Mercurial > pub > dyncall > bindings
diff R/rdyncall/inst/dynports/gl3.R @ 0:0cfcc391201f
initial from svn dyncall-1745
author | Daniel Adler |
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date | Thu, 19 Mar 2015 22:26:28 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/R/rdyncall/inst/dynports/gl3.R Thu Mar 19 22:26:28 2015 +0100 @@ -0,0 +1,1167 @@ +dynbind(c("OPENGL32","OpenGL","GL","GL.so.1"),callmode="stdcall"," +glActiveTexture(I)v; +glAttachShader(II)v; +glBeginConditionalRender(II)v; +glBeginQuery(II)v; +glBeginTransformFeedback(I)v; +glBindAttribLocation(II*c)v; +glBindBuffer(II)v; +glBindBufferBase(III)v; +glBindBufferRange(IIIjj)v; +glBindFragDataLocation(II*c)v; +glBindFramebuffer(II)v; +glBindRenderbuffer(II)v; +glBindTexture(II)v; +glBindVertexArray(I)v; +glBlendColor(ffff)v; +glBlendEquation(I)v; +glBlendEquationSeparate(II)v; +glBlendEquationSeparatei(III)v; +glBlendEquationi(II)v; +glBlendFunc(II)v; +glBlendFuncSeparate(IIII)v; +glBlendFuncSeparatei(IIIII)v; +glBlendFunci(III)v; +glBlitFramebuffer(iiiiiiiiII)v; +glBufferData(Ij*vI)v; +glBufferSubData(Ijj*v)v; +glCheckFramebufferStatus(I)I; +glClampColor(II)v; +glClear(I)v; +glClearBufferfi(Iifi)v; +glClearBufferfv(Ii*f)v; +glClearBufferiv(Ii*i)v; +glClearBufferuiv(Ii*I)v; +glClearColor(ffff)v; +glClearDepth(d)v; +glClearStencil(i)v; +glClientWaitSync(*<__GLsync>IJ)I; +glColorMask(CCCC)v; +glColorMaski(ICCCC)v; +glCompileShader(I)v; +glCompressedTexImage1D(IiIiii*v)v; +glCompressedTexImage2D(IiIiiii*v)v; +glCompressedTexImage3D(IiIiiiii*v)v; +glCompressedTexSubImage1D(IiiiIi*v)v; +glCompressedTexSubImage2D(IiiiiiIi*v)v; +glCompressedTexSubImage3D(IiiiiiiiIi*v)v; +glCopyBufferSubData(IIjjj)v; +glCopyTexImage1D(IiIiiii)v; +glCopyTexImage2D(IiIiiiii)v; +glCopyTexSubImage1D(Iiiiii)v; +glCopyTexSubImage2D(Iiiiiiii)v; +glCopyTexSubImage3D(Iiiiiiiii)v; +glCreateProgram()I; +glCreateShader(I)I; +glCullFace(I)v; +glDeleteBuffers(i*I)v; +glDeleteFramebuffers(i*I)v; +glDeleteProgram(I)v; +glDeleteQueries(i*I)v; +glDeleteRenderbuffers(i*I)v; +glDeleteShader(I)v; +glDeleteSync(*<__GLsync>)v; +glDeleteTextures(i*I)v; +glDeleteVertexArrays(i*I)v; +glDepthFunc(I)v; +glDepthMask(C)v; +glDepthRange(dd)v; +glDetachShader(II)v; +glDisable(I)v; +glDisableVertexAttribArray(I)v; +glDisablei(II)v; +glDrawArrays(Iii)v; +glDrawArraysInstanced(Iiii)v; +glDrawBuffer(I)v; +glDrawBuffers(i*I)v; +glDrawElements(IiI*v)v; +glDrawElementsBaseVertex(IiI*vi)v; +glDrawElementsInstanced(IiI*vi)v; +glDrawElementsInstancedBaseVertex(IiI*vii)v; +glDrawRangeElements(IIIiI*v)v; +glDrawRangeElementsBaseVertex(IIIiI*vi)v; +glEnable(I)v; +glEnableVertexAttribArray(I)v; +glEnablei(II)v; +glEndConditionalRender()v; +glEndQuery(I)v; +glEndTransformFeedback()v; +glFenceSync(II)*<__GLsync>; +glFinish()v; +glFlush()v; +glFlushMappedBufferRange(Ijj)v; +glFramebufferRenderbuffer(IIII)v; +glFramebufferTexture(IIIi)v; +glFramebufferTexture1D(IIIIi)v; +glFramebufferTexture2D(IIIIi)v; +glFramebufferTexture3D(IIIIii)v; +glFramebufferTextureFace(IIIiI)v; +glFramebufferTextureLayer(IIIii)v; +glFrontFace(I)v; +glGenBuffers(i*I)v; +glGenFramebuffers(i*I)v; +glGenQueries(i*I)v; +glGenRenderbuffers(i*I)v; +glGenTextures(i*I)v; +glGenVertexArrays(i*I)v; +glGenerateMipmap(I)v; +glGetActiveAttrib(IIi*i*i*I*c)v; +glGetActiveUniform(IIi*i*i*I*c)v; +glGetActiveUniformBlockName(IIi*i*c)v; +glGetActiveUniformBlockiv(III*i)v; +glGetActiveUniformName(IIi*i*c)v; +glGetActiveUniformsiv(Ii*II*i)v; +glGetAttachedShaders(Ii*i*I)v; +glGetAttribLocation(I*c)i; +glGetBooleani_v(II*C)v; +glGetBooleanv(I*C)v; +glGetBufferParameteri64v(II*j)v; +glGetBufferParameteriv(II*i)v; +glGetBufferPointerv(II**v)v; +glGetBufferSubData(Ijj*v)v; +glGetCompressedTexImage(Ii*v)v; +glGetDoublev(I*d)v; +glGetError()I; +glGetFloatv(I*f)v; +glGetFragDataLocation(I*c)i; +glGetFramebufferAttachmentParameteriv(III*i)v; +glGetInteger64i_v(II*j)v; +glGetInteger64v(I*j)v; +glGetIntegeri_v(II*i)v; +glGetIntegerv(I*i)v; +glGetMultisamplefv(II*f)v; +glGetPointerv(I**v)v; +glGetProgramInfoLog(Ii*i*c)v; +glGetProgramiv(II*i)v; +glGetQueryObjectiv(II*i)v; +glGetQueryObjectuiv(II*I)v; +glGetQueryiv(II*i)v; +glGetRenderbufferParameteriv(II*i)v; +glGetShaderInfoLog(Ii*i*c)v; +glGetShaderSource(Ii*i*c)v; +glGetShaderiv(II*i)v; +glGetString(I)*C; +glGetStringi(II)*C; +glGetSynciv(*<__GLsync>Ii*i*i)v; +glGetTexImage(IiII*v)v; +glGetTexLevelParameterfv(IiI*f)v; +glGetTexLevelParameteriv(IiI*i)v; +glGetTexParameterIiv(II*i)v; +glGetTexParameterIuiv(II*I)v; +glGetTexParameterfv(II*f)v; +glGetTexParameteriv(II*i)v; +glGetTransformFeedbackVarying(IIi*i*i*I*c)v; +glGetUniformBlockIndex(I*c)I; +glGetUniformIndices(Ii**c*I)v; +glGetUniformLocation(I*c)i; +glGetUniformfv(Ii*f)v; +glGetUniformiv(Ii*i)v; +glGetUniformuiv(Ii*I)v; +glGetVertexAttribIiv(II*i)v; +glGetVertexAttribIuiv(II*I)v; +glGetVertexAttribPointerv(II**v)v; +glGetVertexAttribdv(II*d)v; +glGetVertexAttribfv(II*f)v; +glGetVertexAttribiv(II*i)v; +glHint(II)v; +glIsBuffer(I)C; +glIsEnabled(I)C; +glIsEnabledi(II)C; +glIsFramebuffer(I)C; +glIsProgram(I)C; +glIsQuery(I)C; +glIsRenderbuffer(I)C; +glIsShader(I)C; +glIsSync(*<__GLsync>)C; +glIsTexture(I)C; +glIsVertexArray(I)C; +glLineWidth(f)v; +glLinkProgram(I)v; +glLogicOp(I)v; +glMapBuffer(II)*v; +glMapBufferRange(IjjI)*v; +glMinSampleShading(f)v; +glMultiDrawArrays(I*i*ii)v; +glMultiDrawElements(I*iI**vi)v; +glMultiDrawElementsBaseVertex(I*iI**vi*i)v; +glPixelStoref(If)v; +glPixelStorei(Ii)v; +glPointParameterf(If)v; +glPointParameterfv(I*f)v; +glPointParameteri(Ii)v; +glPointParameteriv(I*i)v; +glPointSize(f)v; +glPolygonMode(II)v; +glPolygonOffset(ff)v; +glPrimitiveRestartIndex(I)v; +glProgramParameteri(IIi)v; +glProvokingVertex(I)v; +glReadBuffer(I)v; +glReadPixels(iiiiII*v)v; +glRenderbufferStorage(IIii)v; +glRenderbufferStorageMultisample(IiIii)v; +glSampleCoverage(fC)v; +glSampleMaski(II)v; +glScissor(iiii)v; +glShaderSource(Ii**c*i)v; +glStencilFunc(IiI)v; +glStencilFuncSeparate(IIiI)v; +glStencilMask(I)v; +glStencilMaskSeparate(II)v; +glStencilOp(III)v; +glStencilOpSeparate(IIII)v; +glTexBuffer(III)v; +glTexImage1D(IiiiiII*v)v; +glTexImage2D(IiiiiiII*v)v; +glTexImage2DMultisample(IiiiiC)v; +glTexImage3D(IiiiiiiII*v)v; +glTexImage3DMultisample(IiiiiiC)v; +glTexParameterIiv(II*i)v; +glTexParameterIuiv(II*I)v; +glTexParameterf(IIf)v; +glTexParameterfv(II*f)v; +glTexParameteri(IIi)v; +glTexParameteriv(II*i)v; +glTexSubImage1D(IiiiII*v)v; +glTexSubImage2D(IiiiiiII*v)v; +glTexSubImage3D(IiiiiiiiII*v)v; +glTransformFeedbackVaryings(Ii**cI)v; +glUniform1f(if)v; +glUniform1fv(ii*f)v; +glUniform1i(ii)v; +glUniform1iv(ii*i)v; +glUniform1ui(iI)v; +glUniform1uiv(ii*I)v; +glUniform2f(iff)v; +glUniform2fv(ii*f)v; +glUniform2i(iii)v; +glUniform2iv(ii*i)v; +glUniform2ui(iII)v; +glUniform2uiv(ii*I)v; +glUniform3f(ifff)v; +glUniform3fv(ii*f)v; +glUniform3i(iiii)v; +glUniform3iv(ii*i)v; +glUniform3ui(iIII)v; +glUniform3uiv(ii*I)v; +glUniform4f(iffff)v; +glUniform4fv(ii*f)v; +glUniform4i(iiiii)v; +glUniform4iv(ii*i)v; +glUniform4ui(iIIII)v; +glUniform4uiv(ii*I)v; +glUniformBlockBinding(III)v; +glUniformMatrix2fv(iiC*f)v; +glUniformMatrix2x3fv(iiC*f)v; +glUniformMatrix2x4fv(iiC*f)v; +glUniformMatrix3fv(iiC*f)v; +glUniformMatrix3x2fv(iiC*f)v; +glUniformMatrix3x4fv(iiC*f)v; +glUniformMatrix4fv(iiC*f)v; +glUniformMatrix4x2fv(iiC*f)v; +glUniformMatrix4x3fv(iiC*f)v; +glUnmapBuffer(I)C; +glUseProgram(I)v; +glValidateProgram(I)v; +glVertexAttrib1d(Id)v; +glVertexAttrib1dv(I*d)v; +glVertexAttrib1f(If)v; +glVertexAttrib1fv(I*f)v; +glVertexAttrib1s(Is)v; +glVertexAttrib1sv(I*s)v; +glVertexAttrib2d(Idd)v; +glVertexAttrib2dv(I*d)v; +glVertexAttrib2f(Iff)v; +glVertexAttrib2fv(I*f)v; +glVertexAttrib2s(Iss)v; +glVertexAttrib2sv(I*s)v; +glVertexAttrib3d(Iddd)v; +glVertexAttrib3dv(I*d)v; +glVertexAttrib3f(Ifff)v; +glVertexAttrib3fv(I*f)v; +glVertexAttrib3s(Isss)v; +glVertexAttrib3sv(I*s)v; +glVertexAttrib4Nbv(I*c)v; +glVertexAttrib4Niv(I*i)v; +glVertexAttrib4Nsv(I*s)v; +glVertexAttrib4Nub(ICCCC)v; +glVertexAttrib4Nubv(I*C)v; +glVertexAttrib4Nuiv(I*I)v; +glVertexAttrib4Nusv(I*S)v; +glVertexAttrib4bv(I*c)v; +glVertexAttrib4d(Idddd)v; +glVertexAttrib4dv(I*d)v; +glVertexAttrib4f(Iffff)v; +glVertexAttrib4fv(I*f)v; +glVertexAttrib4iv(I*i)v; +glVertexAttrib4s(Issss)v; +glVertexAttrib4sv(I*s)v; +glVertexAttrib4ubv(I*C)v; +glVertexAttrib4uiv(I*I)v; +glVertexAttrib4usv(I*S)v; +glVertexAttribI1i(Ii)v; +glVertexAttribI1iv(I*i)v; +glVertexAttribI1ui(II)v; +glVertexAttribI1uiv(I*I)v; +glVertexAttribI2i(Iii)v; +glVertexAttribI2iv(I*i)v; +glVertexAttribI2ui(III)v; +glVertexAttribI2uiv(I*I)v; +glVertexAttribI3i(Iiii)v; +glVertexAttribI3iv(I*i)v; +glVertexAttribI3ui(IIII)v; +glVertexAttribI3uiv(I*I)v; +glVertexAttribI4bv(I*c)v; +glVertexAttribI4i(Iiiii)v; +glVertexAttribI4iv(I*i)v; +glVertexAttribI4sv(I*s)v; +glVertexAttribI4ubv(I*C)v; +glVertexAttribI4ui(IIIII)v; +glVertexAttribI4uiv(I*I)v; +glVertexAttribI4usv(I*S)v; +glVertexAttribIPointer(IiIi*v)v; +glVertexAttribPointer(IiICi*v)v; +glViewport(iiii)v; +glWaitSync(*<__GLsync>IJ)v; +") +GL_ACTIVE_ATTRIBUTES=0x8B89 +GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A +GL_ACTIVE_TEXTURE=0x84E0 +GL_ACTIVE_UNIFORMS=0x8B86 +GL_ACTIVE_UNIFORM_BLOCKS=0x8A36 +GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=0x8A35 +GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87 +GL_ALIASED_LINE_WIDTH_RANGE=0x846E +GL_ALPHA=0x1906 +GL_ALREADY_SIGNALED=0x911A +GL_ALWAYS=0x0207 +GL_AND=0x1501 +GL_AND_INVERTED=0x1504 +GL_AND_REVERSE=0x1502 +GL_ARB_copy_buffer=1 +GL_ARB_depth_buffer_float=1 +GL_ARB_depth_clamp=1 +GL_ARB_draw_buffers_blend=1 +GL_ARB_draw_elements_base_vertex=1 +GL_ARB_fragment_coord_conventions=1 +GL_ARB_framebuffer_object=1 +GL_ARB_framebuffer_sRGB=1 +GL_ARB_half_float_vertex=1 +GL_ARB_map_buffer_range=1 +GL_ARB_provoking_vertex=1 +GL_ARB_sample_shading=1 +GL_ARB_seamless_cube_map=1 +GL_ARB_sync=1 +GL_ARB_texture_compression_rgtc=1 +GL_ARB_texture_cube_map_array=1 +GL_ARB_texture_gather=1 +GL_ARB_texture_multisample=1 +GL_ARB_texture_query_lod=1 +GL_ARB_texture_rg=1 +GL_ARB_uniform_buffer_object=1 +GL_ARB_vertex_array_bgra=1 +GL_ARB_vertex_array_object=1 +GL_ARRAY_BUFFER=0x8892 +GL_ARRAY_BUFFER_BINDING=0x8894 +GL_ATTACHED_SHADERS=0x8B85 +GL_BACK=0x0405 +GL_BACK_LEFT=0x0402 +GL_BACK_RIGHT=0x0403 +GL_BGR=0x80E0 +GL_BGRA=0x80E1 +GL_BGRA_INTEGER=0x8D9B +GL_BGR_INTEGER=0x8D9A +GL_BLEND=0x0BE2 +GL_BLEND_COLOR=0x8005 +GL_BLEND_DST=0x0BE0 +GL_BLEND_DST_ALPHA=0x80CA +GL_BLEND_DST_RGB=0x80C8 +GL_BLEND_EQUATION=0x8009 +GL_BLEND_EQUATION_ALPHA=0x883D +GL_BLEND_EQUATION_RGB=0x8009 +GL_BLEND_SRC=0x0BE1 +GL_BLEND_SRC_ALPHA=0x80CB +GL_BLEND_SRC_RGB=0x80C9 +GL_BLUE=0x1905 +GL_BLUE_INTEGER=0x8D96 +GL_BOOL=0x8B56 +GL_BOOL_VEC2=0x8B57 +GL_BOOL_VEC3=0x8B58 +GL_BOOL_VEC4=0x8B59 +GL_BUFFER_ACCESS=0x88BB +GL_BUFFER_ACCESS_FLAGS=0x911F +GL_BUFFER_MAPPED=0x88BC +GL_BUFFER_MAP_LENGTH=0x9120 +GL_BUFFER_MAP_OFFSET=0x9121 +GL_BUFFER_MAP_POINTER=0x88BD +GL_BUFFER_SIZE=0x8764 +GL_BUFFER_USAGE=0x8765 +GL_BYTE=0x1400 +GL_CCW=0x0901 +GL_CLAMP_READ_COLOR=0x891C +GL_CLAMP_TO_BORDER=0x812D +GL_CLAMP_TO_EDGE=0x812F +GL_CLEAR=0x1500 +GL_CLIP_DISTANCE0=0x3000 +GL_CLIP_DISTANCE1=0x3001 +GL_CLIP_DISTANCE2=0x3002 +GL_CLIP_DISTANCE3=0x3003 +GL_CLIP_DISTANCE4=0x3004 +GL_CLIP_DISTANCE5=0x3005 +GL_CLIP_DISTANCE6=0x3006 +GL_CLIP_DISTANCE7=0x3007 +GL_COLOR=0x1800 +GL_COLOR_ATTACHMENT0=0x8CE0 +GL_COLOR_ATTACHMENT10=0x8CEA +GL_COLOR_ATTACHMENT11=0x8CEB +GL_COLOR_ATTACHMENT12=0x8CEC +GL_COLOR_ATTACHMENT13=0x8CED +GL_COLOR_ATTACHMENT14=0x8CEE +GL_COLOR_ATTACHMENT15=0x8CEF +GL_COLOR_ATTACHMENT1=0x8CE1 +GL_COLOR_ATTACHMENT2=0x8CE2 +GL_COLOR_ATTACHMENT3=0x8CE3 +GL_COLOR_ATTACHMENT4=0x8CE4 +GL_COLOR_ATTACHMENT5=0x8CE5 +GL_COLOR_ATTACHMENT6=0x8CE6 +GL_COLOR_ATTACHMENT7=0x8CE7 +GL_COLOR_ATTACHMENT8=0x8CE8 +GL_COLOR_ATTACHMENT9=0x8CE9 +GL_COLOR_BUFFER_BIT=0x00004000 +GL_COLOR_CLEAR_VALUE=0x0C22 +GL_COLOR_LOGIC_OP=0x0BF2 +GL_COLOR_WRITEMASK=0x0C23 +GL_COMPARE_REF_TO_TEXTURE=0x884E +GL_COMPILE_STATUS=0x8B81 +GL_COMPRESSED_RED=0x8225 +GL_COMPRESSED_RED_RGTC1=0x8DBB +GL_COMPRESSED_RG=0x8226 +GL_COMPRESSED_RGB=0x84ED +GL_COMPRESSED_RGBA=0x84EE +GL_COMPRESSED_RG_RGTC2=0x8DBD +GL_COMPRESSED_SIGNED_RED_RGTC1=0x8DBC +GL_COMPRESSED_SIGNED_RG_RGTC2=0x8DBE +GL_COMPRESSED_SRGB=0x8C48 +GL_COMPRESSED_SRGB_ALPHA=0x8C49 +GL_COMPRESSED_TEXTURE_FORMATS=0x86A3 +GL_CONDITION_SATISFIED=0x911C +GL_CONSTANT_ALPHA=0x8003 +GL_CONSTANT_COLOR=0x8001 +GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=0x00000002 +GL_CONTEXT_CORE_PROFILE_BIT=0x00000001 +GL_CONTEXT_FLAGS=0x821E +GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT=0x0001 +GL_CONTEXT_PROFILE_MASK=0x9126 +GL_COPY=0x1503 +GL_COPY_INVERTED=0x150C +GL_COPY_READ_BUFFER=0x8F36 +GL_COPY_WRITE_BUFFER=0x8F37 +GL_CULL_FACE=0x0B44 +GL_CULL_FACE_MODE=0x0B45 +GL_CURRENT_PROGRAM=0x8B8D +GL_CURRENT_QUERY=0x8865 +GL_CURRENT_VERTEX_ATTRIB=0x8626 +GL_CW=0x0900 +GL_DECR=0x1E03 +GL_DECR_WRAP=0x8508 +GL_DELETE_STATUS=0x8B80 +GL_DEPTH24_STENCIL8=0x88F0 +GL_DEPTH32F_STENCIL8=0x8CAD +GL_DEPTH=0x1801 +GL_DEPTH_ATTACHMENT=0x8D00 +GL_DEPTH_BUFFER=0x8223 +GL_DEPTH_BUFFER_BIT=0x00000100 +GL_DEPTH_CLAMP=0x864F +GL_DEPTH_CLEAR_VALUE=0x0B73 +GL_DEPTH_COMPONENT16=0x81A5 +GL_DEPTH_COMPONENT24=0x81A6 +GL_DEPTH_COMPONENT32=0x81A7 +GL_DEPTH_COMPONENT32F=0x8CAC +GL_DEPTH_COMPONENT=0x1902 +GL_DEPTH_FUNC=0x0B74 +GL_DEPTH_RANGE=0x0B70 +GL_DEPTH_STENCIL=0x84F9 +GL_DEPTH_STENCIL_ATTACHMENT=0x821A +GL_DEPTH_TEST=0x0B71 +GL_DEPTH_WRITEMASK=0x0B72 +GL_DITHER=0x0BD0 +GL_DONT_CARE=0x1100 +GL_DOUBLE=0x140A +GL_DOUBLEBUFFER=0x0C32 +GL_DRAW_BUFFER0=0x8825 +GL_DRAW_BUFFER10=0x882F +GL_DRAW_BUFFER11=0x8830 +GL_DRAW_BUFFER12=0x8831 +GL_DRAW_BUFFER13=0x8832 +GL_DRAW_BUFFER14=0x8833 +GL_DRAW_BUFFER15=0x8834 +GL_DRAW_BUFFER1=0x8826 +GL_DRAW_BUFFER2=0x8827 +GL_DRAW_BUFFER3=0x8828 +GL_DRAW_BUFFER4=0x8829 +GL_DRAW_BUFFER5=0x882A +GL_DRAW_BUFFER6=0x882B +GL_DRAW_BUFFER7=0x882C +GL_DRAW_BUFFER8=0x882D +GL_DRAW_BUFFER9=0x882E +GL_DRAW_BUFFER=0x0C01 +GL_DRAW_FRAMEBUFFER=0x8CA9 +GL_DRAW_FRAMEBUFFER_BINDING=0x8CA6 +GL_DST_ALPHA=0x0304 +GL_DST_COLOR=0x0306 +GL_DYNAMIC_COPY=0x88EA +GL_DYNAMIC_DRAW=0x88E8 +GL_DYNAMIC_READ=0x88E9 +GL_ELEMENT_ARRAY_BUFFER=0x8893 +GL_ELEMENT_ARRAY_BUFFER_BINDING=0x8895 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