annotate R/rdyncall/demo/blink_gl3.R @ 36:b84064293541

- bugfix
author Tassilo Philipp
date Mon, 13 Apr 2020 16:28:47 +0200
parents 0cfcc391201f
children
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1 # Package: rdyncall
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2 # File: demo/blink.R
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3 # Description: Simple SDL,OpenGL demonstration - a blinking screen
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4
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5 require(rdyncall)
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6 dynport(SDL)
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7 dynport(gl3)
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8
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9 blink <- 0
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10 surface <- NULL
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11
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12 init <- function()
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13 {
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14 SDL_Init(SDL_INIT_VIDEO)
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15 SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 )
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16 surface <<- SDL_SetVideoMode(640,480,32,SDL_OPENGL+SDL_DOUBLEBUF)
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17 blink <<- 0
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18 }
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19
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20
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21 update <- function()
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22 {
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23 glClearColor(0,0,blink,0)
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24 glClear(GL_COLOR_BUFFER_BIT)
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25 SDL_GL_SwapBuffers()
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26 blink <<- ( blink + 0.01 ) %% 1
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27 }
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28
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29 input <- function()
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30 {
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31 return(TRUE)
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32 }
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33
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34 checkGL <- function()
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35 {
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36 glerror <- glGetError()
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37 if (glerror != 0)
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38 {
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39 cat("GL Error", glerror, "\n")
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40 }
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41 return(glerror == 0)
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42 }
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43
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44 mainloop <- function()
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45 {
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46 sdlevent <- new.struct("SDL_Event")
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47 quit <- FALSE
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48 while(!quit)
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49 {
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50 update()
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51 while( SDL_PollEvent(sdlevent) )
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52 {
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53 if (sdlevent$type == SDL_QUIT ) {
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54 quit <- TRUE
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55 } else if (sdlevent$type == SDL_MOUSEBUTTONDOWN) {
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56 cat("button ", sdlevent$button$button ,"\n")
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57 }
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58 }
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59 if ( !checkGL() ) quit <- TRUE
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60 # SDL_Delay(30)
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61 }
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62 }
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63
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64 quit <- function()
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65 {
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66 SDL_Quit()
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67 }
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68
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69 run <- function()
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70 {
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71 init()
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72 mainloop()
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73 quit()
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74 }
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75
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76 run()