annotate R/rdyncall/demo/sdlnet.R @ 37:8c8f848131c6

- version bump - better doc - made calling convention mode reset by default, as only way to specify convention used is via signature string
author Tassilo Philipp
date Mon, 13 Apr 2020 20:08:54 +0200
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children
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0
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1 # BUGS: does not work on Mac OS X using R64, needs to use R32.
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2
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3 library(rdyncall)
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4 dynport(SDL)
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5 dynport(GL)
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6 dynport(SDL_net)
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7 library(mapdata)
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8
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9 db <- "worldHires"
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10
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11 PORT <- 1234
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12 MAX_CLIENT_SOCKETS <- 3
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13
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14 tcp <- NULL
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15 socket <- NULL
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16 sockets <- NULL
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17 ctcps <- NULL
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18 csocks <- NULL
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19 world <- NULL
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20 glList <- NULL
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21
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22 init <- function() {
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23
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24 if ( SDL_Init(SDL_INIT_VIDEO) == -1 ) {
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25 error("SDL_Init failed")
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26 }
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27
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28 if ( SDLNet_Init() == -1 ) {
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29 error("SDLNet_Init failed")
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30 }
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31
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32 ip <- new.struct("IPaddress")
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33
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34 if ( SDLNet_ResolveHost(ip,NULL,PORT) == -1 ) {
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35 error("SDLNet_ResolveHost failed")
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36 }
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37
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38 tcp <<- SDLNet_TCP_Open(ip)
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39
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40 socket <<- as.struct(offsetPtr(tcp,0),"SDLNet_GenericSocket_")
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41
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42 sockets <<- SDLNet_AllocSocketSet(1+MAX_CLIENT_SOCKETS)
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43 SDLNet_AddSocket(sockets, socket )
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44
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45 SDL_SetVideoMode(640,480,32,SDL_OPENGL+SDL_DOUBLEBUF)
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46
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47 ctcps <<- list()
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48 csocks <<- list()
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49 world <<- map(db,"switzerland",plot=FALSE)
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50
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51 glList <<- glGenLists(1)
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52 }
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53
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54
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55 drawMap3d <- function(m) {
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56 glNewList(glList, GL_COMPILE)
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57 x <- m$x
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58 vb <- rbind(m$x,m$y)
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59 glEnableClientState(GL_VERTEX_ARRAY)
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60 glVertexPointer(2, GL_DOUBLE, 0, vb)
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61 markers <- which(is.na(x))
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62 begin <- 1
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63 i <- 1
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64 while(i <= length(markers)) {
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65 end <- markers[i] - 1
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66 glDrawArrays(GL_LINE_STRIP, begin - 1, (end-1) - (begin-1) + 1)
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67 begin <- markers[i] + 1
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68 i <- i + 1
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69 }
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70 end <- length(x)
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71 glDrawArrays(GL_LINE_STRIP, begin - 1, (end-1) - (begin-1) + 1)
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72 glDisableClientState(GL_VERTEX_ARRAY)
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73 glEndList()
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74 }
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75
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76 loop <- function() {
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77 drawMap3d(world)
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78 do_loop <- TRUE
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79 cnt <- 0
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80 evt <- new.struct("SDL_Event")
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81 while(do_loop) {
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82 glClearColor(0.2,0.3,0.1,0)
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83 glClear(GL_COLOR_BUFFER_BIT)
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84 r <- world$range
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85 glMatrixMode(GL_PROJECTION)
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86 glLoadIdentity()
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87 glOrtho(r[[1]],r[[2]],r[[3]],r[[4]],-10000, 10000)
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88 glMatrixMode(GL_MODELVIEW)
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89 glLoadIdentity()
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90
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91 cx <- r[[1]] + ( r[[2]] - r[[1]] ) * 0.5
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92 cy <- r[[3]] + ( r[[4]] - r[[3]] ) * 0.5
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93
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94 glTranslatef( cx, cy , 0 )
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95 glRotatef(cnt,0,1,0) ; cnt <- cnt + 1
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96 glTranslatef( -cx, -cy , 0 )
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97 #( r[[2]]-r[[1]] )*0.5, (r[[4]]-r[[3]]) *0.5,0)
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98 # glTranslatef(-(r[[2]]-r[[1]])*0.5,-(r[[4]]-r[[3]])*0.5,0)
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99 glEnable(GL_BLEND)
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100 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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101 glColor4f(1.0,0.8,0.5,0.2)
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102 delta <- 0
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103 for(i in 1:10) {
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104 glLoadIdentity()
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105 glTranslatef( cx, cy , 0 )
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106 glRotatef(cnt+delta,0,1,0) ;
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107 glTranslatef( -cx, -cy , 0 )
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108 glCallList(glList)
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109 delta <- delta + 1.0
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110 }
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111 glFinish()
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112 SDL_GL_SwapBuffers()
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113
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114 while( SDL_PollEvent(evt) ) {
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115 if ( evt$type == SDL_QUIT ) {
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116 do_loop <- FALSE
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117 }
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118 }
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119
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120 numready <- SDLNet_CheckSockets(sockets, 0)
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121 if (numready > 0) {
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122 cat("ready\n")
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123 if (socket$ready) {
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124 cat("listener\n\n")
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125 # tcp <- as.struct(tcp,"_TCPsocket")
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126 ctcp <- SDLNet_TCP_Accept(tcp)
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127 if (is.null(ctcp)) {
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128 cat("warning: client is NULL\n")
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129 } else {
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130 csock <- as.struct(offsetPtr(ctcp,0),"SDLNet_GenericSocket_")
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131 ctcps <- c(ctcps, ctcp)
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132 csocks <- c(csocks, csock)
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133 if ( SDLNet_AddSocket(sockets, csock) == -1 ) {
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134 cat("warning: add socket failed\n")
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135 }
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136 }
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137 numready <- numready - 1
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138 }
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139 while(numready) {
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140 i <- 1
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141 for(i in 1:length(csocks)) {
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142 csock <- csocks[[i]]
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143 if(csock$ready) {
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144 cat("client ready")
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145 numready <- numready - 1
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146 buf <- raw(1000)
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147 result <- SDLNet_TCP_Recv(ctcps[[i]], buf, length(buf))
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148 if (result <= 0) {
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149 cat("ERROR: SDLNet_TCP_Recv result <= 0.\n")
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150 } else {
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151 buf[result] <- as.raw(0)
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152 txt <- ptr2str(offsetPtr(buf,0))
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153 cat("DATA:'",txt,"'\n")
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154
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155 tryCatch({
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156 m <- map(db,txt,plot=FALSE)
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157 world <<- m
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158 drawMap3d(world)
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159 },error= function(x) {})
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160 }
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161 }
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162 }
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163 }
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164 }
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165 SDL_Delay(20)
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166 }
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167 }
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168 init()
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169 loop()
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170