diff R/rdyncall/inst/dynports/GL.R @ 0:0cfcc391201f

initial from svn dyncall-1745
author Daniel Adler
date Thu, 19 Mar 2015 22:26:28 +0100
parents
children
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/R/rdyncall/inst/dynports/GL.R	Thu Mar 19 22:26:28 2015 +0100
@@ -0,0 +1,3592 @@
+dynbind(c("OPENGL32","OpenGL","GL","GL.so.1"),callmode="stdcall","
+glAccum(If)v;
+glAlphaFunc(If)v;
+glAreTexturesResident(i*I*C)C;
+glArrayElement(i)v;
+glBegin(I)v;
+glBindTexture(II)v;
+glBitmap(iiffff*C)v;
+glBlendFunc(II)v;
+glCallList(I)v;
+glCallLists(iI*v)v;
+glClear(I)v;
+glClearAccum(ffff)v;
+glClearColor(ffff)v;
+glClearDepth(d)v;
+glClearIndex(f)v;
+glClearStencil(i)v;
+glClipPlane(I*d)v;
+glColor3b(ccc)v;
+glColor3bv(*c)v;
+glColor3d(ddd)v;
+glColor3dv(*d)v;
+glColor3f(fff)v;
+glColor3fv(*f)v;
+glColor3i(iii)v;
+glColor3iv(*i)v;
+glColor3s(sss)v;
+glColor3sv(*s)v;
+glColor3ub(CCC)v;
+glColor3ubv(*C)v;
+glColor3ui(III)v;
+glColor3uiv(*I)v;
+glColor3us(SSS)v;
+glColor3usv(*S)v;
+glColor4b(cccc)v;
+glColor4bv(*c)v;
+glColor4d(dddd)v;
+glColor4dv(*d)v;
+glColor4f(ffff)v;
+glColor4fv(*f)v;
+glColor4i(iiii)v;
+glColor4iv(*i)v;
+glColor4s(ssss)v;
+glColor4sv(*s)v;
+glColor4ub(CCCC)v;
+glColor4ubv(*C)v;
+glColor4ui(IIII)v;
+glColor4uiv(*I)v;
+glColor4us(SSSS)v;
+glColor4usv(*S)v;
+glColorMask(CCCC)v;
+glColorMaterial(II)v;
+glColorPointer(iIi*v)v;
+glCopyPixels(iiiiI)v;
+glCopyTexImage1D(IiIiiii)v;
+glCopyTexImage2D(IiIiiiii)v;
+glCopyTexSubImage1D(Iiiiii)v;
+glCopyTexSubImage2D(Iiiiiiii)v;
+glCullFace(I)v;
+glDeleteLists(Ii)v;
+glDeleteTextures(i*I)v;
+glDepthFunc(I)v;
+glDepthMask(C)v;
+glDepthRange(dd)v;
+glDisable(I)v;
+glDisableClientState(I)v;
+glDrawArrays(Iii)v;
+glDrawBuffer(I)v;
+glDrawElements(IiI*v)v;
+glDrawPixels(iiII*v)v;
+glEdgeFlag(C)v;
+glEdgeFlagPointer(i*v)v;
+glEdgeFlagv(*C)v;
+glEnable(I)v;
+glEnableClientState(I)v;
+glEnd()v;
+glEndList()v;
+glEvalCoord1d(d)v;
+glEvalCoord1dv(*d)v;
+glEvalCoord1f(f)v;
+glEvalCoord1fv(*f)v;
+glEvalCoord2d(dd)v;
+glEvalCoord2dv(*d)v;
+glEvalCoord2f(ff)v;
+glEvalCoord2fv(*f)v;
+glEvalMesh1(Iii)v;
+glEvalMesh2(Iiiii)v;
+glEvalPoint1(i)v;
+glEvalPoint2(ii)v;
+glFeedbackBuffer(iI*f)v;
+glFinish()v;
+glFlush()v;
+glFogf(If)v;
+glFogfv(I*f)v;
+glFogi(Ii)v;
+glFogiv(I*i)v;
+glFrontFace(I)v;
+glFrustum(dddddd)v;
+glGenLists(i)I;
+glGenTextures(i*I)v;
+glGetBooleanv(I*C)v;
+glGetClipPlane(I*d)v;
+glGetDoublev(I*d)v;
+glGetError()I;
+glGetFloatv(I*f)v;
+glGetIntegerv(I*i)v;
+glGetLightfv(II*f)v;
+glGetLightiv(II*i)v;
+glGetMapdv(II*d)v;
+glGetMapfv(II*f)v;
+glGetMapiv(II*i)v;
+glGetMaterialfv(II*f)v;
+glGetMaterialiv(II*i)v;
+glGetPixelMapfv(I*f)v;
+glGetPixelMapuiv(I*I)v;
+glGetPixelMapusv(I*S)v;
+glGetPointerv(I*)v;
+glGetPolygonStipple(*C)v;
+glGetString(I)*C;
+glGetTexEnvfv(II*f)v;
+glGetTexEnviv(II*i)v;
+glGetTexGendv(II*d)v;
+glGetTexGenfv(II*f)v;
+glGetTexGeniv(II*i)v;
+glGetTexImage(IiII*v)v;
+glGetTexLevelParameterfv(IiI*f)v;
+glGetTexLevelParameteriv(IiI*i)v;
+glGetTexParameterfv(II*f)v;
+glGetTexParameteriv(II*i)v;
+glHint(II)v;
+glIndexMask(I)v;
+glIndexPointer(Ii*v)v;
+glIndexd(d)v;
+glIndexdv(*d)v;
+glIndexf(f)v;
+glIndexfv(*f)v;
+glIndexi(i)v;
+glIndexiv(*i)v;
+glIndexs(s)v;
+glIndexsv(*s)v;
+glIndexub(C)v;
+glIndexubv(*C)v;
+glInitNames()v;
+glInterleavedArrays(Ii*v)v;
+glIsEnabled(I)C;
+glIsList(I)C;
+glIsTexture(I)C;
+glLightModelf(If)v;
+glLightModelfv(I*f)v;
+glLightModeli(Ii)v;
+glLightModeliv(I*i)v;
+glLightf(IIf)v;
+glLightfv(II*f)v;
+glLighti(IIi)v;
+glLightiv(II*i)v;
+glLineStipple(iS)v;
+glLineWidth(f)v;
+glListBase(I)v;
+glLoadIdentity()v;
+glLoadMatrixd(*d)v;
+glLoadMatrixf(*f)v;
+glLoadName(I)v;
+glLogicOp(I)v;
+glMap1d(Iddii*d)v;
+glMap1f(Iffii*f)v;
+glMap2d(Iddiiddii*d)v;
+glMap2f(Iffiiffii*f)v;
+glMapGrid1d(idd)v;
+glMapGrid1f(iff)v;
+glMapGrid2d(iddidd)v;
+glMapGrid2f(iffiff)v;
+glMaterialf(IIf)v;
+glMaterialfv(II*f)v;
+glMateriali(IIi)v;
+glMaterialiv(II*i)v;
+glMatrixMode(I)v;
+glMultMatrixd(*d)v;
+glMultMatrixf(*f)v;
+glNewList(II)v;
+glNormal3b(ccc)v;
+glNormal3bv(*c)v;
+glNormal3d(ddd)v;
+glNormal3dv(*d)v;
+glNormal3f(fff)v;
+glNormal3fv(*f)v;
+glNormal3i(iii)v;
+glNormal3iv(*i)v;
+glNormal3s(sss)v;
+glNormal3sv(*s)v;
+glNormalPointer(Ii*v)v;
+glOrtho(dddddd)v;
+glPassThrough(f)v;
+glPixelMapfv(Ii*f)v;
+glPixelMapuiv(Ii*I)v;
+glPixelMapusv(Ii*S)v;
+glPixelStoref(If)v;
+glPixelStorei(Ii)v;
+glPixelTransferf(If)v;
+glPixelTransferi(Ii)v;
+glPixelZoom(ff)v;
+glPointSize(f)v;
+glPolygonMode(II)v;
+glPolygonOffset(ff)v;
+glPolygonStipple(*C)v;
+glPopAttrib()v;
+glPopClientAttrib()v;
+glPopMatrix()v;
+glPopName()v;
+glPrioritizeTextures(i*I*f)v;
+glPushAttrib(I)v;
+glPushClientAttrib(I)v;
+glPushMatrix()v;
+glPushName(I)v;
+glRasterPos2d(dd)v;
+glRasterPos2dv(*d)v;
+glRasterPos2f(ff)v;
+glRasterPos2fv(*f)v;
+glRasterPos2i(ii)v;
+glRasterPos2iv(*i)v;
+glRasterPos2s(ss)v;
+glRasterPos2sv(*s)v;
+glRasterPos3d(ddd)v;
+glRasterPos3dv(*d)v;
+glRasterPos3f(fff)v;
+glRasterPos3fv(*f)v;
+glRasterPos3i(iii)v;
+glRasterPos3iv(*i)v;
+glRasterPos3s(sss)v;
+glRasterPos3sv(*s)v;
+glRasterPos4d(dddd)v;
+glRasterPos4dv(*d)v;
+glRasterPos4f(ffff)v;
+glRasterPos4fv(*f)v;
+glRasterPos4i(iiii)v;
+glRasterPos4iv(*i)v;
+glRasterPos4s(ssss)v;
+glRasterPos4sv(*s)v;
+glReadBuffer(I)v;
+glReadPixels(iiiiII*v)v;
+glRectd(dddd)v;
+glRectdv(*d*d)v;
+glRectf(ffff)v;
+glRectfv(*f*f)v;
+glRecti(iiii)v;
+glRectiv(*i*i)v;
+glRects(ssss)v;
+glRectsv(*s*s)v;
+glRenderMode(I)i;
+glRotated(dddd)v;
+glRotatef(ffff)v;
+glScaled(ddd)v;
+glScalef(fff)v;
+glScissor(iiii)v;
+glSelectBuffer(i*I)v;
+glShadeModel(I)v;
+glStencilFunc(IiI)v;
+glStencilMask(I)v;
+glStencilOp(III)v;
+glTexCoord1d(d)v;
+glTexCoord1dv(*d)v;
+glTexCoord1f(f)v;
+glTexCoord1fv(*f)v;
+glTexCoord1i(i)v;
+glTexCoord1iv(*i)v;
+glTexCoord1s(s)v;
+glTexCoord1sv(*s)v;
+glTexCoord2d(dd)v;
+glTexCoord2dv(*d)v;
+glTexCoord2f(ff)v;
+glTexCoord2fv(*f)v;
+glTexCoord2i(ii)v;
+glTexCoord2iv(*i)v;
+glTexCoord2s(ss)v;
+glTexCoord2sv(*s)v;
+glTexCoord3d(ddd)v;
+glTexCoord3dv(*d)v;
+glTexCoord3f(fff)v;
+glTexCoord3fv(*f)v;
+glTexCoord3i(iii)v;
+glTexCoord3iv(*i)v;
+glTexCoord3s(sss)v;
+glTexCoord3sv(*s)v;
+glTexCoord4d(dddd)v;
+glTexCoord4dv(*d)v;
+glTexCoord4f(ffff)v;
+glTexCoord4fv(*f)v;
+glTexCoord4i(iiii)v;
+glTexCoord4iv(*i)v;
+glTexCoord4s(ssss)v;
+glTexCoord4sv(*s)v;
+glTexCoordPointer(iIi*v)v;
+glTexEnvf(IIf)v;
+glTexEnvfv(II*f)v;
+glTexEnvi(IIi)v;
+glTexEnviv(II*i)v;
+glTexGend(IId)v;
+glTexGendv(II*d)v;
+glTexGenf(IIf)v;
+glTexGenfv(II*f)v;
+glTexGeni(IIi)v;
+glTexGeniv(II*i)v;
+glTexImage1D(IiiiiII*v)v;
+glTexImage2D(IiiiiiII*v)v;
+glTexParameterf(IIf)v;
+glTexParameterfv(II*f)v;
+glTexParameteri(IIi)v;
+glTexParameteriv(II*i)v;
+glTexSubImage1D(IiiiII*v)v;
+glTexSubImage2D(IiiiiiII*v)v;
+glTranslated(ddd)v;
+glTranslatef(fff)v;
+glVertex2d(dd)v;
+glVertex2dv(*d)v;
+glVertex2f(ff)v;
+glVertex2fv(*f)v;
+glVertex2i(ii)v;
+glVertex2iv(*i)v;
+glVertex2s(ss)v;
+glVertex2sv(*s)v;
+glVertex3d(ddd)v;
+glVertex3dv(*d)v;
+glVertex3f(fff)v;
+glVertex3fv(*f)v;
+glVertex3i(iii)v;
+glVertex3iv(*i)v;
+glVertex3s(sss)v;
+glVertex3sv(*s)v;
+glVertex4d(dddd)v;
+glVertex4dv(*d)v;
+glVertex4f(ffff)v;
+glVertex4fv(*f)v;
+glVertex4i(iiii)v;
+glVertex4iv(*i)v;
+glVertex4s(ssss)v;
+glVertex4sv(*s)v;
+glVertexPointer(iIi*v)v;
+glViewport(iiii)v;
+")
+GLEXT_64_TYPES_DEFINED=
+GL_1PASS_EXT=0x80A1
+GL_1PASS_SGIS=0x80A1
+GL_2D=0x0600
+GL_2PASS_0_EXT=0x80A2
+GL_2PASS_0_SGIS=0x80A2
+GL_2PASS_1_EXT=0x80A3
+GL_2PASS_1_SGIS=0x80A3
+GL_2X_BIT_ATI=0x00000001
+GL_2_BYTES=0x1407
+GL_3D=0x0601
+GL_3DFX_multisample=1
+GL_3DFX_tbuffer=1
+GL_3DFX_texture_compression_FXT1=1
+GL_3D_COLOR=0x0602
+GL_3D_COLOR_TEXTURE=0x0603
+GL_3_BYTES=0x1408
+GL_422_AVERAGE_EXT=0x80CE
+GL_422_EXT=0x80CC
+GL_422_REV_AVERAGE_EXT=0x80CF
+GL_422_REV_EXT=0x80CD
+GL_4D_COLOR_TEXTURE=0x0604
+GL_4PASS_0_EXT=0x80A4
+GL_4PASS_0_SGIS=0x80A4
+GL_4PASS_1_EXT=0x80A5
+GL_4PASS_1_SGIS=0x80A5
+GL_4PASS_2_EXT=0x80A6
+GL_4PASS_2_SGIS=0x80A6
+GL_4PASS_3_EXT=0x80A7
+GL_4PASS_3_SGIS=0x80A7
+GL_4X_BIT_ATI=0x00000002
+GL_4_BYTES=0x1409
+GL_8X_BIT_ATI=0x00000004
+GL_ABGR_EXT=0x8000
+GL_ACCUM=0x0100
+GL_ACCUM_ALPHA_BITS=0x0D5B
+GL_ACCUM_BLUE_BITS=0x0D5A
+GL_ACCUM_BUFFER_BIT=0x00000200
+GL_ACCUM_CLEAR_VALUE=0x0B80
+GL_ACCUM_GREEN_BITS=0x0D59
+GL_ACCUM_RED_BITS=0x0D58
+GL_ACTIVE_ATTRIBUTES=0x8B89
+GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=0x8B8A
+GL_ACTIVE_STENCIL_FACE_EXT=0x8911
+GL_ACTIVE_TEXTURE=0x84E0
+GL_ACTIVE_TEXTURE_ARB=0x84E0
+GL_ACTIVE_UNIFORMS=0x8B86
+GL_ACTIVE_UNIFORM_MAX_LENGTH=0x8B87
+GL_ACTIVE_VARYINGS_NV=0x8C81
+GL_ACTIVE_VARYING_MAX_LENGTH_NV=0x8C82
+GL_ACTIVE_VERTEX_UNITS_ARB=0x86A5
+GL_ADD=0x0104
+GL_ADD_ATI=0x8963
+GL_ADD_SIGNED=0x8574
+GL_ADD_SIGNED_ARB=0x8574
+GL_ADD_SIGNED_EXT=0x8574
+GL_ALIASED_LINE_WIDTH_RANGE=0x846E
+GL_ALIASED_POINT_SIZE_RANGE=0x846D
+GL_ALLOW_DRAW_FRG_HINT_PGI=0x1A210
+GL_ALLOW_DRAW_MEM_HINT_PGI=0x1A211
+GL_ALLOW_DRAW_OBJ_HINT_PGI=0x1A20E
+GL_ALLOW_DRAW_WIN_HINT_PGI=0x1A20F
+GL_ALL_ATTRIB_BITS=0xFFFFFFFF
+GL_ALL_COMPLETED_NV=0x84F2
+GL_ALPHA12=0x803D
+GL_ALPHA12_EXT=0x803D
+GL_ALPHA16=0x803E
+GL_ALPHA16F_ARB=0x881C
+GL_ALPHA16I_EXT=0x8D8A
+GL_ALPHA16UI_EXT=0x8D78
+GL_ALPHA16_EXT=0x803E
+GL_ALPHA32F_ARB=0x8816
+GL_ALPHA32I_EXT=0x8D84
+GL_ALPHA32UI_EXT=0x8D72
+GL_ALPHA4=0x803B
+GL_ALPHA4_EXT=0x803B
+GL_ALPHA8=0x803C
+GL_ALPHA8I_EXT=0x8D90
+GL_ALPHA8UI_EXT=0x8D7E
+GL_ALPHA8_EXT=0x803C
+GL_ALPHA=0x1906
+GL_ALPHA_BIAS=0x0D1D
+GL_ALPHA_BITS=0x0D55
+GL_ALPHA_FLOAT16_ATI=0x881C
+GL_ALPHA_FLOAT32_ATI=0x8816
+GL_ALPHA_INTEGER_EXT=0x8D97
+GL_ALPHA_MAX_CLAMP_INGR=0x8567
+GL_ALPHA_MAX_SGIX=0x8321
+GL_ALPHA_MIN_CLAMP_INGR=0x8563
+GL_ALPHA_MIN_SGIX=0x8320
+GL_ALPHA_SCALE=0x0D1C
+GL_ALPHA_TEST=0x0BC0
+GL_ALPHA_TEST_FUNC=0x0BC1
+GL_ALPHA_TEST_REF=0x0BC2
+GL_ALWAYS=0x0207
+GL_ALWAYS_FAST_HINT_PGI=0x1A20C
+GL_ALWAYS_SOFT_HINT_PGI=0x1A20D
+GL_AMBIENT=0x1200
+GL_AMBIENT_AND_DIFFUSE=0x1602
+GL_AND=0x1501
+GL_AND_INVERTED=0x1504
+GL_AND_REVERSE=0x1502
+GL_APPLE_client_storage=1
+GL_APPLE_element_array=1
+GL_APPLE_fence=1
+GL_APPLE_flush_buffer_range=1
+GL_APPLE_specular_vector=1
+GL_APPLE_transform_hint=1
+GL_APPLE_vertex_array_object=1
+GL_APPLE_vertex_array_range=1
+GL_APPLE_ycbcr_422=1
+GL_ARB_color_buffer_float=1
+GL_ARB_depth_texture=1
+GL_ARB_draw_buffers=1
+GL_ARB_fragment_program=1
+GL_ARB_fragment_program_shadow=1
+GL_ARB_fragment_shader=1
+GL_ARB_half_float_pixel=1
+GL_ARB_matrix_palette=1
+GL_ARB_multisample=1
+GL_ARB_multitexture=1
+GL_ARB_occlusion_query=1
+GL_ARB_pixel_buffer_object=1
+GL_ARB_point_parameters=1
+GL_ARB_point_sprite=1
+GL_ARB_shader_objects=1
+GL_ARB_shading_language_100=1
+GL_ARB_shadow=1
+GL_ARB_shadow_ambient=1
+GL_ARB_texture_border_clamp=1
+GL_ARB_texture_compression=1
+GL_ARB_texture_cube_map=1
+GL_ARB_texture_env_add=1
+GL_ARB_texture_env_combine=1
+GL_ARB_texture_env_crossbar=1
+GL_ARB_texture_env_dot3=1
+GL_ARB_texture_float=1
+GL_ARB_texture_mirrored_repeat=1
+GL_ARB_texture_non_power_of_two=1
+GL_ARB_texture_rectangle=1
+GL_ARB_transpose_matrix=1
+GL_ARB_vertex_blend=1
+GL_ARB_vertex_buffer_object=1
+GL_ARB_vertex_program=1
+GL_ARB_vertex_shader=1
+GL_ARB_window_pos=1
+GL_ARRAY_BUFFER=0x8892
+GL_ARRAY_BUFFER_ARB=0x8892
+GL_ARRAY_BUFFER_BINDING=0x8894
+GL_ARRAY_BUFFER_BINDING_ARB=0x8894
+GL_ARRAY_ELEMENT_LOCK_COUNT_EXT=0x81A9
+GL_ARRAY_ELEMENT_LOCK_FIRST_EXT=0x81A8
+GL_ARRAY_OBJECT_BUFFER_ATI=0x8766
+GL_ARRAY_OBJECT_OFFSET_ATI=0x8767
+GL_ASYNC_DRAW_PIXELS_SGIX=0x835D
+GL_ASYNC_HISTOGRAM_SGIX=0x832C
+GL_ASYNC_MARKER_SGIX=0x8329
+GL_ASYNC_READ_PIXELS_SGIX=0x835E
+GL_ASYNC_TEX_IMAGE_SGIX=0x835C
+GL_ATI_draw_buffers=1
+GL_ATI_element_array=1
+GL_ATI_envmap_bumpmap=1
+GL_ATI_fragment_shader=1
+GL_ATI_map_object_buffer=1
+GL_ATI_pixel_format_float=1
+GL_ATI_pn_triangles=1
+GL_ATI_separate_stencil=1
+GL_ATI_text_fragment_shader=1
+GL_ATI_texture_env_combine3=1
+GL_ATI_texture_float=1
+GL_ATI_texture_mirror_once=1
+GL_ATI_vertex_array_object=1
+GL_ATI_vertex_attrib_array_object=1
+GL_ATI_vertex_streams=1
+GL_ATTACHED_SHADERS=0x8B85
+GL_ATTENUATION_EXT=0x834D
+GL_ATTRIB_ARRAY_POINTER_NV=0x8645
+GL_ATTRIB_ARRAY_SIZE_NV=0x8623
+GL_ATTRIB_ARRAY_STRIDE_NV=0x8624
+GL_ATTRIB_ARRAY_TYPE_NV=0x8625
+GL_ATTRIB_STACK_DEPTH=0x0BB0
+GL_AUTO_NORMAL=0x0D80
+GL_AUX0=0x0409
+GL_AUX1=0x040A
+GL_AUX2=0x040B
+GL_AUX3=0x040C
+GL_AUX_BUFFERS=0x0C00
+GL_AVERAGE_EXT=0x8335
+GL_AVERAGE_HP=0x8160
+GL_BACK=0x0405
+GL_BACK_LEFT=0x0402
+GL_BACK_NORMALS_HINT_PGI=0x1A223
+GL_BACK_PRIMARY_COLOR_NV=0x8C77
+GL_BACK_RIGHT=0x0403
+GL_BACK_SECONDARY_COLOR_NV=0x8C78
+GL_BGR=0x80E0
+GL_BGRA=0x80E1
+GL_BGRA_EXT=0x80E1
+GL_BGRA_INTEGER_EXT=0x8D9B
+GL_BGR_EXT=0x80E0
+GL_BGR_INTEGER_EXT=0x8D9A
+GL_BIAS_BIT_ATI=0x00000008
+GL_BIAS_BY_NEGATIVE_ONE_HALF_NV=0x8541
+GL_BINORMAL_ARRAY_EXT=0x843A
+GL_BINORMAL_ARRAY_POINTER_EXT=0x8443
+GL_BINORMAL_ARRAY_STRIDE_EXT=0x8441
+GL_BINORMAL_ARRAY_TYPE_EXT=0x8440
+GL_BITMAP=0x1A00
+GL_BITMAP_TOKEN=0x0704
+GL_BLEND=0x0BE2
+GL_BLEND_COLOR=0x8005
+GL_BLEND_COLOR_EXT=0x8005
+GL_BLEND_DST=0x0BE0
+GL_BLEND_DST_ALPHA=0x80CA
+GL_BLEND_DST_ALPHA_EXT=0x80CA
+GL_BLEND_DST_RGB=0x80C8
+GL_BLEND_DST_RGB_EXT=0x80C8
+GL_BLEND_EQUATION=0x8009
+GL_BLEND_EQUATION_ALPHA=0x883D
+GL_BLEND_EQUATION_ALPHA_EXT=0x883D
+GL_BLEND_EQUATION_EXT=0x8009
+GL_BLEND_EQUATION_RGB=0x8009
+GL_BLEND_EQUATION_RGB_EXT=0x8009
+GL_BLEND_SRC=0x0BE1
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+GL_BLEND_SRC_ALPHA_EXT=0x80CB
+GL_BLEND_SRC_RGB=0x80C9
+GL_BLEND_SRC_RGB_EXT=0x80C9
+GL_BLUE=0x1905
+GL_BLUE_BIAS=0x0D1B
+GL_BLUE_BITS=0x0D54
+GL_BLUE_BIT_ATI=0x00000004
+GL_BLUE_INTEGER_EXT=0x8D96
+GL_BLUE_MAX_CLAMP_INGR=0x8566
+GL_BLUE_MIN_CLAMP_INGR=0x8562
+GL_BLUE_SCALE=0x0D1A
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+GL_BOOL_VEC3_ARB=0x8B58
+GL_BOOL_VEC4=0x8B59
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+GL_BUFFER_ACCESS=0x88BB
+GL_BUFFER_ACCESS_ARB=0x88BB
+GL_BUFFER_FLUSHING_UNMAP_APPLE=0x8A13
+GL_BUFFER_MAPPED=0x88BC
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+GL_BUFFER_MAP_POINTER=0x88BD
+GL_BUFFER_MAP_POINTER_ARB=0x88BD
+GL_BUFFER_SERIALIZED_MODIFY_APPLE=0x8A12
+GL_BUFFER_SIZE=0x8764
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+GL_BUFFER_USAGE=0x8765
+GL_BUFFER_USAGE_ARB=0x8765
+GL_BUMP_ENVMAP_ATI=0x877B
+GL_BUMP_NUM_TEX_UNITS_ATI=0x8777
+GL_BUMP_ROT_MATRIX_ATI=0x8775
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+GL_BUMP_TARGET_ATI=0x877C
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+GL_BYTE=0x1400
+GL_C3F_V3F=0x2A24
+GL_C4F_N3F_V3F=0x2A26
+GL_C4UB_V2F=0x2A22
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+GL_CALLIGRAPHIC_FRAGMENT_SGIX=0x8183
+GL_CCW=0x0901
+GL_CLAMP=0x2900
+GL_CLAMP_FRAGMENT_COLOR_ARB=0x891B
+GL_CLAMP_READ_COLOR_ARB=0x891C
+GL_CLAMP_TO_BORDER=0x812D
+GL_CLAMP_TO_BORDER_ARB=0x812D
+GL_CLAMP_TO_BORDER_SGIS=0x812D
+GL_CLAMP_TO_EDGE=0x812F
+GL_CLAMP_TO_EDGE_SGIS=0x812F
+GL_CLAMP_VERTEX_COLOR_ARB=0x891A
+GL_CLEAR=0x1500
+GL_CLIENT_ACTIVE_TEXTURE=0x84E1
+GL_CLIENT_ACTIVE_TEXTURE_ARB=0x84E1
+GL_CLIENT_ALL_ATTRIB_BITS=0xFFFFFFFF
+GL_CLIENT_ATTRIB_STACK_DEPTH=0x0BB1
+GL_CLIENT_PIXEL_STORE_BIT=0x00000001
+GL_CLIENT_VERTEX_ARRAY_BIT=0x00000002
+GL_CLIP_DISTANCE_NV=0x8C7A
+GL_CLIP_FAR_HINT_PGI=0x1A221
+GL_CLIP_NEAR_HINT_PGI=0x1A220
+GL_CLIP_PLANE0=0x3000
+GL_CLIP_PLANE1=0x3001
+GL_CLIP_PLANE2=0x3002
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+GL_CLIP_PLANE4=0x3004
+GL_CLIP_PLANE5=0x3005
+GL_CLIP_VOLUME_CLIPPING_HINT_EXT=0x80F0
+GL_CMYKA_EXT=0x800D
+GL_CMYK_EXT=0x800C
+GL_CND0_ATI=0x896B
+GL_CND_ATI=0x896A
+GL_COEFF=0x0A00
+GL_COLOR3_BIT_PGI=0x00010000
+GL_COLOR4_BIT_PGI=0x00020000
+GL_COLOR=0x1800
+GL_COLOR_ALPHA_PAIRING_ATI=0x8975
+GL_COLOR_ARRAY=0x8076
+GL_COLOR_ARRAY_BUFFER_BINDING=0x8898
+GL_COLOR_ARRAY_BUFFER_BINDING_ARB=0x8898
+GL_COLOR_ARRAY_COUNT_EXT=0x8084
+GL_COLOR_ARRAY_EXT=0x8076
+GL_COLOR_ARRAY_LIST_IBM=103072
+GL_COLOR_ARRAY_LIST_STRIDE_IBM=103082
+GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL=0x83F7
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+GL_COLOR_ARRAY_SIZE=0x8081
+GL_COLOR_ARRAY_SIZE_EXT=0x8081
+GL_COLOR_ARRAY_STRIDE=0x8083
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+GL_COLOR_ARRAY_TYPE=0x8082
+GL_COLOR_ARRAY_TYPE_EXT=0x8082
+GL_COLOR_ATTACHMENT0_EXT=0x8CE0
+GL_COLOR_ATTACHMENT10_EXT=0x8CEA
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+GL_COLOR_ATTACHMENT12_EXT=0x8CEC
+GL_COLOR_ATTACHMENT13_EXT=0x8CED
+GL_COLOR_ATTACHMENT14_EXT=0x8CEE
+GL_COLOR_ATTACHMENT15_EXT=0x8CEF
+GL_COLOR_ATTACHMENT1_EXT=0x8CE1
+GL_COLOR_ATTACHMENT2_EXT=0x8CE2
+GL_COLOR_ATTACHMENT3_EXT=0x8CE3
+GL_COLOR_ATTACHMENT4_EXT=0x8CE4
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+GL_COLOR_ATTACHMENT6_EXT=0x8CE6
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+GL_COLOR_ATTACHMENT8_EXT=0x8CE8
+GL_COLOR_ATTACHMENT9_EXT=0x8CE9
+GL_COLOR_BUFFER_BIT=0x00004000
+GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI=0x8835
+GL_COLOR_CLEAR_VALUE=0x0C22
+GL_COLOR_INDEX12_EXT=0x80E6
+GL_COLOR_INDEX16_EXT=0x80E7
+GL_COLOR_INDEX1_EXT=0x80E2
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+GL_COLOR_INDEX4_EXT=0x80E4
+GL_COLOR_INDEX8_EXT=0x80E5
+GL_COLOR_INDEX=0x1900
+GL_COLOR_INDEXES=0x1603
+GL_COLOR_LOGIC_OP=0x0BF2
+GL_COLOR_MATERIAL=0x0B57
+GL_COLOR_MATERIAL_FACE=0x0B55
+GL_COLOR_MATERIAL_PARAMETER=0x0B56
+GL_COLOR_MATRIX=0x80B1
+GL_COLOR_MATRIX_SGI=0x80B1
+GL_COLOR_MATRIX_STACK_DEPTH=0x80B2
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+GL_COLOR_SUM=0x8458
+GL_COLOR_SUM_ARB=0x8458
+GL_COLOR_SUM_CLAMP_NV=0x854F
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+GL_COLOR_TABLE=0x80D0
+GL_COLOR_TABLE_ALPHA_SIZE=0x80DD
+GL_COLOR_TABLE_ALPHA_SIZE_SGI=0x80DD
+GL_COLOR_TABLE_BIAS=0x80D7
+GL_COLOR_TABLE_BIAS_SGI=0x80D7
+GL_COLOR_TABLE_BLUE_SIZE=0x80DC
+GL_COLOR_TABLE_BLUE_SIZE_SGI=0x80DC
+GL_COLOR_TABLE_FORMAT=0x80D8
+GL_COLOR_TABLE_FORMAT_SGI=0x80D8
+GL_COLOR_TABLE_GREEN_SIZE=0x80DB
+GL_COLOR_TABLE_GREEN_SIZE_SGI=0x80DB
+GL_COLOR_TABLE_INTENSITY_SIZE=0x80DF
+GL_COLOR_TABLE_INTENSITY_SIZE_SGI=0x80DF
+GL_COLOR_TABLE_LUMINANCE_SIZE=0x80DE
+GL_COLOR_TABLE_LUMINANCE_SIZE_SGI=0x80DE
+GL_COLOR_TABLE_RED_SIZE=0x80DA
+GL_COLOR_TABLE_RED_SIZE_SGI=0x80DA
+GL_COLOR_TABLE_SCALE=0x80D6
+GL_COLOR_TABLE_SCALE_SGI=0x80D6
+GL_COLOR_TABLE_SGI=0x80D0
+GL_COLOR_TABLE_WIDTH=0x80D9
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+GL_COMBINE_ALPHA=0x8572
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+GL_COMPARE_R_TO_TEXTURE=0x884E
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+GL_COMPILE=0x1300
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+GL_COMPRESSED_LUMINANCE=0x84EA
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+GL_COMPRESSED_LUMINANCE_ALPHA_ARB=0x84EB
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+GL_COMPRESSED_LUMINANCE_ARB=0x84EA
+GL_COMPRESSED_LUMINANCE_LATC1_EXT=0x8C70
+GL_COMPRESSED_RED_GREEN_RGTC2_EXT=0x8DBD
+GL_COMPRESSED_RED_RGTC1_EXT=0x8DBB
+GL_COMPRESSED_RGB=0x84ED
+GL_COMPRESSED_RGBA=0x84EE
+GL_COMPRESSED_RGBA_ARB=0x84EE
+GL_COMPRESSED_RGBA_FXT1_3DFX=0x86B1
+GL_COMPRESSED_RGBA_S3TC_DXT1_EXT=0x83F1
+GL_COMPRESSED_RGBA_S3TC_DXT3_EXT=0x83F2
+GL_COMPRESSED_RGBA_S3TC_DXT5_EXT=0x83F3
+GL_COMPRESSED_RGB_ARB=0x84ED
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+GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT=0x8C73
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+GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT=0x8DBE
+GL_COMPRESSED_SIGNED_RED_RGTC1_EXT=0x8DBC
+GL_COMPRESSED_SLUMINANCE=0x8C4A
+GL_COMPRESSED_SLUMINANCE_ALPHA=0x8C4B
+GL_COMPRESSED_SLUMINANCE_ALPHA_EXT=0x8C4B
+GL_COMPRESSED_SLUMINANCE_EXT=0x8C4A
+GL_COMPRESSED_SRGB=0x8C48
+GL_COMPRESSED_SRGB_ALPHA=0x8C49
+GL_COMPRESSED_SRGB_ALPHA_EXT=0x8C49
+GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=0x8C4D
+GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT=0x8C4E
+GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=0x8C4F
+GL_COMPRESSED_SRGB_EXT=0x8C48
+GL_COMPRESSED_SRGB_S3TC_DXT1_EXT=0x8C4C
+GL_COMPRESSED_TEXTURE_FORMATS=0x86A3
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+GL_COMP_BIT_ATI=0x00000002
+GL_CONSERVE_MEMORY_HINT_PGI=0x1A1FD
+GL_CONSTANT=0x8576
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+GL_CONSTANT_ARB=0x8576
+GL_CONSTANT_ATTENUATION=0x1207
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+GL_CONSTANT_BORDER_HP=0x8151
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+GL_CONSTANT_COLOR1_NV=0x852B
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+GL_CONSTANT_COLOR_EXT=0x8001
+GL_CONSTANT_EXT=0x8576
+GL_CONST_EYE_NV=0x86E5
+GL_CONVOLUTION_1D=0x8010
+GL_CONVOLUTION_1D_EXT=0x8010
+GL_CONVOLUTION_2D=0x8011
+GL_CONVOLUTION_2D_EXT=0x8011
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+GL_CONVOLUTION_BORDER_COLOR_HP=0x8154
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+GL_CONVOLUTION_BORDER_MODE_EXT=0x8013
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+GL_CONVOLUTION_FILTER_SCALE=0x8014
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+GL_CONVOLUTION_HEIGHT=0x8019
+GL_CONVOLUTION_HEIGHT_EXT=0x8019
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+GL_CURRENT_RASTER_POSITION=0x0B07
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+GL_IMPLEMENTATION_COLOR_READ_TYPE_OES=0x8B9A
+GL_INCR=0x1E02
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+GL_INDEX_ARRAY=0x8077
+GL_INDEX_ARRAY_BUFFER_BINDING=0x8899
+GL_INDEX_ARRAY_BUFFER_BINDING_ARB=0x8899
+GL_INDEX_ARRAY_COUNT_EXT=0x8087
+GL_INDEX_ARRAY_EXT=0x8077
+GL_INDEX_ARRAY_LIST_IBM=103073
+GL_INDEX_ARRAY_LIST_STRIDE_IBM=103083
+GL_INDEX_ARRAY_POINTER=0x8091
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+GL_INDEX_ARRAY_STRIDE=0x8086
+GL_INDEX_ARRAY_STRIDE_EXT=0x8086
+GL_INDEX_ARRAY_TYPE=0x8085
+GL_INDEX_ARRAY_TYPE_EXT=0x8085
+GL_INDEX_BITS=0x0D51
+GL_INDEX_BIT_PGI=0x00080000
+GL_INDEX_CLEAR_VALUE=0x0C20
+GL_INDEX_LOGIC_OP=0x0BF1
+GL_INDEX_MATERIAL_EXT=0x81B8
+GL_INDEX_MATERIAL_FACE_EXT=0x81BA
+GL_INDEX_MATERIAL_PARAMETER_EXT=0x81B9
+GL_INDEX_MODE=0x0C30
+GL_INDEX_OFFSET=0x0D13
+GL_INDEX_SHIFT=0x0D12
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+GL_INDEX_TEST_REF_EXT=0x81B7
+GL_INDEX_WRITEMASK=0x0C21
+GL_INFO_LOG_LENGTH=0x8B84
+GL_INGR_blend_func_separate=1
+GL_INGR_color_clamp=1
+GL_INGR_interlace_read=1
+GL_INSTRUMENT_BUFFER_POINTER_SGIX=0x8180
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+GL_INTEL_parallel_arrays=1
+GL_INTENSITY12=0x804C
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+GL_INTENSITY16UI_EXT=0x8D79
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+GL_INTENSITY32F_ARB=0x8817
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+GL_INTENSITY8=0x804B
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+GL_INTENSITY_EXT=0x8049
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+GL_INTERLACE_READ_INGR=0x8568
+GL_INTERLACE_READ_OML=0x8981
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+GL_INTERLEAVED_ATTRIBS_NV=0x8C8C
+GL_INTERPOLATE=0x8575
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+GL_INT_SAMPLER_1D_ARRAY_EXT=0x8DCE
+GL_INT_SAMPLER_1D_EXT=0x8DC9
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+GL_INT_SAMPLER_2D_EXT=0x8DCA
+GL_INT_SAMPLER_2D_RECT_EXT=0x8DCD
+GL_INT_SAMPLER_3D_EXT=0x8DCB
+GL_INT_SAMPLER_BUFFER_EXT=0x8DD0
+GL_INT_SAMPLER_CUBE_EXT=0x8DCC
+GL_INT_VEC2=0x8B53
+GL_INT_VEC2_ARB=0x8B53
+GL_INT_VEC3=0x8B54
+GL_INT_VEC3_ARB=0x8B54
+GL_INT_VEC4=0x8B55
+GL_INT_VEC4_ARB=0x8B55
+GL_INVALID_ENUM=0x0500
+GL_INVALID_FRAMEBUFFER_OPERATION_EXT=0x0506
+GL_INVALID_OPERATION=0x0502
+GL_INVALID_VALUE=0x0501
+GL_INVARIANT_DATATYPE_EXT=0x87EB
+GL_INVARIANT_EXT=0x87C2
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+GL_INVERSE_NV=0x862B
+GL_INVERSE_TRANSPOSE_NV=0x862D
+GL_INVERT=0x150A
+GL_INVERTED_SCREEN_W_REND=0x8491
+GL_IR_INSTRUMENT1_SGIX=0x817F
+GL_IUI_N3F_V2F_EXT=0x81AF
+GL_IUI_N3F_V3F_EXT=0x81B0
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+GL_IUI_V3F_EXT=0x81AE
+GL_KEEP=0x1E00
+GL_LEFT=0x0406
+GL_LEQUAL=0x0203
+GL_LERP_ATI=0x8969
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+GL_LIGHT0=0x4000
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+GL_LIGHT4=0x4004
+GL_LIGHT5=0x4005
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+GL_LIGHT7=0x4007
+GL_LIGHTING=0x0B50
+GL_LIGHTING_BIT=0x00000040
+GL_LIGHT_ENV_MODE_SGIX=0x8407
+GL_LIGHT_MODEL_AMBIENT=0x0B53
+GL_LIGHT_MODEL_COLOR_CONTROL=0x81F8
+GL_LIGHT_MODEL_COLOR_CONTROL_EXT=0x81F8
+GL_LIGHT_MODEL_LOCAL_VIEWER=0x0B51
+GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE=0x85B0
+GL_LIGHT_MODEL_TWO_SIDE=0x0B52
+GL_LINE=0x1B01
+GL_LINEAR=0x2601
+GL_LINEAR_ATTENUATION=0x1208
+GL_LINEAR_CLIPMAP_LINEAR_SGIX=0x8170
+GL_LINEAR_CLIPMAP_NEAREST_SGIX=0x844F
+GL_LINEAR_DETAIL_ALPHA_SGIS=0x8098
+GL_LINEAR_DETAIL_COLOR_SGIS=0x8099
+GL_LINEAR_DETAIL_SGIS=0x8097
+GL_LINEAR_MIPMAP_LINEAR=0x2703
+GL_LINEAR_MIPMAP_NEAREST=0x2701
+GL_LINEAR_SHARPEN_ALPHA_SGIS=0x80AE
+GL_LINEAR_SHARPEN_COLOR_SGIS=0x80AF
+GL_LINEAR_SHARPEN_SGIS=0x80AD
+GL_LINES=0x0001
+GL_LINES_ADJACENCY_EXT=0x000A
+GL_LINE_BIT=0x00000004
+GL_LINE_LOOP=0x0002
+GL_LINE_RESET_TOKEN=0x0707
+GL_LINE_SMOOTH=0x0B20
+GL_LINE_SMOOTH_HINT=0x0C52
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+GL_LINE_STIPPLE_PATTERN=0x0B25
+GL_LINE_STIPPLE_REPEAT=0x0B26
+GL_LINE_STRIP=0x0003
+GL_LINE_STRIP_ADJACENCY_EXT=0x000B
+GL_LINE_TOKEN=0x0702
+GL_LINE_WIDTH=0x0B21
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+GL_LINE_WIDTH_RANGE=0x0B22
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+GL_LOGIC_OP=0x0BF1
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+GL_LOWER_LEFT=0x8CA1
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+GL_LO_SCALE_NV=0x870F
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+GL_LUMINANCE12_ALPHA12=0x8047
+GL_LUMINANCE12_ALPHA12_EXT=0x8047
+GL_LUMINANCE12_ALPHA4=0x8046
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+GL_LUMINANCE16_ALPHA16=0x8048
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+GL_LUMINANCE6_ALPHA2=0x8044
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+GL_LUMINANCE8_ALPHA8=0x8045
+GL_LUMINANCE8_ALPHA8_EXT=0x8045
+GL_LUMINANCE8_EXT=0x8040
+GL_LUMINANCE=0x1909
+GL_LUMINANCE_ALPHA16F_ARB=0x881F
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+GL_LUMINANCE_ALPHA16UI_EXT=0x8D7B
+GL_LUMINANCE_ALPHA32F_ARB=0x8819
+GL_LUMINANCE_ALPHA32I_EXT=0x8D87
+GL_LUMINANCE_ALPHA32UI_EXT=0x8D75
+GL_LUMINANCE_ALPHA8I_EXT=0x8D93
+GL_LUMINANCE_ALPHA8UI_EXT=0x8D81
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+GL_MAP1_INDEX=0x0D91
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+GL_MAP1_TEXTURE_COORD_1=0x0D93
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+GL_MAP1_VERTEX_ATTRIB0_4_NV=0x8660
+GL_MAP1_VERTEX_ATTRIB10_4_NV=0x866A
+GL_MAP1_VERTEX_ATTRIB11_4_NV=0x866B
+GL_MAP1_VERTEX_ATTRIB12_4_NV=0x866C
+GL_MAP1_VERTEX_ATTRIB13_4_NV=0x866D
+GL_MAP1_VERTEX_ATTRIB14_4_NV=0x866E
+GL_MAP1_VERTEX_ATTRIB15_4_NV=0x866F
+GL_MAP1_VERTEX_ATTRIB1_4_NV=0x8661
+GL_MAP1_VERTEX_ATTRIB2_4_NV=0x8662
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+GL_MAP1_VERTEX_ATTRIB4_4_NV=0x8664
+GL_MAP1_VERTEX_ATTRIB5_4_NV=0x8665
+GL_MAP1_VERTEX_ATTRIB6_4_NV=0x8666
+GL_MAP1_VERTEX_ATTRIB7_4_NV=0x8667
+GL_MAP1_VERTEX_ATTRIB8_4_NV=0x8668
+GL_MAP1_VERTEX_ATTRIB9_4_NV=0x8669
+GL_MAP2_BINORMAL_EXT=0x8447
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+GL_MAP2_GRID_DOMAIN=0x0DD2
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+GL_MAP2_TEXTURE_COORD_1=0x0DB3
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+GL_MAP2_TEXTURE_COORD_3=0x0DB5
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+GL_MAP2_VERTEX_3=0x0DB7
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+GL_MAP2_VERTEX_ATTRIB0_4_NV=0x8670
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+GL_MAP2_VERTEX_ATTRIB1_4_NV=0x8671
+GL_MAP2_VERTEX_ATTRIB2_4_NV=0x8672
+GL_MAP2_VERTEX_ATTRIB3_4_NV=0x8673
+GL_MAP2_VERTEX_ATTRIB4_4_NV=0x8674
+GL_MAP2_VERTEX_ATTRIB5_4_NV=0x8675
+GL_MAP2_VERTEX_ATTRIB6_4_NV=0x8676
+GL_MAP2_VERTEX_ATTRIB7_4_NV=0x8677
+GL_MAP2_VERTEX_ATTRIB8_4_NV=0x8678
+GL_MAP2_VERTEX_ATTRIB9_4_NV=0x8679
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+GL_MAP_COLOR=0x0D10
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+GL_MAX_ACTIVE_LIGHTS_SGIX=0x8405
+GL_MAX_ARRAY_TEXTURE_LAYERS_EXT=0x88FF
+GL_MAX_ASYNC_DRAW_PIXELS_SGIX=0x8360
+GL_MAX_ASYNC_HISTOGRAM_SGIX=0x832D
+GL_MAX_ASYNC_READ_PIXELS_SGIX=0x8361
+GL_MAX_ASYNC_TEX_IMAGE_SGIX=0x835F
+GL_MAX_ATTRIB_STACK_DEPTH=0x0D35
+GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=0x8DED
+GL_MAX_CLIENT_ATTRIB_STACK_DEPTH=0x0D3B
+GL_MAX_CLIPMAP_DEPTH_SGIX=0x8177
+GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX=0x8178
+GL_MAX_CLIP_PLANES=0x0D32
+GL_MAX_COLOR_ATTACHMENTS_EXT=0x8CDF
+GL_MAX_COLOR_MATRIX_STACK_DEPTH=0x80B3
+GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI=0x80B3
+GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=0x8B4D
+GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB=0x8B4D
+GL_MAX_CONVOLUTION_HEIGHT=0x801B
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+GL_MAX_CONVOLUTION_WIDTH=0x801A
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+GL_MAX_EVAL_ORDER=0x0D30
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+GL_MAX_FRAMEZOOM_FACTOR_SGIX=0x818D
+GL_MAX_GENERAL_COMBINERS_NV=0x854D
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+GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT=0x8DE0
+GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=0x8C29
+GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT=0x8DE1
+GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT=0x8DDF
+GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT=0x8DDD
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+GL_MAX_MAP_TESSELLATION_NV=0x86D6
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+GL_MAX_MODELVIEW_STACK_DEPTH=0x0D36
+GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV=0x8E11
+GL_MAX_NAME_STACK_DEPTH=0x0D37
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+GL_MAX_PIXEL_MAP_TABLE=0x0D34
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+GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=0x87F1
+GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB=0x88B1
+GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB=0x880B
+GL_MAX_PROGRAM_ATTRIBS_ARB=0x88AD
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+GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV=0x88F4
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+GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=0x88B3
+GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=0x880E
+GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB=0x88AF
+GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB=0x88A3
+GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB=0x88AB
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