_BITS=0xFFFFFFFF +GL_CLIENT_ATTRIB_STACK_DEPTH=0x0BB1 +GL_CLIENT_PIXEL_STORE_BIT=0x00000001 +GL_CLIENT_VERTEX_ARRAY_BIT=0x00000002 +GL_CLIP_DISTANCE0=0x3000 +GL_CLIP_DISTANCE1=0x3001 +GL_CLIP_DISTANCE2=0x3002 +GL_CLIP_DISTANCE3=0x3003 +GL_CLIP_DISTANCE4=0x3004 +GL_CLIP_DISTANCE5=0x3005 +GL_CLIP_DISTANCE_NV=0x8C7A +GL_CLIP_FAR_HINT_PGI=0x1A221 +GL_CLIP_NEAR_HINT_PGI=0x1A220 +GL_CLIP_PLANE0=0x3000 +GL_CLIP_PLANE1=0x3001 +GL_CLIP_PLANE2=0x3002 +GL_CLIP_PLANE3=0x3003 +GL_CLIP_PLANE4=0x3004 +GL_CLIP_PLANE5=0x3005 +GL_CLIP_VOLUME_CLIPPING_HINT_EXT=0x80F0 +GL_CMYKA_EXT=0x800D +GL_CMYK_EXT=0x800C +GL_CND0_ATI=0x896B +GL_CND_ATI=0x896A +GL_COEFF=0x0A00 +GL_COLOR3_BIT_PGI=0x00010000 +GL_COLOR4_BIT_PGI=0x00020000 +GL_COLOR=0x1800 +GL_COLOR_ALPHA_PAIRING_ATI=0x8975 +GL_COLOR_ARRAY=0x8076 +GL_COLOR_ARRAY_ADDRESS_NV=0x8F23 +GL_COLOR_ARRAY_BUFFER_BINDING=0x8898 +GL_COLOR_ARRAY_BUFFER_BINDING_ARB=0x8898 +GL_COLOR_ARRAY_COUNT_EXT=0x8084 +GL_COLOR_ARRAY_EXT=0x8076 +GL_COLOR_ARRAY_LENGTH_NV=0x8F2D +GL_COLOR_ARRAY_LIST_IBM=103072 +GL_COLOR_ARRAY_LIST_STRIDE_IBM=103082 +GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL=0x83F7 +GL_COLOR_ARRAY_POINTER=0x8090 +GL_COLOR_ARRAY_POINTER_EXT=0x8090 +GL_COLOR_ARRAY_SIZE=0x8081 +GL_COLOR_ARRAY_SIZE_EXT=0x8081 +GL_COLOR_ARRAY_STRIDE=0x8083 +GL_COLOR_ARRAY_STRIDE_EXT=0x8083 +GL_COLOR_ARRAY_TYPE=0x8082 +GL_COLOR_ARRAY_TYPE_EXT=0x8082 +GL_COLOR_ATTACHMENT0=0x8CE0 +GL_COLOR_ATTACHMENT0_EXT=0x8CE0 +GL_COLOR_ATTACHMENT10=0x8CEA +GL_COLOR_ATTACHMENT10_EXT=0x8CEA +GL_COLOR_ATTACHMENT11=0x8CEB +GL_COLOR_ATTACHMENT11_EXT=0x8CEB +GL_COLOR_ATTACHMENT12=0x8CEC +GL_COLOR_ATTACHMENT12_EXT=0x8CEC +GL_COLOR_ATTACHMENT13=0x8CED +GL_COLOR_ATTACHMENT13_EXT=0x8CED +GL_COLOR_ATTACHMENT14=0x8CEE +GL_COLOR_ATTACHMENT14_EXT=0x8CEE +GL_COLOR_ATTACHMENT15=0x8CEF +GL_COLOR_ATTACHMENT15_EXT=0x8CEF +GL_COLOR_ATTACHMENT1=0x8CE1 +GL_COLOR_ATTACHMENT1_EXT=0x8CE1 +GL_COLOR_ATTACHMENT2=0x8CE2 +GL_COLOR_ATTACHMENT2_EXT=0x8CE2 +GL_COLOR_ATTACHMENT3=0x8CE3 +GL_COLOR_ATTACHMENT3_EXT=0x8CE3 +GL_COLOR_ATTACHMENT4=0x8CE4 +GL_COLOR_ATTACHMENT4_EXT=0x8CE4 +GL_COLOR_ATTACHMENT5=0x8CE5 +GL_COLOR_ATTACHMENT5_EXT=0x8CE5 +GL_COLOR_ATTACHMENT6=0x8CE6 +GL_COLOR_ATTACHMENT6_EXT=0x8CE6 +GL_COLOR_ATTACHMENT7=0x8CE7 +GL_COLOR_ATTACHMENT7_EXT=0x8CE7 +GL_COLOR_ATTACHMENT8=0x8CE8 +GL_COLOR_ATTACHMENT8_EXT=0x8CE8 +GL_COLOR_ATTACHMENT9=0x8CE9 +GL_COLOR_ATTACHMENT9_EXT=0x8CE9 +GL_COLOR_BUFFER_BIT=0x00004000 +GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI=0x8835 +GL_COLOR_CLEAR_VALUE=0x0C22 +GL_COLOR_INDEX12_EXT=0x80E6 +GL_COLOR_INDEX16_EXT=0x80E7 +GL_COLOR_INDEX1_EXT=0x80E2 +GL_COLOR_INDEX2_EXT=0x80E3 +GL_COLOR_INDEX4_EXT=0x80E4 +GL_COLOR_INDEX8_EXT=0x80E5 +GL_COLOR_INDEX=0x1900 +GL_COLOR_INDEXES=0x1603 +GL_COLOR_LOGIC_OP=0x0BF2 +GL_COLOR_MATERIAL=0x0B57 +GL_COLOR_MATERIAL_FACE=0x0B55 +GL_COLOR_MATERIAL_PARAMETER=0x0B56 +GL_COLOR_MATRIX=0x80B1 +GL_COLOR_MATRIX_SGI=0x80B1 +GL_COLOR_MATRIX_STACK_DEPTH=0x80B2 +GL_COLOR_MATRIX_STACK_DEPTH_SGI=0x80B2 +GL_COLOR_SUM=0x8458 +GL_COLOR_SUM_ARB=0x8458 +GL_COLOR_SUM_CLAMP_NV=0x854F +GL_COLOR_SUM_EXT=0x8458 +GL_COLOR_TABLE=0x80D0 +GL_COLOR_TABLE_ALPHA_SIZE=0x80DD +GL_COLOR_TABLE_ALPHA_SIZE_SGI=0x80DD +GL_COLOR_TABLE_BIAS=0x80D7 +GL_COLOR_TABLE_BIAS_SGI=0x80D7 +GL_COLOR_TABLE_BLUE_SIZE=0x80DC +GL_COLOR_TABLE_BLUE_SIZE_SGI=0x80DC +GL_COLOR_TABLE_FORMAT=0x80D8 +GL_COLOR_TABLE_FORMAT_SGI=0x80D8 +GL_COLOR_TABLE_GREEN_SIZE=0x80DB +GL_COLOR_TABLE_GREEN_SIZE_SGI=0x80DB +GL_COLOR_TABLE_INTENSITY_SIZE=0x80DF +GL_COLOR_TABLE_INTENSITY_SIZE_SGI=0x80DF +GL_COLOR_TABLE_LUMINANCE_SIZE=0x80DE +GL_COLOR_TABLE_LUMINANCE_SIZE_SGI=0x80DE +GL_COLOR_TABLE_RED_SIZE=0x80DA +GL_COLOR_TABLE_RED_SIZE_SGI=0x80DA +GL_COLOR_TABLE_SCALE=0x80D6 +GL_COLOR_TABLE_SCALE_SGI=0x80D6 +GL_COLOR_TABLE_SGI=0x80D0 +GL_COLOR_TABLE_WIDTH=0x80D9 +GL_COLOR_TABLE_WIDTH_SGI=0x80D9 +GL_COLOR_WRITEMASK=0x0C23 +GL_COMBINE4_NV=0x8503 +GL_COMBINE=0x8570 +GL_COMBINER0_NV=0x8550 +GL_COMBINER1_NV=0x8551 +GL_COMBINER2_NV=0x8552 +GL_COMBINER3_NV=0x8553 +GL_COMBINER4_NV=0x8554 +GL_COMBINER5_NV=0x8555 +GL_COMBINER6_NV=0x8556 +GL_COMBINER7_NV=0x8557 +GL_COMBINER_AB_DOT_PRODUCT_NV=0x8545 +GL_COMBINER_AB_OUTPUT_NV=0x854A +GL_COMBINER_BIAS_NV=0x8549 +GL_COMBINER_CD_DOT_PRODUCT_NV=0x8546 +GL_COMBINER_CD_OUTPUT_NV=0x854B +GL_COMBINER_COMPONENT_USAGE_NV=0x8544 +GL_COMBINER_INPUT_NV=0x8542 +GL_COMBINER_MAPPING_NV=0x8543 +GL_COMBINER_MUX_SUM_NV=0x8547 +GL_COMBINER_SCALE_NV=0x8548 +GL_COMBINER_SUM_OUTPUT_NV=0x854C +GL_COMBINE_ALPHA=0x8572 +GL_COMBINE_ALPHA_ARB=0x8572 +GL_COMBINE_ALPHA_EXT=0x8572 +GL_COMBINE_ARB=0x8570 +GL_COMBINE_EXT=0x8570 +GL_COMBINE_RGB=0x8571 +GL_COMBINE_RGB_ARB=0x8571 +GL_COMBINE_RGB_EXT=0x8571 +GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT=0x884E +GL_COMPARE_REF_TO_TEXTURE=0x884E +GL_COMPARE_R_TO_TEXTURE=0x884E +GL_COMPARE_R_TO_TEXTURE_ARB=0x884E +GL_COMPILE=0x1300 +GL_COMPILE_AND_EXECUTE=0x1301 +GL_COMPILE_STATUS=0x8B81 +GL_COMPRESSED_ALPHA=0x84E9 +GL_COMPRESSED_ALPHA_ARB=0x84E9 +GL_COMPRESSED_INTENSITY=0x84EC +GL_COMPRESSED_INTENSITY_ARB=0x84EC +GL_COMPRESSED_LUMINANCE=0x84EA +GL_COMPRESSED_LUMINANCE_ALPHA=0x84EB +GL_COMPRESSED_LUMINANCE_ALPHA_ARB=0x84EB +GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT=0x8C72 +GL_COMPRESSED_LUMINANCE_ARB=0x84EA +GL_COMPRESSED_LUMINANCE_LATC1_EXT=0x8C70 +GL_COMPRESSED_RED=0x8225 +GL_COMPRESSED_RED_GREEN_RGTC2_EXT=0x8DBD +GL_COMPRESSED_RED_RGTC1=0x8DBB +GL_COMPRESSED_RED_RGTC1_EXT=0x8DBB +GL_COMPRESSED_RG=0x8226 +GL_COMPRESSED_RGB=0x84ED +GL_COMPRESSED_RGBA=0x84EE +GL_COMPRESSED_RGBA_ARB=0x84EE +GL_COMPRESSED_RGBA_FXT1_3DFX=0x86B1 +GL_COMPRESSED_RGBA_S3TC_DXT1_EXT=0x83F1 +GL_COMPRESSED_RGBA_S3TC_DXT3_EXT=0x83F2 +GL_COMPRESSED_RGBA_S3TC_DXT5_EXT=0x83F3 +GL_COMPRESSED_RGB_ARB=0x84ED +GL_COMPRESSED_RGB_FXT1_3DFX=0x86B0 +GL_COMPRESSED_RGB_S3TC_DXT1_EXT=0x83F0 +GL_COMPRESSED_RG_RGTC2=0x8DBD +GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT=0x8C73 +GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT=0x8C71 +GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT=0x8DBE +GL_COMPRESSED_SIGNED_RED_RGTC1=0x8DBC +GL_COMPRESSED_SIGNED_RED_RGTC1_EXT=0x8DBC +GL_COMPRESSED_SIGNED_RG_RGTC2=0x8DBE +GL_COMPRESSED_SLUMINANCE=0x8C4A +GL_COMPRESSED_SLUMINANCE_ALPHA=0x8C4B +GL_COMPRESSED_SRGB=0x8C48 +GL_COMPRESSED_SRGB_ALPHA=0x8C49 +GL_COMPRESSED_TEXTURE_FORMATS=0x86A3 +GL_COMPRESSED_TEXTURE_FORMATS_ARB=0x86A3 +GL_COMP_BIT_ATI=0x00000002 +GL_CONSERVE_MEMORY_HINT_PGI=0x1A1FD +GL_CONSTANT=0x8576 +GL_CONSTANT_ALPHA=0x8003 +GL_CONSTANT_ALPHA_EXT=0x8003 +GL_CONSTANT_ARB=0x8576 +GL_CONSTANT_ATTENUATION=0x1207 +GL_CONSTANT_BORDER=0x8151 +GL_CONSTANT_BORDER_HP=0x8151 +GL_CONSTANT_COLOR0_NV=0x852A +GL_CONSTANT_COLOR1_NV=0x852B +GL_CONSTANT_COLOR=0x8001 +GL_CONSTANT_COLOR_EXT=0x8001 +GL_CONSTANT_EXT=0x8576 +GL_CONST_EYE_NV=0x86E5 +GL_CONTEXT_FLAGS=0x821E +GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=0x0001 +GL_CONVOLUTION_1D=0x8010 +GL_CONVOLUTION_1D_EXT=0x8010 +GL_CONVOLUTION_2D=0x8011 +GL_CONVOLUTION_2D_EXT=0x8011 +GL_CONVOLUTION_BORDER_COLOR=0x8154 +GL_CONVOLUTION_BORDER_COLOR_HP=0x8154 +GL_CONVOLUTION_BORDER_MODE=0x8013 +GL_CONVOLUTION_BORDER_MODE_EXT=0x8013 +GL_CONVOLUTION_FILTER_BIAS=0x8015 +GL_CONVOLUTION_FILTER_BIAS_EXT=0x8015 +GL_CONVOLUTION_FILTER_SCALE=0x8014 +GL_CONVOLUTION_FILTER_SCALE_EXT=0x8014 +GL_CONVOLUTION_FORMAT=0x8017 +GL_CONVOLUTION_FORMAT_EXT=0x8017 +GL_CONVOLUTION_HEIGHT=0x8019 +GL_CONVOLUTION_HEIGHT_EXT=0x8019 +GL_CONVOLUTION_HINT_SGIX=0x8316 +GL_CONVOLUTION_WIDTH=0x8018 +GL_CONVOLUTION_WIDTH_EXT=0x8018 +GL_CON_0_ATI=0x8941 +GL_CON_10_ATI=0x894B +GL_CON_11_ATI=0x894C +GL_CON_12_ATI=0x894D +GL_CON_13_ATI=0x894E +GL_CON_14_ATI=0x894F +GL_CON_15_ATI=0x8950 +GL_CON_16_ATI=0x8951 +GL_CON_17_ATI=0x8952 +GL_CON_18_ATI=0x8953 +GL_CON_19_ATI=0x8954 +GL_CON_1_ATI=0x8942 +GL_CON_20_ATI=0x8955 +GL_CON_21_ATI=0x8956 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+GL_CURRENT_FOG_COORDINATE_EXT=0x8453 +GL_CURRENT_INDEX=0x0B01 +GL_CURRENT_MATRIX_ARB=0x8641 +GL_CURRENT_MATRIX_INDEX_ARB=0x8845 +GL_CURRENT_MATRIX_NV=0x8641 +GL_CURRENT_MATRIX_STACK_DEPTH_ARB=0x8640 +GL_CURRENT_MATRIX_STACK_DEPTH_NV=0x8640 +GL_CURRENT_NORMAL=0x0B02 +GL_CURRENT_OCCLUSION_QUERY_ID_NV=0x8865 +GL_CURRENT_PALETTE_MATRIX_ARB=0x8843 +GL_CURRENT_PROGRAM=0x8B8D +GL_CURRENT_QUERY=0x8865 +GL_CURRENT_QUERY_ARB=0x8865 +GL_CURRENT_RASTER_COLOR=0x0B04 +GL_CURRENT_RASTER_DISTANCE=0x0B09 +GL_CURRENT_RASTER_INDEX=0x0B05 +GL_CURRENT_RASTER_NORMAL_SGIX=0x8406 +GL_CURRENT_RASTER_POSITION=0x0B07 +GL_CURRENT_RASTER_POSITION_VALID=0x0B08 +GL_CURRENT_RASTER_SECONDARY_COLOR=0x845F +GL_CURRENT_RASTER_TEXTURE_COORDS=0x0B06 +GL_CURRENT_SECONDARY_COLOR=0x8459 +GL_CURRENT_SECONDARY_COLOR_EXT=0x8459 +GL_CURRENT_TANGENT_EXT=0x843B +GL_CURRENT_TEXTURE_COORDS=0x0B03 +GL_CURRENT_TIME_NV=0x8E28 +GL_CURRENT_VERTEX_ATTRIB=0x8626 +GL_CURRENT_VERTEX_ATTRIB_ARB=0x8626 +GL_CURRENT_VERTEX_EXT=0x87E2 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+GL_FRAMEBUFFER_SRGB_EXT=0x8DB9 +GL_FRAMEBUFFER_UNDEFINED=0x8219 +GL_FRAMEBUFFER_UNSUPPORTED=0x8CDD +GL_FRAMEBUFFER_UNSUPPORTED_EXT=0x8CDD +GL_FRAMEZOOM_FACTOR_SGIX=0x818C +GL_FRAMEZOOM_SGIX=0x818B +GL_FRAME_NV=0x8E26 +GL_FRONT=0x0404 +GL_FRONT_AND_BACK=0x0408 +GL_FRONT_FACE=0x0B46 +GL_FRONT_LEFT=0x0400 +GL_FRONT_RIGHT=0x0401 +GL_FULL_RANGE_EXT=0x87E1 +GL_FULL_STIPPLE_HINT_PGI=0x1A219 +GL_FUNC_ADD=0x8006 +GL_FUNC_ADD_EXT=0x8006 +GL_FUNC_REVERSE_SUBTRACT=0x800B +GL_FUNC_REVERSE_SUBTRACT_EXT=0x800B +GL_FUNC_SUBTRACT=0x800A +GL_FUNC_SUBTRACT_EXT=0x800A +GL_GENERATE_MIPMAP=0x8191 +GL_GENERATE_MIPMAP_HINT=0x8192 +GL_GENERATE_MIPMAP_HINT_SGIS=0x8192 +GL_GENERATE_MIPMAP_SGIS=0x8191 +GL_GENERIC_ATTRIB_NV=0x8C7D +GL_GEOMETRY_DEFORMATION_BIT_SGIX=0x00000002 +GL_GEOMETRY_DEFORMATION_SGIX=0x8194 +GL_GEOMETRY_INPUT_TYPE_ARB=0x8DDB +GL_GEOMETRY_INPUT_TYPE_EXT=0x8DDB +GL_GEOMETRY_OUTPUT_TYPE_ARB=0x8DDC +GL_GEOMETRY_OUTPUT_TYPE_EXT=0x8DDC +GL_GEOMETRY_PROGRAM_NV=0x8C26 +GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV=0x8DA3 +GL_GEOMETRY_SHADER_ARB=0x8DD9 +GL_GEOMETRY_SHADER_EXT=0x8DD9 +GL_GEOMETRY_VERTICES_OUT_ARB=0x8DDA +GL_GEOMETRY_VERTICES_OUT_EXT=0x8DDA +GL_GEQUAL=0x0206 +GL_GLEXT_VERSION=44 +GL_GLOBAL_ALPHA_FACTOR_SUN=0x81DA +GL_GLOBAL_ALPHA_SUN=0x81D9 +GL_GPU_ADDRESS_NV=0x8F34 +GL_GREATER=0x0204 +GL_GREEN=0x1904 +GL_GREEN_BIAS=0x0D19 +GL_GREEN_BITS=0x0D53 +GL_GREEN_BIT_ATI=0x00000002 +GL_GREEN_INTEGER=0x8D95 +GL_GREEN_INTEGER_EXT=0x8D95 +GL_GREEN_MAX_CLAMP_INGR=0x8565 +GL_GREEN_MIN_CLAMP_INGR=0x8561 +GL_GREEN_SCALE=0x0D18 +GL_GREMEDY_string_marker=1 +GL_HALF_BIAS_NEGATE_NV=0x853B +GL_HALF_BIAS_NORMAL_NV=0x853A +GL_HALF_BIT_ATI=0x00000008 +GL_HALF_FLOAT=0x140B +GL_HALF_FLOAT_ARB=0x140B +GL_HALF_FLOAT_NV=0x140B +GL_HILO16_NV=0x86F8 +GL_HILO8_NV=0x885E +GL_HILO_NV=0x86F4 +GL_HINT_BIT=0x00008000 +GL_HISTOGRAM=0x8024 +GL_HISTOGRAM_ALPHA_SIZE=0x802B +GL_HISTOGRAM_ALPHA_SIZE_EXT=0x802B +GL_HISTOGRAM_BLUE_SIZE=0x802A +GL_HISTOGRAM_BLUE_SIZE_EXT=0x802A +GL_HISTOGRAM_EXT=0x8024 +GL_HISTOGRAM_FORMAT=0x8027 +GL_HISTOGRAM_FORMAT_EXT=0x8027 +GL_HISTOGRAM_GREEN_SIZE=0x8029 +GL_HISTOGRAM_GREEN_SIZE_EXT=0x8029 +GL_HISTOGRAM_LUMINANCE_SIZE=0x802C +GL_HISTOGRAM_LUMINANCE_SIZE_EXT=0x802C +GL_HISTOGRAM_RED_SIZE=0x8028 +GL_HISTOGRAM_RED_SIZE_EXT=0x8028 +GL_HISTOGRAM_SINK=0x802D +GL_HISTOGRAM_SINK_EXT=0x802D +GL_HISTOGRAM_WIDTH=0x8026 +GL_HISTOGRAM_WIDTH_EXT=0x8026 +GL_HI_BIAS_NV=0x8714 +GL_HI_SCALE_NV=0x870E +GL_HP_convolution_border_modes=1 +GL_HP_image_transform=1 +GL_HP_occlusion_test=1 +GL_HP_texture_lighting=1 +GL_IBM_cull_vertex=1 +GL_IBM_multimode_draw_arrays=1 +GL_IBM_rasterpos_clip=1 +GL_IBM_vertex_array_lists=1 +GL_IDENTITY_NV=0x862A +GL_IGNORE_BORDER_HP=0x8150 +GL_IMAGE_CUBIC_WEIGHT_HP=0x815E +GL_IMAGE_MAG_FILTER_HP=0x815C +GL_IMAGE_MIN_FILTER_HP=0x815D +GL_IMAGE_ROTATE_ANGLE_HP=0x8159 +GL_IMAGE_ROTATE_ORIGIN_X_HP=0x815A +GL_IMAGE_ROTATE_ORIGIN_Y_HP=0x815B +GL_IMAGE_SCALE_X_HP=0x8155 +GL_IMAGE_SCALE_Y_HP=0x8156 +GL_IMAGE_TRANSFORM_2D_HP=0x8161 +GL_IMAGE_TRANSLATE_X_HP=0x8157 +GL_IMAGE_TRANSLATE_Y_HP=0x8158 +GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES=0x8B9B +GL_IMPLEMENTATION_COLOR_READ_TYPE_OES=0x8B9A +GL_INCR=0x1E02 +GL_INCR_WRAP=0x8507 +GL_INCR_WRAP_EXT=0x8507 +GL_INDEX=0x8222 +GL_INDEX_ARRAY=0x8077 +GL_INDEX_ARRAY_ADDRESS_NV=0x8F24 +GL_INDEX_ARRAY_BUFFER_BINDING=0x8899 +GL_INDEX_ARRAY_BUFFER_BINDING_ARB=0x8899 +GL_INDEX_ARRAY_COUNT_EXT=0x8087 +GL_INDEX_ARRAY_EXT=0x8077 +GL_INDEX_ARRAY_LENGTH_NV=0x8F2E +GL_INDEX_ARRAY_LIST_IBM=103073 +GL_INDEX_ARRAY_LIST_STRIDE_IBM=103083 +GL_INDEX_ARRAY_POINTER=0x8091 +GL_INDEX_ARRAY_POINTER_EXT=0x8091 +GL_INDEX_ARRAY_STRIDE=0x8086 +GL_INDEX_ARRAY_STRIDE_EXT=0x8086 +GL_INDEX_ARRAY_TYPE=0x8085 +GL_INDEX_ARRAY_TYPE_EXT=0x8085 +GL_INDEX_BITS=0x0D51 +GL_INDEX_BIT_PGI=0x00080000 +GL_INDEX_CLEAR_VALUE=0x0C20 +GL_INDEX_LOGIC_OP=0x0BF1 +GL_INDEX_MATERIAL_EXT=0x81B8 +GL_INDEX_MATERIAL_FACE_EXT=0x81BA +GL_INDEX_MATERIAL_PARAMETER_EXT=0x81B9 +GL_INDEX_MODE=0x0C30 +GL_INDEX_OFFSET=0x0D13 +GL_INDEX_SHIFT=0x0D12 +GL_INDEX_TEST_EXT=0x81B5 +GL_INDEX_TEST_FUNC_EXT=0x81B6 +GL_INDEX_TEST_REF_EXT=0x81B7 +GL_INDEX_WRITEMASK=0x0C21 +GL_INFO_LOG_LENGTH=0x8B84 +GL_INGR_blend_func_separate=1 +GL_INGR_color_clamp=1 +GL_INGR_interlace_read=1 +GL_INSTRUMENT_BUFFER_POINTER_SGIX=0x8180 +GL_INSTRUMENT_MEASUREMENTS_SGIX=0x8181 +GL_INT=0x1404 +GL_INTEL_parallel_arrays=1 +GL_INTENSITY12=0x804C +GL_INTENSITY12_EXT=0x804C +GL_INTENSITY16=0x804D +GL_INTENSITY16F_ARB=0x881D +GL_INTENSITY16I_EXT=0x8D8B +GL_INTENSITY16UI_EXT=0x8D79 +GL_INTENSITY16_EXT=0x804D +GL_INTENSITY32F_ARB=0x8817 +GL_INTENSITY32I_EXT=0x8D85 +GL_INTENSITY32UI_EXT=0x8D73 +GL_INTENSITY4=0x804A +GL_INTENSITY4_EXT=0x804A +GL_INTENSITY8=0x804B +GL_INTENSITY8I_EXT=0x8D91 +GL_INTENSITY8UI_EXT=0x8D7F +GL_INTENSITY8_EXT=0x804B +GL_INTENSITY=0x8049 +GL_INTENSITY_EXT=0x8049 +GL_INTENSITY_FLOAT16_ATI=0x881D +GL_INTENSITY_FLOAT32_ATI=0x8817 +GL_INTERLACE_OML=0x8980 +GL_INTERLACE_READ_INGR=0x8568 +GL_INTERLACE_READ_OML=0x8981 +GL_INTERLACE_SGIX=0x8094 +GL_INTERLEAVED_ATTRIBS=0x8C8C +GL_INTERLEAVED_ATTRIBS_EXT=0x8C8C +GL_INTERLEAVED_ATTRIBS_NV=0x8C8C +GL_INTERPOLATE=0x8575 +GL_INTERPOLATE_ARB=0x8575 +GL_INTERPOLATE_EXT=0x8575 +GL_INT_SAMPLER_1D=0x8DC9 +GL_INT_SAMPLER_1D_ARRAY=0x8DCE +GL_INT_SAMPLER_1D_ARRAY_EXT=0x8DCE +GL_INT_SAMPLER_1D_EXT=0x8DC9 +GL_INT_SAMPLER_2D=0x8DCA +GL_INT_SAMPLER_2D_ARRAY=0x8DCF +GL_INT_SAMPLER_2D_ARRAY_EXT=0x8DCF +GL_INT_SAMPLER_2D_EXT=0x8DCA +GL_INT_SAMPLER_2D_RECT_EXT=0x8DCD +GL_INT_SAMPLER_3D=0x8DCB +GL_INT_SAMPLER_3D_EXT=0x8DCB +GL_INT_SAMPLER_BUFFER_EXT=0x8DD0 +GL_INT_SAMPLER_CUBE=0x8DCC +GL_INT_SAMPLER_CUBE_EXT=0x8DCC +GL_INT_SAMPLER_RENDERBUFFER_NV=0x8E57 +GL_INT_VEC2=0x8B53 +GL_INT_VEC2_ARB=0x8B53 +GL_INT_VEC3=0x8B54 +GL_INT_VEC3_ARB=0x8B54 +GL_INT_VEC4=0x8B55 +GL_INT_VEC4_ARB=0x8B55 +GL_INVALID_ENUM=0x0500 +GL_INVALID_FRAMEBUFFER_OPERATION=0x0506 +GL_INVALID_FRAMEBUFFER_OPERATION_EXT=0x0506 +GL_INVALID_OPERATION=0x0502 +GL_INVALID_VALUE=0x0501 +GL_INVARIANT_DATATYPE_EXT=0x87EB +GL_INVARIANT_EXT=0x87C2 +GL_INVARIANT_VALUE_EXT=0x87EA +GL_INVERSE_NV=0x862B +GL_INVERSE_TRANSPOSE_NV=0x862D +GL_INVERT=0x150A +GL_INVERTED_SCREEN_W_REND=0x8491 +GL_IR_INSTRUMENT1_SGIX=0x817F +GL_IUI_N3F_V2F_EXT=0x81AF +GL_IUI_N3F_V3F_EXT=0x81B0 +GL_IUI_V2F_EXT=0x81AD +GL_IUI_V3F_EXT=0x81AE +GL_KEEP=0x1E00 +GL_LEFT=0x0406 +GL_LEQUAL=0x0203 +GL_LERP_ATI=0x8969 +GL_LESS=0x0201 +GL_LIGHT0=0x4000 +GL_LIGHT1=0x4001 +GL_LIGHT2=0x4002 +GL_LIGHT3=0x4003 +GL_LIGHT4=0x4004 +GL_LIGHT5=0x4005 +GL_LIGHT6=0x4006 +GL_LIGHT7=0x4007 +GL_LIGHTING=0x0B50 +GL_LIGHTING_BIT=0x00000040 +GL_LIGHT_ENV_MODE_SGIX=0x8407 +GL_LIGHT_MODEL_AMBIENT=0x0B53 +GL_LIGHT_MODEL_COLOR_CONTROL=0x81F8 +GL_LIGHT_MODEL_COLOR_CONTROL_EXT=0x81F8 +GL_LIGHT_MODEL_LOCAL_VIEWER=0x0B51 +GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE=0x85B0 +GL_LIGHT_MODEL_TWO_SIDE=0x0B52 +GL_LINE=0x1B01 +GL_LINEAR=0x2601 +GL_LINEAR_ATTENUATION=0x1208 +GL_LINEAR_CLIPMAP_LINEAR_SGIX=0x8170 +GL_LINEAR_CLIPMAP_NEAREST_SGIX=0x844F +GL_LINEAR_DETAIL_ALPHA_SGIS=0x8098 +GL_LINEAR_DETAIL_COLOR_SGIS=0x8099 +GL_LINEAR_DETAIL_SGIS=0x8097 +GL_LINEAR_MIPMAP_LINEAR=0x2703 +GL_LINEAR_MIPMAP_NEAREST=0x2701 +GL_LINEAR_SHARPEN_ALPHA_SGIS=0x80AE +GL_LINEAR_SHARPEN_COLOR_SGIS=0x80AF +GL_LINEAR_SHARPEN_SGIS=0x80AD +GL_LINES=0x0001 +GL_LINES_ADJACENCY_ARB=0x000A +GL_LINES_ADJACENCY_EXT=0xA +GL_LINE_BIT=0x00000004 +GL_LINE_LOOP=0x0002 +GL_LINE_RESET_TOKEN=0x0707 +GL_LINE_SMOOTH=0x0B20 +GL_LINE_SMOOTH_HINT=0x0C52 +GL_LINE_STIPPLE=0x0B24 +GL_LINE_STIPPLE_PATTERN=0x0B25 +GL_LINE_STIPPLE_REPEAT=0x0B26 +GL_LINE_STRIP=0x0003 +GL_LINE_STRIP_ADJACENCY_ARB=0x000B +GL_LINE_STRIP_ADJACENCY_EXT=0xB +GL_LINE_TOKEN=0x0702 +GL_LINE_WIDTH=0x0B21 +GL_LINE_WIDTH_GRANULARITY=0x0B23 +GL_LINE_WIDTH_RANGE=0x0B22 +GL_LINK_STATUS=0x8B82 +GL_LIST_BASE=0x0B32 +GL_LIST_BIT=0x00020000 +GL_LIST_INDEX=0x0B33 +GL_LIST_MODE=0x0B30 +GL_LIST_PRIORITY_SGIX=0x8182 +GL_LOAD=0x0101 +GL_LOCAL_CONSTANT_DATATYPE_EXT=0x87ED +GL_LOCAL_CONSTANT_EXT=0x87C3 +GL_LOCAL_CONSTANT_VALUE_EXT=0x87EC +GL_LOCAL_EXT=0x87C4 +GL_LOGIC_OP=0x0BF1 +GL_LOGIC_OP_MODE=0x0BF0 +GL_LOWER_LEFT=0x8CA1 +GL_LO_BIAS_NV=0x8715 +GL_LO_SCALE_NV=0x870F +GL_LUMINANCE12=0x8041 +GL_LUMINANCE12_ALPHA12=0x8047 +GL_LUMINANCE12_ALPHA12_EXT=0x8047 +GL_LUMINANCE12_ALPHA4=0x8046 +GL_LUMINANCE12_ALPHA4_EXT=0x8046 +GL_LUMINANCE12_EXT=0x8041 +GL_LUMINANCE16=0x8042 +GL_LUMINANCE16F_ARB=0x881E +GL_LUMINANCE16I_EXT=0x8D8C +GL_LUMINANCE16UI_EXT=0x8D7A +GL_LUMINANCE16_ALPHA16=0x8048 +GL_LUMINANCE16_ALPHA16_EXT=0x8048 +GL_LUMINANCE16_EXT=0x8042 +GL_LUMINANCE32F_ARB=0x8818 +GL_LUMINANCE32I_EXT=0x8D86 +GL_LUMINANCE32UI_EXT=0x8D74 +GL_LUMINANCE4=0x803F +GL_LUMINANCE4_ALPHA4=0x8043 +GL_LUMINANCE4_ALPHA4_EXT=0x8043 +GL_LUMINANCE4_EXT=0x803F +GL_LUMINANCE6_ALPHA2=0x8044 +GL_LUMINANCE6_ALPHA2_EXT=0x8044 +GL_LUMINANCE8=0x8040 +GL_LUMINANCE8I_EXT=0x8D92 +GL_LUMINANCE8UI_EXT=0x8D80 +GL_LUMINANCE8_ALPHA8=0x8045 +GL_LUMINANCE8_ALPHA8_EXT=0x8045 +GL_LUMINANCE8_EXT=0x8040 +GL_LUMINANCE=0x1909 +GL_LUMINANCE_ALPHA16F_ARB=0x881F +GL_LUMINANCE_ALPHA16I_EXT=0x8D8D +GL_LUMINANCE_ALPHA16UI_EXT=0x8D7B +GL_LUMINANCE_ALPHA32F_ARB=0x8819 +GL_LUMINANCE_ALPHA32I_EXT=0x8D87 +GL_LUMINANCE_ALPHA32UI_EXT=0x8D75 +GL_LUMINANCE_ALPHA8I_EXT=0x8D93 +GL_LUMINANCE_ALPHA8UI_EXT=0x8D81 +GL_LUMINANCE_ALPHA=0x190A +GL_LUMINANCE_ALPHA_FLOAT16_ATI=0x881F +GL_LUMINANCE_ALPHA_FLOAT32_ATI=0x8819 +GL_LUMINANCE_ALPHA_INTEGER_EXT=0x8D9D +GL_LUMINANCE_FLOAT16_ATI=0x881E +GL_LUMINANCE_FLOAT32_ATI=0x8818 +GL_LUMINANCE_INTEGER_EXT=0x8D9C +GL_MAD_ATI=0x8968 +GL_MAGNITUDE_BIAS_NV=0x8718 +GL_MAGNITUDE_SCALE_NV=0x8712 +GL_MAJOR_VERSION=0x821B +GL_MAP1_BINORMAL_EXT=0x8446 +GL_MAP1_COLOR_4=0x0D90 +GL_MAP1_GRID_DOMAIN=0x0DD0 +GL_MAP1_GRID_SEGMENTS=0x0DD1 +GL_MAP1_INDEX=0x0D91 +GL_MAP1_NORMAL=0x0D92 +GL_MAP1_TANGENT_EXT=0x8444 +GL_MAP1_TEXTURE_COORD_1=0x0D93 +GL_MAP1_TEXTURE_COORD_2=0x0D94 +GL_MAP1_TEXTURE_COORD_3=0x0D95 +GL_MAP1_TEXTURE_COORD_4=0x0D96 +GL_MAP1_VERTEX_3=0x0D97 +GL_MAP1_VERTEX_4=0x0D98 +GL_MAP1_VERTEX_ATTRIB0_4_NV=0x8660 +GL_MAP1_VERTEX_ATTRIB10_4_NV=0x866A +GL_MAP1_VERTEX_ATTRIB11_4_NV=0x866B +GL_MAP1_VERTEX_ATTRIB12_4_NV=0x866C +GL_MAP1_VERTEX_ATTRIB13_4_NV=0x866D +GL_MAP1_VERTEX_ATTRIB14_4_NV=0x866E +GL_MAP1_VERTEX_ATTRIB15_4_NV=0x866F +GL_MAP1_VERTEX_ATTRIB1_4_NV=0x8661 +GL_MAP1_VERTEX_ATTRIB2_4_NV=0x8662 +GL_MAP1_VERTEX_ATTRIB3_4_NV=0x8663 +GL_MAP1_VERTEX_ATTRIB4_4_NV=0x8664 +GL_MAP1_VERTEX_ATTRIB5_4_NV=0x8665 +GL_MAP1_VERTEX_ATTRIB6_4_NV=0x8666 +GL_MAP1_VERTEX_ATTRIB7_4_NV=0x8667 +GL_MAP1_VERTEX_ATTRIB8_4_NV=0x8668 +GL_MAP1_VERTEX_ATTRIB9_4_NV=0x8669 +GL_MAP2_BINORMAL_EXT=0x8447 +GL_MAP2_COLOR_4=0x0DB0 +GL_MAP2_GRID_DOMAIN=0x0DD2 +GL_MAP2_GRID_SEGMENTS=0x0DD3 +GL_MAP2_INDEX=0x0DB1 +GL_MAP2_NORMAL=0x0DB2 +GL_MAP2_TANGENT_EXT=0x8445 +GL_MAP2_TEXTURE_COORD_1=0x0DB3 +GL_MAP2_TEXTURE_COORD_2=0x0DB4 +GL_MAP2_TEXTURE_COORD_3=0x0DB5 +GL_MAP2_TEXTURE_COORD_4=0x0DB6 +GL_MAP2_VERTEX_3=0x0DB7 +GL_MAP2_VERTEX_4=0x0DB8 +GL_MAP2_VERTEX_ATTRIB0_4_NV=0x8670 +GL_MAP2_VERTEX_ATTRIB10_4_NV=0x867A +GL_MAP2_VERTEX_ATTRIB11_4_NV=0x867B +GL_MAP2_VERTEX_ATTRIB12_4_NV=0x867C +GL_MAP2_VERTEX_ATTRIB13_4_NV=0x867D +GL_MAP2_VERTEX_ATTRIB14_4_NV=0x867E +GL_MAP2_VERTEX_ATTRIB15_4_NV=0x867F +GL_MAP2_VERTEX_ATTRIB1_4_NV=0x8671 +GL_MAP2_VERTEX_ATTRIB2_4_NV=0x8672 +GL_MAP2_VERTEX_ATTRIB3_4_NV=0x8673 +GL_MAP2_VERTEX_ATTRIB4_4_NV=0x8674 +GL_MAP2_VERTEX_ATTRIB5_4_NV=0x8675 +GL_MAP2_VERTEX_ATTRIB6_4_NV=0x8676 +GL_MAP2_VERTEX_ATTRIB7_4_NV=0x8677 +GL_MAP2_VERTEX_ATTRIB8_4_NV=0x8678 +GL_MAP2_VERTEX_ATTRIB9_4_NV=0x8679 +GL_MAP_ATTRIB_U_ORDER_NV=0x86C3 +GL_MAP_ATTRIB_V_ORDER_NV=0x86C4 +GL_MAP_COLOR=0x0D10 +GL_MAP_FLUSH_EXPLICIT_BIT=0x0010 +GL_MAP_INVALIDATE_BUFFER_BIT=0x0008 +GL_MAP_INVALIDATE_RANGE_BIT=0x0004 +GL_MAP_READ_BIT=0x0001 +GL_MAP_STENCIL=0x0D11 +GL_MAP_TESSELLATION_NV=0x86C2 +GL_MAP_UNSYNCHRONIZED_BIT=0x0020 +GL_MAP_WRITE_BIT=0x0002 +GL_MATERIAL_SIDE_HINT_PGI=0x1A22C +GL_MATRIX0_ARB=0x88C0 +GL_MATRIX0_NV=0x8630 +GL_MATRIX10_ARB=0x88CA +GL_MATRIX11_ARB=0x88CB +GL_MATRIX12_ARB=0x88CC +GL_MATRIX13_ARB=0x88CD +GL_MATRIX14_ARB=0x88CE +GL_MATRIX15_ARB=0x88CF +GL_MATRIX16_ARB=0x88D0 +GL_MATRIX17_ARB=0x88D1 +GL_MATRIX18_ARB=0x88D2 +GL_MATRIX19_ARB=0x88D3 +GL_MATRIX1_ARB=0x88C1 +GL_MATRIX1_NV=0x8631 +GL_MATRIX20_ARB=0x88D4 +GL_MATRIX21_ARB=0x88D5 +GL_MATRIX22_ARB=0x88D6 +GL_MATRIX23_ARB=0x88D7 +GL_MATRIX24_ARB=0x88D8 +GL_MATRIX25_ARB=0x88D9 +GL_MATRIX26_ARB=0x88DA +GL_MATRIX27_ARB=0x88DB +GL_MATRIX28_ARB=0x88DC +GL_MATRIX29_ARB=0x88DD +GL_MATRIX2_ARB=0x88C2 +GL_MATRIX2_NV=0x8632 +GL_MATRIX30_ARB=0x88DE +GL_MATRIX31_ARB=0x88DF +GL_MATRIX3_ARB=0x88C3 +GL_MATRIX3_NV=0x8633 +GL_MATRIX4_ARB=0x88C4 +GL_MATRIX4_NV=0x8634 +GL_MATRIX5_ARB=0x88C5 +GL_MATRIX5_NV=0x8635 +GL_MATRIX6_ARB=0x88C6 +GL_MATRIX6_NV=0x8636 +GL_MATRIX7_ARB=0x88C7 +GL_MATRIX7_NV=0x8637 +GL_MATRIX8_ARB=0x88C8 +GL_MATRIX9_ARB=0x88C9 +GL_MATRIX_EXT=0x87C0 +GL_MATRIX_INDEX_ARRAY_ARB=0x8844 +GL_MATRIX_INDEX_ARRAY_POINTER_ARB=0x8849 +GL_MATRIX_INDEX_ARRAY_SIZE_ARB=0x8846 +GL_MATRIX_INDEX_ARRAY_STRIDE_ARB=0x8848 +GL_MATRIX_INDEX_ARRAY_TYPE_ARB=0x8847 +GL_MATRIX_MODE=0x0BA0 +GL_MATRIX_PALETTE_ARB=0x8840 +GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI=0x00200000 +GL_MAT_AMBIENT_BIT_PGI=0x00100000 +GL_MAT_COLOR_INDEXES_BIT_PGI=0x01000000 +GL_MAT_DIFFUSE_BIT_PGI=0x00400000 +GL_MAT_EMISSION_BIT_PGI=0x00800000 +GL_MAT_SHININESS_BIT_PGI=0x02000000 +GL_MAT_SPECULAR_BIT_PGI=0x04000000 +GL_MAX=0x8008 +GL_MAX_3D_TEXTURE_SIZE=0x8073 +GL_MAX_3D_TEXTURE_SIZE_EXT=0x8073 +GL_MAX_4D_TEXTURE_SIZE_SGIS=0x8138 +GL_MAX_ACTIVE_LIGHTS_SGIX=0x8405 +GL_MAX_ARRAY_TEXTURE_LAYERS=0x88FF +GL_MAX_ARRAY_TEXTURE_LAYERS_EXT=0x88FF +GL_MAX_ASYNC_DRAW_PIXELS_SGIX=0x8360 +GL_MAX_ASYNC_HISTOGRAM_SGIX=0x832D +GL_MAX_ASYNC_READ_PIXELS_SGIX=0x8361 +GL_MAX_ASYNC_TEX_IMAGE_SGIX=0x835F +GL_MAX_ATTRIB_STACK_DEPTH=0x0D35 +GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=0x8DED +GL_MAX_CLIENT_ATTRIB_STACK_DEPTH=0x0D3B +GL_MAX_CLIPMAP_DEPTH_SGIX=0x8177 +GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX=0x8178 +GL_MAX_CLIP_DISTANCES=0x0D32 +GL_MAX_CLIP_PLANES=0x0D32 +GL_MAX_COLOR_ATTACHMENTS=0x8CDF +GL_MAX_COLOR_ATTACHMENTS_EXT=0x8CDF +GL_MAX_COLOR_MATRIX_STACK_DEPTH=0x80B3 +GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI=0x80B3 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=0x8B4D +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB=0x8B4D +GL_MAX_CONVOLUTION_HEIGHT=0x801B +GL_MAX_CONVOLUTION_HEIGHT_EXT=0x801B +GL_MAX_CONVOLUTION_WIDTH=0x801A +GL_MAX_CONVOLUTION_WIDTH_EXT=0x801A +GL_MAX_CUBE_MAP_TEXTURE_SIZE=0x851C +GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB=0x851C +GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT=0x851C +GL_MAX_DEFORMATION_ORDER_SGIX=0x8197 +GL_MAX_DRAW_BUFFERS=0x8824 +GL_MAX_DRAW_BUFFERS_ARB=0x8824 +GL_MAX_DRAW_BUFFERS_ATI=0x8824 +GL_MAX_ELEMENTS_INDICES=0x80E9 +GL_MAX_ELEMENTS_INDICES_EXT=0x80E9 +GL_MAX_ELEMENTS_VERTICES=0x80E8 +GL_MAX_ELEMENTS_VERTICES_EXT=0x80E8 +GL_MAX_EVAL_ORDER=0x0D30 +GL_MAX_EXT=0x8008 +GL_MAX_FOG_FUNC_POINTS_SGIS=0x812C +GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=0x8DE3 +GL_MAX_FRAGMENT_LIGHTS_SGIX=0x8404 +GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV=0x8868 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS=0x8B49 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB=0x8B49 +GL_MAX_FRAMEZOOM_FACTOR_SGIX=0x818D +GL_MAX_GENERAL_COMBINERS_NV=0x854D +GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=0x8DE4 +GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB=0x8DE0 +GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT=0x8DE0 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB=0x8C29 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=0x8C29 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB=0x8DE1 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT=0x8DE1 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB=0x8DDF +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT=0x8DDF +GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB=0x8DDD +GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT=0x8DDD +GL_MAX_LIGHTS=0x0D31 +GL_MAX_LIST_NESTING=0x0B31 +GL_MAX_MAP_TESSELLATION_NV=0x86D6 +GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB=0x8841 +GL_MAX_MODELVIEW_STACK_DEPTH=0x0D36 +GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV=0x8E12 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+GL_MAX_TEXTURE_UNITS_ARB=0x84E2 +GL_MAX_TRACK_MATRICES_NV=0x862F +GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV=0x862E +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV=0x8C8A +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=0x8C8A +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT=0x8C8A +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS=0x8C8B +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT=0x8C8B +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV=0x8C8B +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS=0x8C80 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT=0x8C80 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=0x8C80 +GL_MAX_VARYING_COMPONENTS=0x8B4B +GL_MAX_VARYING_COMPONENTS_EXT=0x8B4B +GL_MAX_VARYING_FLOATS=0x8B4B +GL_MAX_VARYING_FLOATS_ARB=0x8B4B +GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV=0x8520 +GL_MAX_VERTEX_ATTRIBS=0x8869 +GL_MAX_VERTEX_ATTRIBS_ARB=0x8869 +GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=0x8DE2 +GL_MAX_VERTEX_HINT_PGI=0x1A22D +GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=0x87C5 +GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=0x87C7 +GL_MAX_VERTEX_SHADER_LOCALS_EXT=0x87C9 +GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=0x87C8 +GL_MAX_VERTEX_SHADER_VARIANTS_EXT=0x87C6 +GL_MAX_VERTEX_STREAMS_ATI=0x876B +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS=0x8B4C +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB=0x8B4C +GL_MAX_VERTEX_UNIFORM_COMPONENTS=0x8B4A +GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB=0x8B4A +GL_MAX_VERTEX_UNITS_ARB=0x86A4 +GL_MAX_VERTEX_VARYING_COMPONENTS_ARB=0x8DDE +GL_MAX_VERTEX_VARYING_COMPONENTS_EXT=0x8DDE +GL_MAX_VIEWPORT_DIMS=0x0D3A +GL_MESA_pack_invert=1 +GL_MESA_resize_buffers=1 +GL_MESA_window_pos=1 +GL_MESA_ycbcr_texture=1 +GL_MIN=0x8007 +GL_MINMAX=0x802E +GL_MINMAX_EXT=0x802E +GL_MINMAX_FORMAT=0x802F +GL_MINMAX_FORMAT_EXT=0x802F +GL_MINMAX_SINK=0x8030 +GL_MINMAX_SINK_EXT=0x8030 +GL_MINOR_VERSION=0x821C +GL_MIN_EXT=0x8007 +GL_MIN_PROGRAM_TEXEL_OFFSET=0x8904 +GL_MIN_PROGRAM_TEXEL_OFFSET_NV=0x8904 +GL_MIRRORED_REPEAT=0x8370 +GL_MIRRORED_REPEAT_ARB=0x8370 +GL_MIRRORED_REPEAT_IBM=0x8370 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+GL_PROGRAM_STRING_NV=0x8628 +GL_PROGRAM_TARGET_NV=0x8646 +GL_PROGRAM_TEMPORARIES_ARB=0x88A4 +GL_PROGRAM_TEX_INDIRECTIONS_ARB=0x8807 +GL_PROGRAM_TEX_INSTRUCTIONS_ARB=0x8806 +GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB=0x88B6 +GL_PROJECTION=0x1701 +GL_PROJECTION_MATRIX=0x0BA7 +GL_PROJECTION_STACK_DEPTH=0x0BA4 +GL_PROXY_COLOR_TABLE=0x80D3 +GL_PROXY_COLOR_TABLE_SGI=0x80D3 +GL_PROXY_HISTOGRAM=0x8025 +GL_PROXY_HISTOGRAM_EXT=0x8025 +GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE=0x80D5 +GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI=0x80D5 +GL_PROXY_POST_CONVOLUTION_COLOR_TABLE=0x80D4 +GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI=0x80D4 +GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP=0x8163 +GL_PROXY_TEXTURE_1D=0x8063 +GL_PROXY_TEXTURE_1D_ARRAY=0x8C19 +GL_PROXY_TEXTURE_1D_ARRAY_EXT=0x8C19 +GL_PROXY_TEXTURE_1D_EXT=0x8063 +GL_PROXY_TEXTURE_2D=0x8064 +GL_PROXY_TEXTURE_2D_ARRAY=0x8C1B +GL_PROXY_TEXTURE_2D_ARRAY_EXT=0x8C1B +GL_PROXY_TEXTURE_2D_EXT=0x8064 +GL_PROXY_TEXTURE_3D=0x8070 +GL_PROXY_TEXTURE_3D_EXT=0x8070 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