diff R/rdyncall/inst/dynports/gl3.R @ 0:0cfcc391201f

initial from svn dyncall-1745
author Daniel Adler
date Thu, 19 Mar 2015 22:26:28 +0100
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/R/rdyncall/inst/dynports/gl3.R	Thu Mar 19 22:26:28 2015 +0100
@@ -0,0 +1,1167 @@
+dynbind(c("OPENGL32","OpenGL","GL","GL.so.1"),callmode="stdcall","
+glActiveTexture(I)v;
+glAttachShader(II)v;
+glBeginConditionalRender(II)v;
+glBeginQuery(II)v;
+glBeginTransformFeedback(I)v;
+glBindAttribLocation(II*c)v;
+glBindBuffer(II)v;
+glBindBufferBase(III)v;
+glBindBufferRange(IIIjj)v;
+glBindFragDataLocation(II*c)v;
+glBindFramebuffer(II)v;
+glBindRenderbuffer(II)v;
+glBindTexture(II)v;
+glBindVertexArray(I)v;
+glBlendColor(ffff)v;
+glBlendEquation(I)v;
+glBlendEquationSeparate(II)v;
+glBlendEquationSeparatei(III)v;
+glBlendEquationi(II)v;
+glBlendFunc(II)v;
+glBlendFuncSeparate(IIII)v;
+glBlendFuncSeparatei(IIIII)v;
+glBlendFunci(III)v;
+glBlitFramebuffer(iiiiiiiiII)v;
+glBufferData(Ij*vI)v;
+glBufferSubData(Ijj*v)v;
+glCheckFramebufferStatus(I)I;
+glClampColor(II)v;
+glClear(I)v;
+glClearBufferfi(Iifi)v;
+glClearBufferfv(Ii*f)v;
+glClearBufferiv(Ii*i)v;
+glClearBufferuiv(Ii*I)v;
+glClearColor(ffff)v;
+glClearDepth(d)v;
+glClearStencil(i)v;
+glClientWaitSync(*<__GLsync>IJ)I;
+glColorMask(CCCC)v;
+glColorMaski(ICCCC)v;
+glCompileShader(I)v;
+glCompressedTexImage1D(IiIiii*v)v;
+glCompressedTexImage2D(IiIiiii*v)v;
+glCompressedTexImage3D(IiIiiiii*v)v;
+glCompressedTexSubImage1D(IiiiIi*v)v;
+glCompressedTexSubImage2D(IiiiiiIi*v)v;
+glCompressedTexSubImage3D(IiiiiiiiIi*v)v;
+glCopyBufferSubData(IIjjj)v;
+glCopyTexImage1D(IiIiiii)v;
+glCopyTexImage2D(IiIiiiii)v;
+glCopyTexSubImage1D(Iiiiii)v;
+glCopyTexSubImage2D(Iiiiiiii)v;
+glCopyTexSubImage3D(Iiiiiiiii)v;
+glCreateProgram()I;
+glCreateShader(I)I;
+glCullFace(I)v;
+glDeleteBuffers(i*I)v;
+glDeleteFramebuffers(i*I)v;
+glDeleteProgram(I)v;
+glDeleteQueries(i*I)v;
+glDeleteRenderbuffers(i*I)v;
+glDeleteShader(I)v;
+glDeleteSync(*<__GLsync>)v;
+glDeleteTextures(i*I)v;
+glDeleteVertexArrays(i*I)v;
+glDepthFunc(I)v;
+glDepthMask(C)v;
+glDepthRange(dd)v;
+glDetachShader(II)v;
+glDisable(I)v;
+glDisableVertexAttribArray(I)v;
+glDisablei(II)v;
+glDrawArrays(Iii)v;
+glDrawArraysInstanced(Iiii)v;
+glDrawBuffer(I)v;
+glDrawBuffers(i*I)v;
+glDrawElements(IiI*v)v;
+glDrawElementsBaseVertex(IiI*vi)v;
+glDrawElementsInstanced(IiI*vi)v;
+glDrawElementsInstancedBaseVertex(IiI*vii)v;
+glDrawRangeElements(IIIiI*v)v;
+glDrawRangeElementsBaseVertex(IIIiI*vi)v;
+glEnable(I)v;
+glEnableVertexAttribArray(I)v;
+glEnablei(II)v;
+glEndConditionalRender()v;
+glEndQuery(I)v;
+glEndTransformFeedback()v;
+glFenceSync(II)*<__GLsync>;
+glFinish()v;
+glFlush()v;
+glFlushMappedBufferRange(Ijj)v;
+glFramebufferRenderbuffer(IIII)v;
+glFramebufferTexture(IIIi)v;
+glFramebufferTexture1D(IIIIi)v;
+glFramebufferTexture2D(IIIIi)v;
+glFramebufferTexture3D(IIIIii)v;
+glFramebufferTextureFace(IIIiI)v;
+glFramebufferTextureLayer(IIIii)v;
+glFrontFace(I)v;
+glGenBuffers(i*I)v;
+glGenFramebuffers(i*I)v;
+glGenQueries(i*I)v;
+glGenRenderbuffers(i*I)v;
+glGenTextures(i*I)v;
+glGenVertexArrays(i*I)v;
+glGenerateMipmap(I)v;
+glGetActiveAttrib(IIi*i*i*I*c)v;
+glGetActiveUniform(IIi*i*i*I*c)v;
+glGetActiveUniformBlockName(IIi*i*c)v;
+glGetActiveUniformBlockiv(III*i)v;
+glGetActiveUniformName(IIi*i*c)v;
+glGetActiveUniformsiv(Ii*II*i)v;
+glGetAttachedShaders(Ii*i*I)v;
+glGetAttribLocation(I*c)i;
+glGetBooleani_v(II*C)v;
+glGetBooleanv(I*C)v;
+glGetBufferParameteri64v(II*j)v;
+glGetBufferParameteriv(II*i)v;
+glGetBufferPointerv(II**v)v;
+glGetBufferSubData(Ijj*v)v;
+glGetCompressedTexImage(Ii*v)v;
+glGetDoublev(I*d)v;
+glGetError()I;
+glGetFloatv(I*f)v;
+glGetFragDataLocation(I*c)i;
+glGetFramebufferAttachmentParameteriv(III*i)v;
+glGetInteger64i_v(II*j)v;
+glGetInteger64v(I*j)v;
+glGetIntegeri_v(II*i)v;
+glGetIntegerv(I*i)v;
+glGetMultisamplefv(II*f)v;
+glGetPointerv(I**v)v;
+glGetProgramInfoLog(Ii*i*c)v;
+glGetProgramiv(II*i)v;
+glGetQueryObjectiv(II*i)v;
+glGetQueryObjectuiv(II*I)v;
+glGetQueryiv(II*i)v;
+glGetRenderbufferParameteriv(II*i)v;
+glGetShaderInfoLog(Ii*i*c)v;
+glGetShaderSource(Ii*i*c)v;
+glGetShaderiv(II*i)v;
+glGetString(I)*C;
+glGetStringi(II)*C;
+glGetSynciv(*<__GLsync>Ii*i*i)v;
+glGetTexImage(IiII*v)v;
+glGetTexLevelParameterfv(IiI*f)v;
+glGetTexLevelParameteriv(IiI*i)v;
+glGetTexParameterIiv(II*i)v;
+glGetTexParameterIuiv(II*I)v;
+glGetTexParameterfv(II*f)v;
+glGetTexParameteriv(II*i)v;
+glGetTransformFeedbackVarying(IIi*i*i*I*c)v;
+glGetUniformBlockIndex(I*c)I;
+glGetUniformIndices(Ii**c*I)v;
+glGetUniformLocation(I*c)i;
+glGetUniformfv(Ii*f)v;
+glGetUniformiv(Ii*i)v;
+glGetUniformuiv(Ii*I)v;
+glGetVertexAttribIiv(II*i)v;
+glGetVertexAttribIuiv(II*I)v;
+glGetVertexAttribPointerv(II**v)v;
+glGetVertexAttribdv(II*d)v;
+glGetVertexAttribfv(II*f)v;
+glGetVertexAttribiv(II*i)v;
+glHint(II)v;
+glIsBuffer(I)C;
+glIsEnabled(I)C;
+glIsEnabledi(II)C;
+glIsFramebuffer(I)C;
+glIsProgram(I)C;
+glIsQuery(I)C;
+glIsRenderbuffer(I)C;
+glIsShader(I)C;
+glIsSync(*<__GLsync>)C;
+glIsTexture(I)C;
+glIsVertexArray(I)C;
+glLineWidth(f)v;
+glLinkProgram(I)v;
+glLogicOp(I)v;
+glMapBuffer(II)*v;
+glMapBufferRange(IjjI)*v;
+glMinSampleShading(f)v;
+glMultiDrawArrays(I*i*ii)v;
+glMultiDrawElements(I*iI**vi)v;
+glMultiDrawElementsBaseVertex(I*iI**vi*i)v;
+glPixelStoref(If)v;
+glPixelStorei(Ii)v;
+glPointParameterf(If)v;
+glPointParameterfv(I*f)v;
+glPointParameteri(Ii)v;
+glPointParameteriv(I*i)v;
+glPointSize(f)v;
+glPolygonMode(II)v;
+glPolygonOffset(ff)v;
+glPrimitiveRestartIndex(I)v;
+glProgramParameteri(IIi)v;
+glProvokingVertex(I)v;
+glReadBuffer(I)v;
+glReadPixels(iiiiII*v)v;
+glRenderbufferStorage(IIii)v;
+glRenderbufferStorageMultisample(IiIii)v;
+glSampleCoverage(fC)v;
+glSampleMaski(II)v;
+glScissor(iiii)v;
+glShaderSource(Ii**c*i)v;
+glStencilFunc(IiI)v;
+glStencilFuncSeparate(IIiI)v;
+glStencilMask(I)v;
+glStencilMaskSeparate(II)v;
+glStencilOp(III)v;
+glStencilOpSeparate(IIII)v;
+glTexBuffer(III)v;
+glTexImage1D(IiiiiII*v)v;
+glTexImage2D(IiiiiiII*v)v;
+glTexImage2DMultisample(IiiiiC)v;
+glTexImage3D(IiiiiiiII*v)v;
+glTexImage3DMultisample(IiiiiiC)v;
+glTexParameterIiv(II*i)v;
+glTexParameterIuiv(II*I)v;
+glTexParameterf(IIf)v;
+glTexParameterfv(II*f)v;
+glTexParameteri(IIi)v;
+glTexParameteriv(II*i)v;
+glTexSubImage1D(IiiiII*v)v;
+glTexSubImage2D(IiiiiiII*v)v;
+glTexSubImage3D(IiiiiiiiII*v)v;
+glTransformFeedbackVaryings(Ii**cI)v;
+glUniform1f(if)v;
+glUniform1fv(ii*f)v;
+glUniform1i(ii)v;
+glUniform1iv(ii*i)v;
+glUniform1ui(iI)v;
+glUniform1uiv(ii*I)v;
+glUniform2f(iff)v;
+glUniform2fv(ii*f)v;
+glUniform2i(iii)v;
+glUniform2iv(ii*i)v;
+glUniform2ui(iII)v;
+glUniform2uiv(ii*I)v;
+glUniform3f(ifff)v;
+glUniform3fv(ii*f)v;
+glUniform3i(iiii)v;
+glUniform3iv(ii*i)v;
+glUniform3ui(iIII)v;
+glUniform3uiv(ii*I)v;
+glUniform4f(iffff)v;
+glUniform4fv(ii*f)v;
+glUniform4i(iiiii)v;
+glUniform4iv(ii*i)v;
+glUniform4ui(iIIII)v;
+glUniform4uiv(ii*I)v;
+glUniformBlockBinding(III)v;
+glUniformMatrix2fv(iiC*f)v;
+glUniformMatrix2x3fv(iiC*f)v;
+glUniformMatrix2x4fv(iiC*f)v;
+glUniformMatrix3fv(iiC*f)v;
+glUniformMatrix3x2fv(iiC*f)v;
+glUniformMatrix3x4fv(iiC*f)v;
+glUniformMatrix4fv(iiC*f)v;
+glUniformMatrix4x2fv(iiC*f)v;
+glUniformMatrix4x3fv(iiC*f)v;
+glUnmapBuffer(I)C;
+glUseProgram(I)v;
+glValidateProgram(I)v;
+glVertexAttrib1d(Id)v;
+glVertexAttrib1dv(I*d)v;
+glVertexAttrib1f(If)v;
+glVertexAttrib1fv(I*f)v;
+glVertexAttrib1s(Is)v;
+glVertexAttrib1sv(I*s)v;
+glVertexAttrib2d(Idd)v;
+glVertexAttrib2dv(I*d)v;
+glVertexAttrib2f(Iff)v;
+glVertexAttrib2fv(I*f)v;
+glVertexAttrib2s(Iss)v;
+glVertexAttrib2sv(I*s)v;
+glVertexAttrib3d(Iddd)v;
+glVertexAttrib3dv(I*d)v;
+glVertexAttrib3f(Ifff)v;
+glVertexAttrib3fv(I*f)v;
+glVertexAttrib3s(Isss)v;
+glVertexAttrib3sv(I*s)v;
+glVertexAttrib4Nbv(I*c)v;
+glVertexAttrib4Niv(I*i)v;
+glVertexAttrib4Nsv(I*s)v;
+glVertexAttrib4Nub(ICCCC)v;
+glVertexAttrib4Nubv(I*C)v;
+glVertexAttrib4Nuiv(I*I)v;
+glVertexAttrib4Nusv(I*S)v;
+glVertexAttrib4bv(I*c)v;
+glVertexAttrib4d(Idddd)v;
+glVertexAttrib4dv(I*d)v;
+glVertexAttrib4f(Iffff)v;
+glVertexAttrib4fv(I*f)v;
+glVertexAttrib4iv(I*i)v;
+glVertexAttrib4s(Issss)v;
+glVertexAttrib4sv(I*s)v;
+glVertexAttrib4ubv(I*C)v;
+glVertexAttrib4uiv(I*I)v;
+glVertexAttrib4usv(I*S)v;
+glVertexAttribI1i(Ii)v;
+glVertexAttribI1iv(I*i)v;
+glVertexAttribI1ui(II)v;
+glVertexAttribI1uiv(I*I)v;
+glVertexAttribI2i(Iii)v;
+glVertexAttribI2iv(I*i)v;
+glVertexAttribI2ui(III)v;
+glVertexAttribI2uiv(I*I)v;
+glVertexAttribI3i(Iiii)v;
+glVertexAttribI3iv(I*i)v;
+glVertexAttribI3ui(IIII)v;
+glVertexAttribI3uiv(I*I)v;
+glVertexAttribI4bv(I*c)v;
+glVertexAttribI4i(Iiiii)v;
+glVertexAttribI4iv(I*i)v;
+glVertexAttribI4sv(I*s)v;
+glVertexAttribI4ubv(I*C)v;
+glVertexAttribI4ui(IIIII)v;
+glVertexAttribI4uiv(I*I)v;
+glVertexAttribI4usv(I*S)v;
+glVertexAttribIPointer(IiIi*v)v;
+glVertexAttribPointer(IiICi*v)v;
+glViewport(iiii)v;
+glWaitSync(*<__GLsync>IJ)v;
+")
+GL_ACTIVE_ATTRIBUTES=0x8B89
+GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A
+GL_ACTIVE_TEXTURE=0x84E0
+GL_ACTIVE_UNIFORMS=0x8B86
+GL_ACTIVE_UNIFORM_BLOCKS=0x8A36
+GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=0x8A35
+GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87
+GL_ALIASED_LINE_WIDTH_RANGE=0x846E
+GL_ALPHA=0x1906
+GL_ALREADY_SIGNALED=0x911A
+GL_ALWAYS=0x0207
+GL_AND=0x1501
+GL_AND_INVERTED=0x1504
+GL_AND_REVERSE=0x1502
+GL_ARB_copy_buffer=1
+GL_ARB_depth_buffer_float=1
+GL_ARB_depth_clamp=1
+GL_ARB_draw_buffers_blend=1
+GL_ARB_draw_elements_base_vertex=1
+GL_ARB_fragment_coord_conventions=1
+GL_ARB_framebuffer_object=1
+GL_ARB_framebuffer_sRGB=1
+GL_ARB_half_float_vertex=1
+GL_ARB_map_buffer_range=1
+GL_ARB_provoking_vertex=1
+GL_ARB_sample_shading=1
+GL_ARB_seamless_cube_map=1
+GL_ARB_sync=1
+GL_ARB_texture_compression_rgtc=1
+GL_ARB_texture_cube_map_array=1
+GL_ARB_texture_gather=1
+GL_ARB_texture_multisample=1
+GL_ARB_texture_query_lod=1
+GL_ARB_texture_rg=1
+GL_ARB_uniform_buffer_object=1
+GL_ARB_vertex_array_bgra=1
+GL_ARB_vertex_array_object=1
+GL_ARRAY_BUFFER=0x8892
+GL_ARRAY_BUFFER_BINDING=0x8894
+GL_ATTACHED_SHADERS=0x8B85
+GL_BACK=0x0405
+GL_BACK_LEFT=0x0402
+GL_BACK_RIGHT=0x0403
+GL_BGR=0x80E0
+GL_BGRA=0x80E1
+GL_BGRA_INTEGER=0x8D9B
+GL_BGR_INTEGER=0x8D9A
+GL_BLEND=0x0BE2
+GL_BLEND_COLOR=0x8005
+GL_BLEND_DST=0x0BE0
+GL_BLEND_DST_ALPHA=0x80CA
+GL_BLEND_DST_RGB=0x80C8
+GL_BLEND_EQUATION=0x8009
+GL_BLEND_EQUATION_ALPHA=0x883D
+GL_BLEND_EQUATION_RGB=0x8009
+GL_BLEND_SRC=0x0BE1
+GL_BLEND_SRC_ALPHA=0x80CB
+GL_BLEND_SRC_RGB=0x80C9
+GL_BLUE=0x1905
+GL_BLUE_INTEGER=0x8D96
+GL_BOOL=0x8B56
+GL_BOOL_VEC2=0x8B57
+GL_BOOL_VEC3=0x8B58
+GL_BOOL_VEC4=0x8B59
+GL_BUFFER_ACCESS=0x88BB
+GL_BUFFER_ACCESS_FLAGS=0x911F
+GL_BUFFER_MAPPED=0x88BC
+GL_BUFFER_MAP_LENGTH=0x9120
+GL_BUFFER_MAP_OFFSET=0x9121
+GL_BUFFER_MAP_POINTER=0x88BD
+GL_BUFFER_SIZE=0x8764
+GL_BUFFER_USAGE=0x8765
+GL_BYTE=0x1400
+GL_CCW=0x0901
+GL_CLAMP_READ_COLOR=0x891C
+GL_CLAMP_TO_BORDER=0x812D
+GL_CLAMP_TO_EDGE=0x812F
+GL_CLEAR=0x1500
+GL_CLIP_DISTANCE0=0x3000
+GL_CLIP_DISTANCE1=0x3001
+GL_CLIP_DISTANCE2=0x3002
+GL_CLIP_DISTANCE3=0x3003
+GL_CLIP_DISTANCE4=0x3004
+GL_CLIP_DISTANCE5=0x3005
+GL_CLIP_DISTANCE6=0x3006
+GL_CLIP_DISTANCE7=0x3007
+GL_COLOR=0x1800
+GL_COLOR_ATTACHMENT0=0x8CE0
+GL_COLOR_ATTACHMENT10=0x8CEA
+GL_COLOR_ATTACHMENT11=0x8CEB
+GL_COLOR_ATTACHMENT12=0x8CEC
+GL_COLOR_ATTACHMENT13=0x8CED
+GL_COLOR_ATTACHMENT14=0x8CEE
+GL_COLOR_ATTACHMENT15=0x8CEF
+GL_COLOR_ATTACHMENT1=0x8CE1
+GL_COLOR_ATTACHMENT2=0x8CE2
+GL_COLOR_ATTACHMENT3=0x8CE3
+GL_COLOR_ATTACHMENT4=0x8CE4
+GL_COLOR_ATTACHMENT5=0x8CE5
+GL_COLOR_ATTACHMENT6=0x8CE6
+GL_COLOR_ATTACHMENT7=0x8CE7
+GL_COLOR_ATTACHMENT8=0x8CE8
+GL_COLOR_ATTACHMENT9=0x8CE9
+GL_COLOR_BUFFER_BIT=0x00004000
+GL_COLOR_CLEAR_VALUE=0x0C22
+GL_COLOR_LOGIC_OP=0x0BF2
+GL_COLOR_WRITEMASK=0x0C23
+GL_COMPARE_REF_TO_TEXTURE=0x884E
+GL_COMPILE_STATUS=0x8B81
+GL_COMPRESSED_RED=0x8225
+GL_COMPRESSED_RED_RGTC1=0x8DBB
+GL_COMPRESSED_RG=0x8226
+GL_COMPRESSED_RGB=0x84ED
+GL_COMPRESSED_RGBA=0x84EE
+GL_COMPRESSED_RG_RGTC2=0x8DBD
+GL_COMPRESSED_SIGNED_RED_RGTC1=0x8DBC
+GL_COMPRESSED_SIGNED_RG_RGTC2=0x8DBE
+GL_COMPRESSED_SRGB=0x8C48
+GL_COMPRESSED_SRGB_ALPHA=0x8C49
+GL_COMPRESSED_TEXTURE_FORMATS=0x86A3
+GL_CONDITION_SATISFIED=0x911C
+GL_CONSTANT_ALPHA=0x8003
+GL_CONSTANT_COLOR=0x8001
+GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=0x00000002
+GL_CONTEXT_CORE_PROFILE_BIT=0x00000001
+GL_CONTEXT_FLAGS=0x821E
+GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=0x0001
+GL_CONTEXT_PROFILE_MASK=0x9126
+GL_COPY=0x1503
+GL_COPY_INVERTED=0x150C
+GL_COPY_READ_BUFFER=0x8F36
+GL_COPY_WRITE_BUFFER=0x8F37
+GL_CULL_FACE=0x0B44
+GL_CULL_FACE_MODE=0x0B45
+GL_CURRENT_PROGRAM=0x8B8D
+GL_CURRENT_QUERY=0x8865
+GL_CURRENT_VERTEX_ATTRIB=0x8626
+GL_CW=0x0900
+GL_DECR=0x1E03
+GL_DECR_WRAP=0x8508
+GL_DELETE_STATUS=0x8B80
+GL_DEPTH24_STENCIL8=0x88F0
+GL_DEPTH32F_STENCIL8=0x8CAD
+GL_DEPTH=0x1801
+GL_DEPTH_ATTACHMENT=0x8D00
+GL_DEPTH_BUFFER=0x8223
+GL_DEPTH_BUFFER_BIT=0x00000100
+GL_DEPTH_CLAMP=0x864F
+GL_DEPTH_CLEAR_VALUE=0x0B73
+GL_DEPTH_COMPONENT16=0x81A5
+GL_DEPTH_COMPONENT24=0x81A6
+GL_DEPTH_COMPONENT32=0x81A7
+GL_DEPTH_COMPONENT32F=0x8CAC
+GL_DEPTH_COMPONENT=0x1902
+GL_DEPTH_FUNC=0x0B74
+GL_DEPTH_RANGE=0x0B70
+GL_DEPTH_STENCIL=0x84F9
+GL_DEPTH_STENCIL_ATTACHMENT=0x821A
+GL_DEPTH_TEST=0x0B71
+GL_DEPTH_WRITEMASK=0x0B72
+GL_DITHER=0x0BD0
+GL_DONT_CARE=0x1100
+GL_DOUBLE=0x140A
+GL_DOUBLEBUFFER=0x0C32
+GL_DRAW_BUFFER0=0x8825
+GL_DRAW_BUFFER10=0x882F
+GL_DRAW_BUFFER11=0x8830
+GL_DRAW_BUFFER12=0x8831
+GL_DRAW_BUFFER13=0x8832
+GL_DRAW_BUFFER14=0x8833
+GL_DRAW_BUFFER15=0x8834
+GL_DRAW_BUFFER1=0x8826
+GL_DRAW_BUFFER2=0x8827
+GL_DRAW_BUFFER3=0x8828
+GL_DRAW_BUFFER4=0x8829
+GL_DRAW_BUFFER5=0x882A
+GL_DRAW_BUFFER6=0x882B
+GL_DRAW_BUFFER7=0x882C
+GL_DRAW_BUFFER8=0x882D
+GL_DRAW_BUFFER9=0x882E
+GL_DRAW_BUFFER=0x0C01
+GL_DRAW_FRAMEBUFFER=0x8CA9
+GL_DRAW_FRAMEBUFFER_BINDING=0x8CA6
+GL_DST_ALPHA=0x0304
+GL_DST_COLOR=0x0306
+GL_DYNAMIC_COPY=0x88EA
+GL_DYNAMIC_DRAW=0x88E8
+GL_DYNAMIC_READ=0x88E9
+GL_ELEMENT_ARRAY_BUFFER=0x8893
+GL_ELEMENT_ARRAY_BUFFER_BINDING=0x8895
+GL_EQUAL=0x0202
+GL_EQUIV=0x1509
+GL_EXTENSIONS=0x1F03
+GL_FALSE=0
+GL_FASTEST=0x1101
+GL_FILL=0x1B02
+GL_FIRST_VERTEX_CONVENTION=0x8E4D
+GL_FIXED_ONLY=0x891D
+GL_FLOAT=0x1406
+GL_FLOAT_32_UNSIGNED_INT_24_8_REV=0x8DAD
+GL_FLOAT_MAT2=0x8B5A
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