annotate R/rdc/demo/sdl.R @ 29:6cc2b7fc7ea2

bigger pydc update: - cleanups and refactoring - python 2 fixes in var conversions (especially w/ respect to int vs long) - fix to pydc.free() which didn't work at all - fix to return python bool as actual bool - test lib covering all conversions (manual verification, though :-/)
author Tassilo Philipp
date Wed, 08 Apr 2020 22:17:43 +0200
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children
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0
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1 library(rdc)
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2 # ----------------------------------------------------------------------------
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3 # Platform specific issues
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4
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5 if (.Platform$OS.type == "windows") {
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6 OS <- "windows"
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7 } else if ( Sys.info()[["sysname"]] == "Darwin" ) {
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8 OS <- "darwin"
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9 } else {
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10 OS <- "unix"
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11 }
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12
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13 # ----------------------------------------------------------------------------
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14 # dynbind environment
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15
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16 .cdecl <- dcNewCallVM(1024)
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17 .stdcall <- dcNewCallVM(1024)
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18 dcMode(.stdcall, rdc:::DC_CALL_C_X86_WIN32_STD )
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19
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20 # ----------------------------------------------------------------------------
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21 # C memory allocation
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22 .callC <- .cdecl
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23 .callSDL <- .cdecl
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24 .callGL <- .cdecl
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25 .callGLU <- .cdecl
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26 .callR <- .cdecl
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27 if (OS == "windows") {
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28 .libC <- "/windows/system32/msvcrt"
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29 .libSDL <- "/dll/sdl"
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30 .libGL <- "/windows/system32/OPENGL32"
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31 .libGLU <- "/windows/system32/GLU32"
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32 .libR <- "R"
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33 .callGL <- .stdcall
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34 } else if (OS == "darwin") {
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35 .libCocoa <- "/System/Library/Frameworks/Cocoa.framework/Cocoa"
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36 dyn.load(.libCocoa)
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37 .NSApplicationLoad <- getNativeSymbolInfo("NSApplicationLoad")$address
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38 NSApplicationLoad <- function() rdcCall(.NSApplicationLoad, ")B" )
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39 # dyn.load("rdc")
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40 .newPool <- getNativeSymbolInfo("newPool")$address
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41 .releasePool <- getNativeSymbolInfo("releasePool")$address
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42 releasePool <- function(x)
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43 {
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44 rdcCall( .releasePool, "p)v", x )
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45 }
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46 newPool <- function()
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47 {
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48 x <- rdcCall( .newPool, ")p" )
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49 reg.finalizer( x, releasePool )
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50 return(x)
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51 }
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52 .pool <- newPool()
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53 .libC <- "/usr/lib/libc.dylib"
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54 .libSDL <- "/Library/Framworks/SDL.framework/SDL"
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55 .libGL <- "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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56 .libGLU <- "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib"
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57 .libR <- Sys.getenv("R_HOME")
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58 .libR <- paste(.libR,"/lib/libR.dylib",sep="")
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59 } else { # unix
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60 .libC <- "/lib/libc.so.6"
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61 .libSDL <- "/usr/lib/libSDL.so"
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62 .libGL <- "/usr/lib/libGL.so"
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63 .libGLU <- "/usr/lib/libGLU.so"
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64 .libR <- paste(R.home(),"/lib/libR.so",sep="")
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65 }
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66
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67 #dyn.load(.libC)
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68 #.malloc <- getNativeSymbolInfo("malloc")$address
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69 #.free <- getNativeSymbolInfo("free")$free
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70 #malloc <- function(size) rdcCall(.malloc, "i)p", as.integer(size) )
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71 #free <- function(ptr) rdcCall(.free, "p)v", ptr)
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72
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73 .importsR <- "
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74 R_chk_calloc(ii)p;
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75 R_chk_realloc(ii)p;
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76 R_chk_free(p)v;
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77 "
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78
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79 rdcBind(.libR,.importsR,.callR)
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80
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81 malloc <- function(size) R_chk_calloc(as.integer(size),1L)
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82 free <- function(ptr) R_chk_free(ptr)
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83
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84
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85 # ----------------------------------------------------------------------------
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86 # SDL library
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87 dyn.load(.libSDL)
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88
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89 .SDL_Init <- getNativeSymbolInfo("SDL_Init")$address
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90 .SDL_Quit <- getNativeSymbolInfo("SDL_Quit")$address
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91 .SDL_SetVideoMode <- getNativeSymbolInfo("SDL_SetVideoMode")$address
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92 .SDL_WM_SetCaption <- getNativeSymbolInfo("SDL_WM_SetCaption")$address
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93 .SDL_GL_SwapBuffers <- getNativeSymbolInfo("SDL_GL_SwapBuffers")$address
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94 .SDL_PollEvent <- getNativeSymbolInfo("SDL_PollEvent")$address
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95 .SDL_GetTicks <- getNativeSymbolInfo("SDL_GetTicks")$address
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96 .SDL_Delay <- getNativeSymbolInfo("SDL_Delay")$address
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97 # init flags:
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98 SDL_INIT_TIMER = 0x00000001L
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99 SDL_INIT_AUDIO = 0x00000010L
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100 SDL_INIT_VIDEO = 0x00000020L
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101 SDL_INIT_CDROM = 0x00000100L
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102 SDL_INIT_JOYSTICK = 0x00000200L
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103 SDL_INIT_NOPARACHUTE = 0x00100000L
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104 SDL_INIT_EVENTTHREAD = 0x01000000L
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105 SDL_INIT_EVERYTHING = 0x0000FFFFL
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106 # SDL_Init(flags):
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107 SDL_Init <- function(flags) rdcCall(.SDL_Init, "i)i", as.integer(flags) )
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108 # SDL_Quit():
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109 SDL_Quit <- function() rdcCall(.SDL_Quit, ")v" )
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110 # video flags:
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111 SDL_SWSURFACE = 0x00000000L
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112 SDL_HWSURFACE = 0x00000001L
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113 SDL_ASYNCBLIT = 0x00000004L
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114 SDL_ANYFORMAT = 0x10000000L
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115 SDL_HWPALETTE = 0x20000000L
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116 SDL_DOUBLEBUF = 0x40000000L
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117 SDL_FULLSCREEN = 0x80000000
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118 SDL_OPENGL = 0x00000002L
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119 SDL_OPENGLBLIT = 0x0000000AL
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120 SDL_RESIZABLE = 0x00000010L
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121 SDL_NOFRAME = 0x00000020L
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122 SDL_HWACCEL = 0x00000100L
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123 SDL_SRCCOLORKEY = 0x00001000L
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124 SDL_RLEACCELOK = 0x00002000L
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125 SDL_RLEACCEL = 0x00004000L
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126 SDL_SRCALPHA = 0x00010000L
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127 SDL_PREALLOC = 0x01000000L
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128 # SDL_SetVideoMode():
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129 SDL_SetVideoMode <- function(width,height,bpp,flags) rdcCall(.SDL_SetVideoMode,"iiii)p",width,height,bpp,flags)
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130 SDL_WM_SetCaption <- function(title, icon) rdcCall(.SDL_WM_SetCaption,"SS)v",as.character(title), as.character(icon))
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131 SDL_PollEvent <- function(eventptr) rdcCall(.SDL_PollEvent,"p)i", eventptr)
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132 SDL_GL_SwapBuffers <- function() rdcCall(.SDL_GL_SwapBuffers,")v")
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133 SDL_GetTicks <- function() rdcCall(.SDL_GetTicks,")i")
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134 SDL_Delay <- function(ms) rdcCall(.SDL_Delay,"i)v",ms)
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135
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136 SDL_NOEVENT = 0
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137 SDL_ACTIVEEVENT = 1
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138 SDL_KEYDOWN = 2
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139 SDL_KEYUP = 3
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140 SDL_MOUSEMOTION = 4
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141 SDL_MOUSEBUTTONDOWN = 5
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142 SDL_MOUSEBUTTONUP = 6
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143 SDL_JOYAXISMOTION = 7
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144 SDL_JOYBALLMOTION = 8
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145 SDL_JOYHATMOTION = 9
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146 SDL_JOYBUTTONDOWN = 10
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147 SDL_JOYBUTTONUP = 11
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148 SDL_QUIT = 12
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149 SDL_SYSWMEVENT = 13
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150 SDL_EVENT_RESERVEDA = 14
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151 SDL_EVENT_RESERVEDB = 15
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152 SDL_VIDEORESIZE = 16
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153 SDL_VIDEOEXPOSE = 17
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154 SDL_EVENT_RESERVED2 = 18
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155 SDL_EVENT_RESERVED3 = 19
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156 SDL_EVENT_RESERVED4 = 20
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157 SDL_EVENT_RESERVED5 = 21
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158 SDL_EVENT_RESERVED6 = 22
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159 SDL_EVENT_RESERVED7 = 23
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160 SDL_USEREVENT = 24
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161 SDL_NUMEVENTS = 32
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162
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163
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164 SDL_EventType <- function(event) offset(event, 0, "integer", 1)
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165
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166
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167
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168 # ----------------------------------------------------------------------------
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169 # OpenGL bindings
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170 dyn.load(.libGL)
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171
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172 .importsGL <- "
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173 glGetError()i;
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174 glClearColor(ffff)v;
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175 glClear(i)v;
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176 glMatrixMode(i)v;
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177 glLoadIdentity()v;
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178 glBegin(i)v;
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179 glEnd()v;
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180 glVertex3d(ddd)v;
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181 glRotated(dddd)v;
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182 glGenLists(i)i;
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183 glNewList(ii)v;
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184 glEnableClientState(i)v;
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185 glVertexPointer(iiip)v;
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186 glColorPointer(iiip)v;
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187 glDrawElements(iiip)v;
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188 glDisableClientState(i)v;
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189 glEndList()v;
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190 glCallList(i)v;
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191 "
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192
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193 if (OS == "windows") {
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194 .callGL <- .stdcall
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195 .callGLU <- .stdcall
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196 } else {
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197 .callGL <- .cdecl
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198 .callGLU <- .cdecl
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199 }
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200
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201 # Import OpenGL symbols
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202 rdcBind(.libGL,.importsGL, .callGL)
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203
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204 GL_FALSE = 0x0L
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205 GL_TRUE = 0x1L
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206
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207 GL_BYTE = 0x1400L
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208 GL_UNSIGNED_BYTE = 0x1401L
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209 GL_SHORT = 0x1402L
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210 GL_UNSIGNED_SHORT = 0x1403L
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211 GL_INT = 0x1404L
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212 GL_UNSIGNED_INT = 0x1405L
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213 GL_FLOAT = 0x1406L
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214 GL_DOUBLE = 0x140AL
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215 GL_2_BYTES = 0x1407L
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216 GL_3_BYTES = 0x1408L
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217 GL_4_BYTES = 0x1409L
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218
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219
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220 GL_COMPILE = 0x1300L
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221 GL_COMPILE_AND_EXECUTE = 0x1301L
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222 GL_LIST_BASE = 0x0B32L
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223 GL_LIST_INDEX = 0x0B33L
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224 GL_LIST_MODE = 0x0B30L
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225
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226 GL_VERTEX_ARRAY = 0x8074L
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227 GL_NORMAL_ARRAY = 0x8075L
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228 GL_COLOR_ARRAY = 0x8076L
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229 GL_INDEX_ARRAY = 0x8077L
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230 GL_TEXTURE_COORD_ARRAY = 0x8078L
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231 GL_EDGE_FLAG_ARRAY = 0x8079L
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232 GL_VERTEX_ARRAY_SIZE = 0x807AL
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233 GL_VERTEX_ARRAY_TYPE = 0x807BL
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234 GL_VERTEX_ARRAY_STRIDE = 0x807CL
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235 GL_NORMAL_ARRAY_TYPE = 0x807EL
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236 GL_NORMAL_ARRAY_STRIDE = 0x807FL
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237 GL_COLOR_ARRAY_SIZE = 0x8081L
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238 GL_COLOR_ARRAY_TYPE = 0x8082L
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239 GL_COLOR_ARRAY_STRIDE = 0x8083L
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240 GL_INDEX_ARRAY_TYPE = 0x8085L
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241 GL_INDEX_ARRAY_STRIDE = 0x8086L
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242 GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088L
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243 GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089L
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244 GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808AL
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245 GL_EDGE_FLAG_ARRAY_STRIDE = 0x808CL
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246 GL_VERTEX_ARRAY_POINTER = 0x808EL
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247 GL_NORMAL_ARRAY_POINTER = 0x808FL
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248 GL_COLOR_ARRAY_POINTER = 0x8090L
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249 GL_INDEX_ARRAY_POINTER = 0x8091L
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250 GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092L
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251 GL_EDGE_FLAG_ARRAY_POINTER = 0x8093L
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252 GL_V2F = 0x2A20L
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253 GL_V3F = 0x2A21L
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254 GL_C4UB_V2F = 0x2A22L
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255 GL_C4UB_V3F = 0x2A23L
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256 GL_C3F_V3F = 0x2A24L
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257 GL_N3F_V3F = 0x2A25L
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258 GL_C4F_N3F_V3F = 0x2A26L
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259 GL_T2F_V3F = 0x2A27L
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260 GL_T4F_V4F = 0x2A28L
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261 GL_T2F_C4UB_V3F = 0x2A29L
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262 GL_T2F_C3F_V3F = 0x2A2AL
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263 GL_T2F_N3F_V3F = 0x2A2BL
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264 GL_T2F_C4F_N3F_V3F = 0x2A2CL
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265 GL_T4F_C4F_N3F_V4F = 0x2A2DL
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266
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267
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268 GL_COLOR_BUFFER_BIT = 0x00004000L
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269
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270 GL_MODELVIEW = 0x1700L
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271 GL_PROJECTION = 0x1701L
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272 GL_TEXTURE = 0x1702L
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273
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274 GL_POINTS = 0x0000L
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275 GL_LINES = 0x0001L
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276 GL_LINE_LOOP = 0x0002L
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277 GL_LINE_STRIP = 0x0003L
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278 GL_TRIANGLES = 0x0004L
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279 GL_TRIANGLE_STRIP = 0x0005L
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280 GL_TRIANGLE_FAN = 0x0006L
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281 GL_QUADS = 0x0007L
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282 GL_QUAD_STRIP = 0x0008L
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283 GL_POLYGON = 0x0009L
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284
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285 # ----------------------------------------------------------------------------
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286 # OpenGL utility library
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287
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288 .importsGLU <- "
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289 gluLookAt(ddddddddd)v;
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290 gluPerspective(dddd)v;
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291 "
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292 rdcBind(.libGLU,.importsGLU, .callGLU)
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293
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294 #dyn.load(.libGLU)
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295 #.gluLookAt <- getNativeSymbolInfo("gluLookAt")$address
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296 #.gluPerspective <- getNativeSymbolInfo("gluPerspective")$address
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297 #luLookAt <- function(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ)
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298 # rdcCall(.gluLookAt,"ddddddddd)v", eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ)
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299 #gluPerspective <- function(fovy,aspect,znear,zfar)
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300 # rdcCall(.gluPerspective,"dddd)v",fovy,aspect,znear,zfar)
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301
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302 # ----------------------------------------------------------------------------
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303 # demo
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304 init <- function()
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305 {
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306 if (OS == "darwin")
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307 {
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308 NSApplicationLoad()
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309 }
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310 err <- SDL_Init(SDL_INIT_VIDEO)
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311 if (err != 0) error("SDL_Init failed")
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312 surface <- SDL_SetVideoMode(512,512,32,SDL_DOUBLEBUF+SDL_OPENGL)
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313 }
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314
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315 makeCubeDisplaylist <- function()
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316 {
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317 vertices <- c(
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318 -1,-1,-1,
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319 1,-1,-1,
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320 -1, 1,-1,
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321 1, 1,-1,
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diff changeset
322 -1,-1, 1,
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diff changeset
323 1,-1, 1,
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324 -1, 1, 1,
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325 1, 1, 1
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326 )
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327
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328 colors <- as.raw( col2rgb( rainbow(8) ) )
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329
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330 triangleIndices <- as.integer(c(
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331 0, 2, 1,
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diff changeset
332 2, 3, 1,
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333 1, 3, 7,
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diff changeset
334 1, 7, 5,
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diff changeset
335 4, 5, 7,
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336 4, 7, 6,
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diff changeset
337 6, 2, 0,
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diff changeset
338 6, 0, 4,
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diff changeset
339 2, 7, 3,
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diff changeset
340 2, 6, 7,
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diff changeset
341 4, 0, 5,
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diff changeset
342 0, 1, 5
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343 ))
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344
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345 glEnableClientState(GL_VERTEX_ARRAY)
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346 glVertexPointer(3, GL_DOUBLE, 0, rdcDataPtr(vertices) )
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347
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348 glEnableClientState(GL_COLOR_ARRAY)
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349 glColorPointer(3, GL_UNSIGNED_BYTE, 0, rdcDataPtr(colors) )
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350
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351 displaylistId <- glGenLists(1)
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352 glNewList( displaylistId, GL_COMPILE )
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353 glDrawElements(GL_TRIANGLES, 36L, GL_UNSIGNED_INT, rdcDataPtr(triangleIndices))
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354 glEndList()
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355
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356 glDisableClientState(GL_VERTEX_ARRAY)
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357 glDisableClientState(GL_COLOR_ARRAY)
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358
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359 return(displaylistId)
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360 }
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361 #buffers <- integer(2)
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362 #glGenBuffersARG(length(buffers), rdcDataPtr(buffers))
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363 #glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers[[1]] )
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364 #glBufferDataARB(GL_ARRAY_BUFFER_ARB, rdcSizeOf(typeof(vertices)) * length(vertices) , rdcDataPtr(vertices) )
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365
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366
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367 mainloop <- function()
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368 {
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369 displaylistId <- makeCubeDisplaylist()
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370 eventobj <- malloc(256)
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371 blink <- 0
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372 tbase <- SDL_GetTicks()
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373 quit <- FALSE
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374 while(!quit)
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375 {
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376 tnow <- SDL_GetTicks()
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377 tdemo <- ( tnow - tbase ) / 1000
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378
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379 glClearColor(0,0,blink,0)
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380 glClear(GL_COLOR_BUFFER_BIT)
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381
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382 glMatrixMode(GL_PROJECTION)
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383 glLoadIdentity()
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384 aspect <- 512/512
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385 gluPerspective(60, aspect, 3, 1000)
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386
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387 glMatrixMode(GL_MODELVIEW)
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388 glLoadIdentity()
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389 gluLookAt(0,0,5,0,0,0,0,1,0)
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390 glRotated(sin(tdemo)*60.0, 0, 1, 0);
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391 glRotated(cos(tdemo)*90.0, 1, 0, 0);
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392
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393 glCallList(displaylistId)
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394
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395 #glBegin(GL_TRIANGLES)
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396 #glVertex3d(-1,-1,-1)
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397 #glVertex3d( 1,-1,-1)
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398 #glVertex3d( 1, 1,-1)
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399 #glVertex3d(-1,-1,-1)
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400 #glVertex3d( 1, 1,-1)
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401 #glVertex3d(-1, 1,-1)
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402 #glEnd()
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403
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404 SDL_GL_SwapBuffers()
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405
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406 SDL_WM_SetCaption(paste("time:", tdemo),0)
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407 blink <- blink + 0.01
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408 while (blink > 1) blink <- blink - 1
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409 while( SDL_PollEvent(eventobj) != 0 )
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410 {
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411 eventType <- rdcUnpack1(eventobj, 0L, "c")
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412 if (eventType == SDL_QUIT)
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413 quit <- TRUE
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414 else if (eventType == SDL_MOUSEBUTTONDOWN)
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415 {
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416 button <- rdcUnpack1(eventobj, 1L, "c")
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417 cat("button down: ",button,"\n")
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418 }
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419 }
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420 glerr <- glGetError()
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421 if (glerr != 0)
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422 {
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423 cat("GL Error:", glerr)
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424 quit <- 1
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425 }
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426 SDL_Delay(30)
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427 }
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428 free(eventobj)
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429 #glDeleteLists(displaylistId, 1)
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430 }
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431
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432 cleanup <- function()
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433 {
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434 SDL_Quit()
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435 }
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436
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437 run <- function()
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438 {
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439 init()
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440 mainloop()
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441 }
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442 # run()
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443